{"author_link":"\/author\/threelivesgames\/","author_name":"ThreeLivesGames","author_uid":"66133","comments":[{"author_name":"tweedle","author_uid":"44218","time":"Aug 30, 2016 @ 3:05am","epoch":1472526000,"text":"LOL when you die in this game! -T"},{"author_name":"steph88","author_uid":"113244","time":"Aug 30, 2016 @ 6:23am","epoch":1472537880,"text":"Hi, nice game and congratulations ! i love thys zelda style :D We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.\r<br\/>\r<br\/>Can you add your game on indiexpo.net ? (it's free) \r<br\/>So we can include also your game in the video ;) \r<br\/>p.s. write #LDJAM in the game's description."},{"author_name":"DifferentName","author_uid":"56574","time":"Aug 30, 2016 @ 10:30pm","epoch":1472595900,"text":"I love the environment, with the Zelda style rooms. The combat is very unique, but it was really hard to kill stuff. I didn't make it very far. I stared at the flashing death screen for far too long before remembering that you mentioned a restart button in the description."},{"author_name":"urielgamedev","author_uid":"112877","time":"Aug 31, 2016 @ 2:06pm","epoch":1472652060,"text":"Wow, I really love your game ! It's quite hard to understand the mechanics at first but you got a really good idea ! It reminded me a bit &quot;Crypt of the Necrodancer&quot; ^^\r<br\/>And the music.. Awesome ! :)"},{"author_name":"ThreeLivesGames","author_uid":"66133","time":"Aug 31, 2016 @ 5:18pm","epoch":1472663580,"text":"@urielgamedev Thank you! Crypt of the Necrodancer was definitely one of our influences! As well as Kubo and the Two Strings, Zelda, and this:\r<br\/>https:\/\/www.youtube.com\/watch?v=kmqOV4JkRcs"},{"author_name":"Rakart","author_uid":"112394","time":"Aug 31, 2016 @ 5:40pm","epoch":1472664900,"text":"Woaw, that game is hard. Many failed attempts before cleaning a single room (and it was before the bats). \r<br\/>I love the damage concept, that's really a clever idea.\r<br\/>\r<br\/>That death screen tho :'D.\r<br\/>Congratulations, very impressive game."},{"author_name":"yotam180","author_uid":"108140","time":"Aug 31, 2016 @ 7:23pm","epoch":1472671080,"text":"Cool game! nice graphics!"},{"author_name":"Mr. Chelnoque","author_uid":"21210","time":"Aug 31, 2016 @ 7:28pm","epoch":1472671380,"text":"I actually laughed when on low hp started to spam attack desperately and saw whan happened. \r<br\/>Got rekt in the first room on first try, but after you understand properly how attack works, difficulty (and longevity) is absolutely fine. \r<br\/>Bosses are fine too and I like how they are feeling special because of their ability, similar to yours.\r<br\/>In theory, I would consider hearing two consecutive sounds for the entire game (I mean, attack sounds) is a bad thing. But for some reason, hearing attack sounds in this game satisfies my heart deeply.\r<br\/>Definitely the best game I saw in this Ludum so far. Would love to see this evolving into something more!"},{"author_name":"TheLaw","author_uid":"111784","time":"Aug 31, 2016 @ 7:31pm","epoch":1472671560,"text":"R key should be better key for restart game.\r<br\/>Funny death screen :D\r<br\/>Third level is much harder than first or second"},{"author_name":"Gipzo","author_uid":"32280","time":"Aug 31, 2016 @ 11:03pm","epoch":1472684280,"text":"Interesting mechanics and hilarious death :)\r<br\/>Attacking enemies is a bit hard at start...\r<br\/>\r<br\/>Overall good game :)"},{"author_name":"fundamental.phantom","author_uid":"109779","time":"Aug 31, 2016 @ 11:11pm","epoch":1472684760,"text":"this is a really really cool and unique concept! I really like the circles idea, forcing the player to consider rhythm and character spacing.\r<br\/>\r<br\/>some notes\r<br\/>===============\r<br\/>The music fits the aesthetic well: gives a sense of exploring a mysterious and decrepit dungeon\r<br\/>However, I think it would be better to make the beat more clear to the player other than bass notes and sparse percussion (speaking from experience, as I spent entire spring semester with a team making a rhythm platformer, and also making the music for it).\r<br\/>I like the beginning where you get to test out the rhythm mechanic before actually going into a room, but maybe add some rhythm percussion or beat indication in that room?\r<br\/>\r<br\/>also it seems i can't put out more than 4 circles at a time without breaking a string??\r<br\/>This might just be me, but I feel the tremolo effect on the sitar is a little distracting from the rythm\r<br\/>\r<br\/>the pause to restring is a good idea to punish players from spamming, but it seems too punishing: \r<br\/>you lose your circles AND your movement, so you're left with no way to defend yourself. \r<br\/>maybe choose one thing for the player to lose instead of both, like losing circles...or some other way to punish them\r<br\/>because as it is, breaking the string is a guaranteed health loss\r<br\/>\r<br\/>the levels appear to be procedurally generated, which is pretty cool, \r<br\/>but some of the levels seem impossible to beat, as in I enter a room, \r<br\/>the door closes, and I'm right in a bottleneck with a bunch of enemies I can't avoid\r<br\/>\r<br\/>the art is very well done too! I really like the tileset, player character, and the death animation :D\r<br\/>\r<br\/>overall:\r<br\/>this is a pretty cool game, mechanics and art wise. My main issues with it are the beat detection and level design.