Swords and Kreatures by Ausstein

Mix of Card Game and Turn based strategy
Controlling many creatures costs you life
The tutorial is very recomended
Made in Unity
Both our very first game (but both coding experience). Turned out amazing(programmer art).
30.04. 21:24 MESZ Added Windows Version because WebGl kept giveing screen size problems
| HTML5 (web) | https://ausstein.itch.io/swords-and-kreatures |
| Windows | https://ausstein.itch.io/swords-and-kreatures |
| Original URL | https://ldjam.com/events/ludum-dare/44/swords-and-kreatures |
Ratings
| Given | 36🗳️ | 37🗨️ |
It's really complicated and cluncky but I'm amazed by complexity.
Also cards have a lot of white space, but important stats on them are super tiny. Almost unreadable on my screen.
I have published a board game before, but my first digital one. Plus I have a few unfinished gems on my harddrive. I entered this game jam to finally finish my first game xD. We are both computational physicists so we know our way arround code :)
Also the graphics are of course a prototype
Yeah thank you. This games was made from one of my board game prototypes. We also took the card design and the art from that prototype, while not spending too much thought on how it would look on a screen.
We planned on implementing a zoom mechanic on a right click to make the stats more visible, but ran out of time in the end.
But overall it's pretty well done. Props!
This game is a good start, although I would have appreciated that the game would fit my screen. I had to scroll every time I wanted to do something.
The tutorial is a mandatory step, but it lacks a bit of interaction with the player.
This game has great potential and I encourage you to develop it.
The one thing that bugged me was, that the colors for the units on the board area get mixed up when one unit dies.
I also thought that having life mages would give you the surplus of life generation back, I spent almost the whole game on one single life. :smile:
Glad you enjoid the game, We did not do life regeneration because it would drag games longer than they have to be :)
The tutorial was done within the last 2 hours before the deadline. We will keep working on the Project and keep this in mind :)
As said before, the canvas is way too big, and the game doesn't completely fit on my screen. Otherwise, great job !
@fluffy-kaeloky @hestrateja @entropy
I added a windows version where youcan set the resolution, hope that fixes stuff
also if you have a FullHD monitor if you press the full screen button on the web gl it should work
We do plan on making on making a more intuative interactive tutorial as we move forward, aswell as highlighting key components during game-play.
and the UI of tutorial really need improvement
In the beginning we had everithing slightly better looking with assets from the store, but we decided in the spirit of Ludum dare to do it ourself.
There was really no time to work on the art much more. However for the next Ludum dare a friend who is quite talanted with arts has offered to join us, so look forward to that.
Also as we said before we are planning to keep working on this, we plan on having the board in an xcom like stile with actual 3D models for creatures(from the unity asset store). So keep an eye out for that
I think it is on us to make the game more accesible to everyone, with a huge emphesis on a better tutorial.
The sound and particle effects are a good point you are bringing up. Especially that the attacks have no feedback other than damage counters displaying.
We actually had a sound libary ready loaded in the project. If there was one more day in the competition you would have had your sound effects for sure:)
I thought the tutorial was pretty easy to follow and the mechanics made sense. The UI is fine but more feedback would definitely be good (e.g. if you don't have the resources for a card, some kind of error beep or a message like "not enough resource!" would be really helpful). Maybe a ring around units that can still move on the current turn too.
The problem with the information size is completly on us and something we will definetly learn from, since this was our first game ever :)
We are currently working on a complete graphical overahaul of the game so keep an eye out for that after the rating is over:)
We will keep your feedback in mind when designing the next version.