Zugzwang by riv-roy
Requires 2 people to play!

Requires 2 people to play!
You each have 5 units, and one goal...
* Destroy. Your. Opponent. *
A strategy board game where your own units' deaths earn currency that allows you to change the landscape of the battle.
Gameplay On each turn, you may move each of your units one time, they will automatically attack anything in their attack range. When one of your units dies you will receive a coin, which you may use to bribe a local wizard to change the landscape of the battlefield, or take a cheap shot at the enemy.
When you run out of moves, or you want to end your turn early, hit the "Pass" button and hand the mouse over to your opponent.
Controls:
Left click: Select Unit / Move Unit / Use Abilities
Right click: Deselect Unit
Unit types:
Slider - 4 Health - Slides to the last tile in a direction of your choosing, damages enemies when you slide into them. Does not harm friendlies.
Healer - 2 Health - Moves one space in any direction. Heals any unit on any surrounding tile when it moves.
Volatile - 3 Health - Moves one space in any direction. Attacks any unit on any surrounding tile when it moves.
Sword - 3 Health - Moves up to 2 spaces, can not move diagonally. Attacks the four squares diagonal to them. Only harms enemies.
Hopper - 3 Health - Jumps one space horizontally. Does 2 damage to the enemy unit they hop over. Does not damage friendlies.
Abilities: (costs one coin each use)
Rift - Adds a row/column to the board in a location of your choosing.
Blocker - Adds a blocker unit to a tile of your selection. These don't move and have high health.
Ping - Cheap Shot - Directly deal 1 damage to an enemy unit of your choice.
*Programming by: * Mark Devin
*Art by: * Mark Devin
Music and SFX by: Tim
| Windows | https://teamtortoise.itch.io/zugzwang |
| HTML5 (web) | http://v6p9d9t4.ssl.hwcdn.net/html/1408041/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/44/zugzwang |
Ratings
| Given | 29🗳️ | 17🗨️ |
One of the few games where the music didn't get annoying after 5 sec.
It need a bit more polish, but the ideas are really good.
Congrats
It wasn't obvious who's turn it was, which moves were going to hurt/heal and if it would affect allies. However, I like the unique moves of each piece and the way you can use spells to enable plays or avoid taking damage. A very great idea and a good job!
I just like the whole idea of it.
I don't know what to add really...
Though I would remove the cheap shot spell.
I feel that there are better ways to do a damage spell.
Like a fire ball or something that moves every turn, burning anything it touches.
This was a neat rendition of the theme, seems pretty polished and is fun if you have two players to play with. An AI would have been neat for solo players, but only so much you can do in a jam. I thought the UI being a part of the game world was a neat decision. The music is rather peaceful and gives space for some deep strategic thinking. The gameplay between pieces has some effects which could benefit from being more punctuated, the healing piece however seems very well done. A solid entry into the jam. 4.0 overall score!