\r<br\/>\r<br\/>Since your gameplay mainly seems to revolve around the player running around trying to avoid touching enemies while shooting the musical circles out, I feel like it would make more sense to make some of the rooms less linear, and more loop-ish, with strategic obstacles to account for the unique way the game is played.\r<br\/>\r<br\/>I think this game has a lot of potential, esp if you address those issues (my 2 cents)\r<br\/>\r<br\/>you guys are very ambitious, making a rhythm game for ludum dare :O\r<br\/>\r<br\/>***i opened up your Mainmusic in Audacity, and the file doesn't line up with the start, there's a tiny bit of space until the actual music starts. I don't know if you accounted for that or not, or I could just be really bad a the game, but that could be an issue."},{"author_name":"fundamental.phantom","author_uid":"109779","time":"Aug 31, 2016 @ 11:19pm","epoch":1472685240,"text":"I also opened up your sitar twang files in audacity, and there is also a small delay of ~.08 seconds before each sound starts, So I think that is the issue here: not accounting for that delay. \r<br\/>\r<br\/>(~15 milliseconds, or 0.015 s is around the lower bound of where humans can detect rhythm discrepancies)\r<br\/>\r<br\/>I think I'm decent at music, so the chance I am playing off consistently is lower."},{"author_name":"Casevse","author_uid":"112100","time":"Sep 1, 2016 @ 9:30am","epoch":1472721900,"text":"Loved the graphics. That death animation is hilarious xD. Nice work!"},{"author_name":"mooncalf","author_uid":"56703","time":"Sep 2, 2016 @ 1:54am","epoch":1472780940,"text":"Great job! Took me a bit to figure out how to attack but after I did everything about this was awesome. Loved the art, loved the music, the death animation got all my lols out. And to top it off it was legitimately fun!\r<br\/>\r<br\/>Gameplay on my Windows box was very laggy but it wasn't because of resource usage. Most of my deaths were caused by the lag would have loved to explore more."},{"author_name":"Damdoshi","author_uid":"45212","time":"Sep 2, 2016 @ 9:37am","epoch":1472808720,"text":"Wonderful concept. I love the mood of your game. The game over screen is suprising and really funny.\r<br\/>\r<br\/>I like a lot this kind of graphics, and I like your soundtrack.\r<br\/>\r<br\/>The game itself is a little hard the first two minutes, but I managed to find a way to attack that was efficient, so it isn't so hard. Of course, you have to pay attention because one little mistake, if you are in a dead end, can end your game, even if you are full of heart."},{"author_name":"scriptorum","author_uid":"17811","time":"Sep 2, 2016 @ 3:55pm","epoch":1472831400,"text":"Got a crash on the OSX version. The crash report indicated EXC_BREAKPOINT (SIGTRAP) and &quot;Reason: image not found&quot; although it doesn't mention which."},{"author_name":"ThreeLivesGames","author_uid":"66133","time":"Sep 2, 2016 @ 9:42pm","epoch":1472852220,"text":"@scriptorum hey thanks for trying not a 100% sure I linked everything correctly on the mac version. Could you tell me what version of Mac OS X you're running?"},{"author_name":"ThreeLivesGames","author_uid":"66133","time":"Sep 2, 2016 @ 9:49pm","epoch":1472852640,"text":"@fundamental.phantom thanks for checking all that man. Really cool info. Ya a lot of the music stuff is currently busted. We just ended up running out of time."},{"author_name":"leondryaso","author_uid":"27563","time":"Sep 4, 2016 @ 1:07pm","epoch":1472994120,"text":"Yes, please! Great idea, music and art style. For me it's a bit too hard and there are some movement bugs (sometimes the enemies stuck and I think once I got stuck as well)."}],"images":["ld36\/66133-f13a62a0b1138bd3e8b5c99c45e7cc7c.jpg","ld36\/66133-b92d7f4e32130cb378b78ee09e08c601.jpg","ld36\/66133-6af24807234e54be091f7d14ab5a7c8b.jpg"],"links":[{"url":"https:\/\/threelives.itch.io\/lost-kas","text":"Windows"},{"url":"https:\/\/threelives.itch.io\/lost-kas","text":"OS\/X"}],"metadata":{"g_key":"537","g_author":"66133","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"637","g_title":"Lost Kas","g_status":"UCHK1","g_place":"99999","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/66133-shot0-1472520942.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/66133-shot1-1472520942.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/66133-shot2-1472520942.png-eq-900-500.jpg"],"text":"In Lost Kas you're a musician buried with the royalty you once served. Using only the ancient power of music, you must battle with dark forces and make your way out of a tomb.\r\n\r\nWith each strum, your sitar puts out a wave of sound. If two waves meet, any monsters in their path will suffer from the cacophony.\r\n\r\nControls:\r\nWASD - movement\r\nSpace - Strum your sitar\r\nP - \"please restart\"\r\n\r\nProgrammed by Andrew Jones\r\nArt and Sound by Joe Hanna\r\nGame Design by Andrew Jones and Joe Hanna\r\n\r\nhttps:\/\/twitter.com\/ThreeLivesGames\r\nhttps:\/\/twitter.com\/JoeHasDiedGames\r\n\r\nRest in pepperoni our usual musician and good friend Jordan Giustizia, who's computer broke on Saturday.\r\n\r\n","title":"Lost Kas"}