Slice Me Out by Marcus Gambit

[raw]
made by Marcus Gambit for LD 44 (COMPO)

In this game, you’ll have to escape rooms. The exit is easy to spot but you will have to literally pay every movement with parts of yourself…

https://www.youtube.com/watch?v=4jl-hyKYbH0

Game controls are : - Arrow keys to choose the part you'll slice (and thus, the direction and the amount of movement). - Space bar to accept the slicing (and then move).

To do this, I used : - Unity 2019.1 - Visual Studio 2017 - as3sfxr (http://superflashbros.net/as3sfxr/) - Paint.Net (https://www.getpaint.net/)

I didn't manage to get more than 2 rooms in the 48h but you'll get the idea :slight_smile: Thank you very much for your feedbacks !

Ratings

Given 30🗳️ 19🗨️

Feedback

chrisdugne
29. Apr 2019 · 20:26 UTC
nice idea, and well done for your ludum dare entry! I wish I could redo level 2 without starting over level 1 :)
the camera moving as "menu" is a good idea for the tutorial, but you want to quickly replay when you missed a level I guess.
🎤 Marcus Gambit
01. May 2019 · 00:43 UTC
@chrisdugne Thank you so much for your feedback. You're absolutely right : the player should not restart from the beginning.
Dan Thompson
01. May 2019 · 00:47 UTC
I only wish you had more time to make more levels, because I really like the concept and mechanics! Nice work!
🎤 Marcus Gambit
01. May 2019 · 01:19 UTC
@dan-thompson Thank you !
Carraka
01. May 2019 · 02:23 UTC
I love the innovation of this idea. All this is missing is more levels! Very smooth gameplay. Good work!
Nexusviper
01. May 2019 · 02:24 UTC
Great job... I liked the concept and the game play... Very well implemented...
Trevor Shoe
01. May 2019 · 03:39 UTC
That's fun! Great creative take on the theme.
I like the simple keyboard controls. It would be neat to visualize the movement, e.g. thinking of those as being 'fuel' that's burning 1 per square.

Moreeeee levels!
CraftLord
01. May 2019 · 21:58 UTC
This is a great idea! And fitts the theme perfectly.
I wish there were some more rooms :-)
CarlosPidox
01. May 2019 · 23:41 UTC
This is a pretty cool and original nice job! The game needs an undo and restart button, and the transitions could be way faster. I hope you keep developing this, it has potential to be a really solid puzzle game!
Codesity
03. May 2019 · 12:07 UTC
Thats a cool idea. Sacrifice parts of your body to get into the finish. Like it. Good Work
Lombax
03. May 2019 · 12:36 UTC
i like puzzles, so they are abit difficult to score for me, cuz bias :dog:. but some improvements on the visuals (maybe show where there box will land when sliced) and more lvls, then you got yourself a nice little game. it was a good idea to use yourself as a currency to walk in the direction you wanted.
HugzFnr
03. May 2019 · 12:37 UTC
nice idea, woulda loved some more levels :)
a cool first step of graphics upgrade could be on the texts I think, a bit of custom style and making them disappear when not needeed. Cheers!
ManTou
03. May 2019 · 13:08 UTC
It's a great idea. I'm sure it would be fun with more levels.
schizoid2k
04. May 2019 · 01:11 UTC
This puzzle game has great potential... work on more levels! Would make a great mobile release. Only 2 levels, but I enjoyed playing, and I wanted more.
StockySpark
04. May 2019 · 09:43 UTC
Could not figure out how to beat 1st level. But I liked the concept, hope you make it into bigger prototype.
LancesCaterpie
04. May 2019 · 10:38 UTC
This is actually a really interesting puzzle game idea, shame there wasn't time to go further with it
The "slice off x tiles of yourself to propel yourself forward x" is really interesting

It would be great if there was some ui element that either told you how many tiles youre about to slice
off or how far you would travel.

But I can imagine some really interesting puzzles especially if there were tiles on the level that you could propel yourself into and would attach themselves onto you so you could grow your body :)
nate_wec
04. May 2019 · 10:58 UTC
Great concept, lack of polish and depth.
Use this base and make some more stuff with it, cause this could be a fantastic puzzle game! (I feel this game would fit on mobile phones)
veloev
04. May 2019 · 11:18 UTC
Loved the abstract turn on the theme!
QuadApe
04. May 2019 · 22:08 UTC
Great idea! It's a shame, how short it is. Hope you'll develop it into a full game someday!