Holiday Parking Panic! by FormalCloud
It's time to shop for Christmas but as usual the parking lots are filled with TOO MANY CARS! Navigate around and try to collect your shopping gifts without taking damage!

| HTML5 (web) | https://formalcloud.itch.io/parkingpanic |
| Original URL | https://ldjam.com/events/ludum-dare/40/holiday-parking-panic |
Ratings
| Overall | 100th | 3.801⭐ | 218🧑⚖️ |
| Fun | 59th | 3.935⭐ | 218🧑⚖️ |
| Innovation | 303th | 3.251⭐ | 217🧑⚖️ |
| Theme | 469th | 3.124⭐ | 215🧑⚖️ |
| Graphics | 174th | 3.73⭐ | 215🧑⚖️ |
| Humor | 49th | 3.805⭐ | 212🧑⚖️ |
| Mood | 77th | 3.698⭐ | 209🧑⚖️ |
| Given | 59🗳️ | 29🗨️ |
1. I drive like shit.
2. Everyone else drives worse.
3. Cars are surprisingly explosive.
A fun, simple game with holiday cheer. I enjoyed playing it. The rainbow boost was a nice touch. I can vaguely understand how this fits the theme, but I do think it's a bit of a stretch. Great job though overall. The game is fun.
that reminds me I still need to get gifts for the holiday
*btw this strategy does not work at all, but it is hilarious.
Nice game!
Art, feel and sound was great too, goob job!
(That may not be a bad thing mind you...)
(Or it could just be post LD state of mind?)
Satisfying screenshake on explosion.
Love the effect that the music gives, considering the situation.
At first I thought "Although it's hard enough as it is, it still feels like the car comes to a stop too suddenly.
I've no suggestion as to what could be done about it without making it harder though." Then:
"... wait nevermind it seems the description of what _shift_ does was below the window cutoff". :upside_down:
If the AI driving would have gotten even worse with every gift you picked up it would have easily fit the theme too. As is it seems a bit hard to connect to the theme.
So pity that it's not completed... I have collected all 7 prizes and nothing to go.
Some have asked how the current game relates to the theme. The original design had the parking lots fill up more over time as you tried to finish various objectives such as parking in specific spots, collecting items, and clearing the road of debris. This is the vision for the game I will complete this month.
@danvil made a good point about the music as it's actually against the compo rules to use pre-made art/sound content like Kevin Mcleod's music unless it has been used to create significantly derivative work. Even without music though this is great.
Concept is well known and a very fun to play. Thing i don't like is the sluggish movement of the car if the speed is near zero. I do know that "in the real" world it is like that, but i feel a bit loose of control of my car if things are getting real tight :smile:
Overall it is a very nice entry and will make it in the top 15, i guess...
Pros:
-Genuinely silly in a way that makes me smile
-Good controls (although I wish I had used an xbox controller)
-Good level design (with the active streets on either side)
Cons:
-Not sure how it fits the theme-- maybe the more presents you have more cars start actively chasing you?
Comments
-The optimal strategy seems to be caution, while my main instinct was to ram stuff. Maybe work some more precision parking in there if your goal is to incentivise skill and caution (which it seems to be with the way the health meter and collision works)
-Is there a win state? I got 7 presents and I don't see anymore.
- Put just a row of snowmen somewhere, they are fun to hit.
Nice work (and thanks for playing mine)!
Didn't know what to do after collecting all the presents though.
Beautiful game, but it could start a little bit... slower.
I tried use the rainbow boost, but damn, this is for the pros.
Solid entry!
Also, if possible, check out my game I made with a few others, it’s a card game with a twist: https://ldjam.com/events/ludum-dare/40/smash-smash-destroy-the-west-jangnanmon
Now seriously, I've had a lot of fun playing. Controls work well, and while the bump detection was oversensitive at times the gameplay felt very solid overall. All the chaos with the other cars mimicked the Christmas shopping rush perfectly, which was a brilliant touch combined with the Xmas music.
This is a great entry, congrats!
If you are interested, please check out my LD40 game [Escape Infection!](https://ldjam.com/events/ludum-dare/40/escape-infection)
If there is one thing I would do is figure out a way to fit the theme more, and maybe add some more depth to the game.
And the gameplay is well polished :thumbsup:
But otherwise pretty nice! :slight_smile:
Didn't run very well in my browser though with lots of slowdown... Felt polished and satisfying!
I don't see how it fits the theme ...
unfortunately, your game should be in the classic jam competition : i'll surely rate it well when it'll fall into that category !
Great entry!
The controls when going backwards felt reversed to me, an "invert X axis when going backwards" option would have been helpful.
@LeviDSmith Huh, I double-checked and you're right, only the jam allows you to use pre-existing assets and then opt out of the corresponding category. Any idea why? My previous understanding of the rules was that there are many categories, plus a 9th category "compo", and you have to opt out of the categories for which you don't qualify: you have to opt-out of the music category if you use pre-existing music, you have to opt-out of the graphics category if you use pre-existing images, and you have to opt-out of the "compo" category if you collaborate with others or take more than 48h (but less than 72h). That made sense. The actual rules, in which you also have to opt-out of the compo if you don't qualify for any of the _other_ 8 categories, doesn't make much sense to me, can you explain the rationale behind it? Am I allowed to submit to the compo and to opt-out of the music category if my game has no music at all?
For the "Compo" entry while the music was made by someone else, it's an real interesting question. Is it enough to not being able to vote for the Music category ? I think the only people who can answer that question are the organizers themselves.