Panic Temple by bashem

[raw]
made by bashem for LD 42 (JAM)

Panic Temple is a running platform game where the goal is to, well, basically run and avoid to be killed by the falling roof and the enemies.

LD INTRO PIC.png

It's been designed and written by scratch in 72 hours by people who barely knew what Unity is (ok, we're exaggerating a bit here, but not that much).

Since we spent much of our time learning how to use the engine properly, the jam version has to be intended as a highly imperfect and limited prototype for a post-jam full version, though it's probably appealing enough to still have fun with right now.

Longer and improved post-jam versions will be published starting from a few hours after the deadline and the development will continue in the next days and perhaps weeks if we'll receive enough feedback.

Hope you'll enjoy our work!

IMPORTANT:

- The jam version has to be played at full screen and on a full-hd monitor, otherwise the game experience will be awful for several reasons.

- The post-jam version is also currently meant to be played at full screen and on high resolution monitors due to a not yet optimized user interface, though it's still playable at lower resolutions.

CONTROLS

Left: A

Right: D

Jump: W or SPACE

Double jump: W W or SPACE SPACE

Attack: L or Left click

Death: Don't press any key for a couple of seconds.

Ratings

Given 0🗳️ 0🗨️

Feedback

jeplmr
15. Aug 2018 · 02:05 UTC
I love the art in this game. I'm having issues double-jumping over the ledge by the lever though.
Jared York
15. Aug 2018 · 03:01 UTC
I like the theme you went with for the art as well. I had too much trouble trying to double jump over the (third?) wall. I like the idea behind the game though, keep it up!