Slice Me Out by Marcus Gambit
In this game, you’ll have to escape rooms. The exit is easy to spot but you will have to literally pay every movement with parts of yourself…
https://www.youtube.com/watch?v=4jl-hyKYbH0
Game controls are : - Arrow keys to choose the part you'll slice (and thus, the direction and the amount of movement). - Space bar to accept the slicing (and then move).
To do this, I used : - Unity 2019.1 - Visual Studio 2017 - as3sfxr (http://superflashbros.net/as3sfxr/) - Paint.Net (https://www.getpaint.net/)
I didn't manage to get more than 2 rooms in the 48h but you'll get the idea :slight_smile: Thank you very much for your feedbacks !
| HTML5 (web) | https://marcusgambit.itch.io/slice-me-out |
| Source code | https://drive.google.com/open?id=1xFWJtb63zq0-YSGndjVcRixIqbXqLjbf |
| Original URL | https://ldjam.com/events/ludum-dare/44/slice-me-out |
Ratings
| Given | 30🗳️ | 19🗨️ |
the camera moving as "menu" is a good idea for the tutorial, but you want to quickly replay when you missed a level I guess.
I like the simple keyboard controls. It would be neat to visualize the movement, e.g. thinking of those as being 'fuel' that's burning 1 per square.
Moreeeee levels!
I wish there were some more rooms :-)
a cool first step of graphics upgrade could be on the texts I think, a bit of custom style and making them disappear when not needeed. Cheers!
The "slice off x tiles of yourself to propel yourself forward x" is really interesting
It would be great if there was some ui element that either told you how many tiles youre about to slice
off or how far you would travel.
But I can imagine some really interesting puzzles especially if there were tiles on the level that you could propel yourself into and would attach themselves onto you so you could grow your body :)
Use this base and make some more stuff with it, cause this could be a fantastic puzzle game! (I feel this game would fit on mobile phones)