Hydronaut by terakorp

a game about a divers journey to the bottom of the ocean
In search for the rare teracoins! Be careful though, the sea is a dangerous place and the more coins you collect the faster you'll fall!
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hidden keys: F4 to resize window, ESC to quit.
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follow me on twitter: https://twitter.com/terakorp !
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| Windows | https://terakorp.itch.io/hydronaut |
| Source code | https://terakorp.itch.io/hydronaut |
| Original URL | https://ldjam.com/events/ludum-dare/40/hydronaut |
Ratings
| Overall | 102th | 3.795⭐ | 41🧑⚖️ |
| Fun | 118th | 3.75⭐ | 42🧑⚖️ |
| Innovation | 471th | 2.885⭐ | 41🧑⚖️ |
| Theme | 506th | 3.026⭐ | 41🧑⚖️ |
| Graphics | 18th | 4.325⭐ | 42🧑⚖️ |
| Audio | 23th | 4.053⭐ | 40🧑⚖️ |
| Mood | 23th | 4.025⭐ | 42🧑⚖️ |
| Given | 11🗳️ | 10🗨️ |
The visuals and the audio set a nice mood. The amount of polish is great!
But alas I suck at the game, after around 5 minutes of play I still am stuck at a Highscore of 15 :(
Still I've got nothing to criticize but maybe the connection to the theme?
* Agree to @stencilchris, wish there was a better indicator that you are falling faster
Hertz said it best when he called this game satisfying--it has enough difficulty to encourage score chasing without putting people off. One thing that I would like is a visual indicator for the jump's recharge. Besides that, definitely could see myself playing this on a phone super often. Cool stuff!
Some indication about jumping cooldown would be great.
I liked the simple art and music, it was pretty hard but I manged to get a score of 24..
a few notes (I know you can't add these anymore.. but still): It would've been good to have somekind of an indicator for you 'UP' cooldown, even a sound could work!
also some form of seeing how fast you gradually go.
Gj again! I enjoyed it (:
Like the others, I think an indicator for your jump recharge and maybe one for your speed would make the game even better. It might also be nice to have a way to get a heart back every once in a while. Also, I found myself trying to use the spacebar to jump instead of the up arrow most of the time.
It seemed pretty hard at first, but I found it easier to do well when I focused on avoiding the obstacles rather than focusing on getting the coins. When I focused on getting coins, I would often work myself into a corner and get hurt; when I focused on avoiding the obstacles, I found that I could still get enough coins to get a good score along the way. My best so far is 32. Thanks for making it!
One suggestion is that I have a hard time avoiding obstacles even with the up button, they just come too fast for my reaction time. You could maybe zoom out a little so that you can see what is ahead of you a bit more.