Lights Out! by rubr
You are a blocky person who doesn't like lava lamps. Someone has filled your blocky and very grey house with lava lamps. How rude of them! It is now your honor and duty to get rid of all the lava lamps. Every. Single. One.
However, when you start shooting these lamps with your invisible pistol (or are you shooting with your mouth? i have no idea) you discover that the lamps spill out lava! And explode! And teleport you places! And explode... into WATER! EXPLOSIVE WATER!
Controls:
-arrow keys to move;
-space to jump (you can also walljump);
-"Z" to shoot.
The more lava lamps you destroy, the more lava fills the room. Destroy all the lamps to progress!
Hotfix #1
-Fixed a bug where you could finish the last level without breaking the last lamp.
| Windows | https://rubr.itch.io/lights-out |
| Original URL | https://ldjam.com/events/ludum-dare/40/lights-out |
Ratings
| Overall | 420th | 3.591⭐ | 24🧑⚖️ |
| Fun | 183th | 3.75⭐ | 24🧑⚖️ |
| Innovation | 153th | 3.727⭐ | 24🧑⚖️ |
| Theme | 677th | 3.304⭐ | 25🧑⚖️ |
| Graphics | 621th | 3.409⭐ | 24🧑⚖️ |
| Humor | 553th | 2.955⭐ | 24🧑⚖️ |
| Mood | 704th | 3.119⭐ | 23🧑⚖️ |
| Given | 8🗳️ | 6🗨️ |

Edit: I figured it out, you have to hit escape to go to the next level
I like the idea of different colors are different powers! Very well done.
Other than that there isn't much to say, it's a decent puzzle platformer. It could have a bit more polish maybe, but I enjoyed what I played.
The PROS:
Neat controls but theres one thing... (see: cons)
Simple graphics
Cool game mechanics, like the teleportation lamp for example
Quick
The CONS:
Controls. Why cant i jump with up arrow as well? or use WASD?
No sound effects. Simple bleeps and bloops wouldve been coolio.
Walljump is a bit weird but eh, it was allright.
Suggestions: No walljump but doublejump maybe? Found myself pushing space twice alot.
A solid 7.6/10 for a LD40 entry Rob :D
The link with the theme is the weakest point, imo.
Sound effects would be a great addition to the game.
Gameplay wise, it plays great, with intuitive controls. The walljumping is a bit odd at times, but otherwise, it allows for a lot of flexibility for puzzle solving. I also like how the lava looks.
Neat showcase here. [In behalf of my team](twitter.com/whalesandgames), we hope to see more of your future projects. Cheers! :whale:
Personally I'd add sound to the game (even just simple sound effects for jumping and shooting would be great). There's definately a lot of potential for expansion with new mechanics and levels. You definitely have something good here!
A bug: The game froze for me at the level with the three explosive lava lamps. I was caught in the lava, and then the lava animation played forever. The level didn't restart.
The lack of sounds makes the mood suffer a bit. It would be nice to have audible feedback when e.g. jumping, destroying the different types of lamps, shooting, winning and dying. I would recommend using a tool such as https://www.bfxr.net/ for simple sound effects. It allows you to randomly generate a number of short simple sound effects of various types in a matter of minutes.
The graphics are simple and functional, and the lava effect is interesting and very clearly lethal. Letting the lava rise more gradually, might allow for a more tense (and forgiving) experience, but as it is it does give a nice "OH NO!" effect whenever you destroy a lava lamp. The small touches in animation, including the "exploding death" were also a nice touch.
>Hunting down the lamps!
>No Lava Lamp shall survive!
>Lava Rising! JUMP!
That was a nice and shortly-contained clever puzzle platformer, and despite the unfortunate and sad theming of having to destroy lava lamps that did absolutely nothing wrong, it featured several interesting ideas that make it a really clever entry.
Mechanics and levels were really well thought, especially in the latter ones with the teleportation and lava-jumping lava lamps. The only mechanic that I felt didn't really connect much with me was the wall-jumping, as it felt irresponsible or too frame perfect at times. I personally think the design of the levels would have allowed for double-jumping to work without compromising the blue lava-lamp mechanic.
Otherwise, the presentation was simplistic but direct to the point and I personally found myself comfortable with it. If anything, I'm slightly disappointed at the lack of any sound or music, but I'll look over that as I don't think I'd want to hear the breaking sounds of those poor lava lamps either.
[In behalf of our team](https://twitter.com/WhalesAndGames) ~~(got to plug it even if moski has already commented above)~~ allow me to say that you've made a very nice work and I honestly hope that you're able to reach the 20 ratings until tomorrow! Thank you! :whale:
A lot of potential here.