Hungry Hungry Shippos by Joe Sycalik

[raw]
made by Joe Sycalik for LD 41 (COMPO)

Welcome to Hungry Hungry Shippos, your new favorite feeding frenzy top-down shooter!

Eat the shippos that are smaller than you and avoid the bigger shippos! Shooting enemy shippos will reduce their size, but each bullet you shoot will reduce your own size!

8_CompletedGame.gif

Main Screen.png

Game Over Screen.png

V0.1.2

-Fixed a bug that caused the game to crash when loading the game over screen in WebGL

-Adjusted player movement speed in order to make the game easier to control

Ratings

Overall 341th 3.391⭐ 25🧑‍⚖️
Fun 228th 3.478⭐ 25🧑‍⚖️
Innovation 355th 3.348⭐ 25🧑‍⚖️
Theme 269th 3.761⭐ 25🧑‍⚖️
Graphics 572th 2.674⭐ 25🧑‍⚖️
Audio 458th 2.435⭐ 25🧑‍⚖️
Humor 468th 2.25⭐ 22🧑‍⚖️
Mood 458th 2.81⭐ 23🧑‍⚖️
Given 7🗳️ 5🗨️

Feedback

JCMonkey
23. Apr 2018 · 05:11 UTC
nice game you have here. im bad at the controls though :D
TimeLoad
23. Apr 2018 · 05:48 UTC
Fun game, although I don't like the background music. Was cool for the first couple loops but got irritating after a while. The graphics look pretty cool too :)
saoi-games
23. Apr 2018 · 09:15 UTC
I am impressed that you were able to combine the elements of Asteroids and Slither.io while being true to both games.

Nice use of vector graphics to scale up the player and enemies.

The controls were a bit challenging, but overall the game has a lot of promise if you want to keep working on it in the future.
Tony Li
23. Apr 2018 · 12:38 UTC
Nice combination of Asteroids and Osmos/Agar.io! It really fits the theme. The clean vector graphics and contrasting colors make it easy to tell what's going on.
mrspeaker
23. Apr 2018 · 16:32 UTC
Multiplayer! Multiplayer! That's a great take on the .io games - I think it would be an awesome multiplayer game for sure. it took me a while to get used of the controls, but after I got it it was fine. I didn't even mind the music loop: reminded me of the original "heart beat" sound of Asteroids.
Handle
23. Apr 2018 · 17:02 UTC
FEATHER THE GUN! Shooting decreases your size, so be careful. This was really quite fun, and I played it for longer than most entries. Well done, and thanks for posting to the stream!
Steel_Dev
24. Apr 2018 · 01:37 UTC
Very nice! I really liked it :)
Merrol
24. Apr 2018 · 11:23 UTC
I liked it a lot. As a suggestion, you could make it so that when a ship is bigger than you, change the color (so that you know when you can eat one or not), because sometimes, when it's on the limit, it's hard to tell. But I really liked it :ok_hand:
rodancheg
24. Apr 2018 · 17:34 UTC
Fish Frenzy combo! Like it!
meskaline
24. Apr 2018 · 17:37 UTC
Nice game and concept. Congrats.
pparadigm
24. Apr 2018 · 19:34 UTC
I'll be honest, I was secretly hoping this was a dating sim based on the title. But wow! The other shippos move fast!
Jaime Paz Lopes
24. Apr 2018 · 23:57 UTC
it is a fun game. but the enemies move too fast, it is hard to shoot and then touch it to get bigger. it is better to wait a smaller one to get close and touch it. when i was getting big some giant enemy ocuppaing half of the screen got me, i had no chance.
Mister_Kweh
25. Apr 2018 · 00:17 UTC
Liked the game! I've always enjoyed the "eat little things to get bigger" mechanic. Spent way to much time in jelly world on Neopets back in the day playing that same type of game. The shooting mechanic just adds a whole new layer! Good job!
Yanni
25. Apr 2018 · 14:50 UTC
Got to 354, then I was like - oh no I'm too big D:

I was a little confused at first how to actually get bigger. Thinking that shooting them did it, then I learned from my mistakes and god huge!

Interesting concept and gameplay. The dynamics of the enemies, pacing, and placing felt good. The only thing was the sounds felt kind of intense in contrast to the actual game. O
ManBeardGames
26. Apr 2018 · 02:48 UTC
Solid game overall. Controls were good and I like that size did affect your movement speed. Shooting felt enemies to shrink them felt punishing at times, not because it also shrinks me, but because of how fast you shot when holding down the mouse button. I found myself a couple of time when i first started shooing to much and the enemy shrinking down to nothing.

Good work on this though.
Wassim
26. Apr 2018 · 17:52 UTC
Loved the idea and game mechanics it's amazing, adding few effects and improving the visuals and audio and it would be perfect!
Hope to see an update on it soon, Great Job!
Jupiter_Hadley
15. May 2018 · 14:38 UTC
Nice game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=8gETlUarz7Y