Anatomically Drunk by Moczan
My second Ludum Dare entry, Anatomically Drunk, is a survival horror for Playstation 1 about a drunken guy fighting his nightmares except it's not a survival horror and not for Playstation 1.
This LD my priority was to play with 3D graphics and finally take a stab at doing some audio. After years of making almost soundless, 2D games it's time to move out of the comfort zone! The first day and a half I've played with procedural animation, posting every step of the process on Twitter (@mrmoczan). That was really fun experience but I actually had to make a game out of it, so I've created a simple physics based game were you control not-so-cooperating character and have get rid of some basic shapes. The game doesn't really match the Theme, but it was a fun weekend nevertheless! Enjoy!
| HTML5 (web) | https://moczan.itch.io/ldjam42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/anatomically-drunk |
Ratings
| Overall | 489th | 3.167⭐ | 38🧑⚖️ |
| Fun | 348th | 3.278⭐ | 38🧑⚖️ |
| Innovation | 282th | 3.333⭐ | 38🧑⚖️ |
| Theme | 681th | 2.514⭐ | 38🧑⚖️ |
| Graphics | 518th | 2.875⭐ | 38🧑⚖️ |
| Audio | 388th | 2.819⭐ | 38🧑⚖️ |
| Humor | 66th | 3.528⭐ | 38🧑⚖️ |
| Mood | 342th | 2.972⭐ | 38🧑⚖️ |
| Given | 9🗳️ | 10🗨️ |
Good effort, and weirdly fun though!
I made it to stage 8 before I ran out of time :( haha! Great Job!
-i wasn't really feeling like i was in control of the character movement, i know that's what you were going for but when i started looking at the character's feet i played much better, so maybe add a ring or effect there.
-i died during stage transition because you don't reset the transform of the player each stage.
I managed to find a bug. At Stage7, my character simply disappeared (screenshot attached)

Good luck for your entry!
Get the pun
Satisfying feel when he smashes those boxes.