Conjuror's Eye - VR by Nickon Mir
While studying a new shrinking spell, a wizard receives a package from an old friend of his, but doesn't adhere to the warning attached.
Category Opt-Out: Graphics and Audio (a few public domain resources).
Scroll down for Downloads and gameplay description

Links
- HTC Vive (room-scale): Windows Executable (Google Drive)
Gameplay (spoilers):
The magician is sucked into a constantly shrinking enchanted artifact, with magic puzzles scattered within that must be solved before the room collapses. Using their newly learned scaling spell, they are able to shrink and expand objects in VR to accomplish the goal of completing each puzzle. After completing all the puzzles, another artifact--in the center of the room--allows you to jump into a deeper dimension of itself, with more puzzles to solve. After reaching the 4th room, the magician is able to turn a clock backwards and reverse time to escape the artifact. They then return to their study, with the cube gone.
Ratings
| Given | 0🗳️ | 0🗨️ |
That being said I think the game had a few problems with its basic mechanics and I had a couple of problems with the puzzles. I'm not sure how I won the first level, managed to get the cube to block the laser and then look at the eye, but it wasn't visually obvious how to solve it. On the second level I swear one of the pieces to the symbol on the table never came out! I looked for it everywhere but couldn't find it. Also when I pulled the trigger I kept grabbing things I wasn't expecting to when there were multiple objects nearby.
All in all though its a pretty cool experience, and you did a really good job creating interesting gameplay, with pretty great visuals and audio too.