Rhythm and Cube by ALeal_Dev
Rhythm and Puzzle game!
=== THE GAME PAGE WILL BE UPDATED TOMORROW!! ===
| Windows | https://aleal.itch.io/rythm-and-cube |
| Original URL | https://ldjam.com/events/ludum-dare/41/rhythm-and-cube |
Ratings
| Given | 0🗳️ | 0🗨️ |
Rhythm and Puzzle game!
=== THE GAME PAGE WILL BE UPDATED TOMORROW!! ===
| Windows | https://aleal.itch.io/rythm-and-cube |
| Original URL | https://ldjam.com/events/ludum-dare/41/rhythm-and-cube |
| Given | 0🗳️ | 0🗨️ |
I really liked the concept, and although the input on the main menu was a bit buggy the first time I ran it (I could see the controls screen for a while overlapping with the main one), the game itself worked without issues.
Visual keys to follow the rhythm were subtle but in my opinion they were effective onceyou knew where they were. Besides, I think that the beats on the song were easy enough to identify, so I didn't really need to pay attention until level 3, when things started to become more difficult. Then I trusted the hearts container.
Adding the option to sync the sound was a cool detail, btw.
Congrats! I really liked he entry.
PS: For my game I was mostly tracking beats at a given tempo rather than actually detecting them from the song itself, which simplified things quite a bit (the con is that it needs human intervention to edit a sheet with the layout of relevant beats for a song). So far I think I haven't noticed the desyncs on either implementation: one of them was an implementation for a metronome they had on the [Unity Manual](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAudioFilterRead.html) itself that would actually generate the "click" sounds procedurally and keep track of the ticks. The other was waaaaay simpler (and still it seems to do the trick), and made use of PlayScheduled plus a couple of simple arithmetic operations to achieve a similar effect.
De momento si no el mejor, de los mejores juegos que he probado hasta ahora. Se nota que es sólido. Sin pensarlo no parece un juego de una jam, así que buen trabajo ahí. La música acompaña muy bien el gameplay, y, diós, el diseño de niveles 10/10. Lástima que me ha resultado frustrante algunas veces ya que hay demasiado poco tiempo para dar la orden de moverse. No obstante la idea es perfecta. Las formas cúbicas con el outline y la selección de colores también son un puntazo. En fin, se va a llevar muy buenas valoraciones 😁