Zealot by fasterthanlime
Zealot is a card game inspired by Gwent but that plays completely differently!

At the end of the game, the more cards you have, the worse it is! The goal is to have as few cards of your color left as possible.
Some cards will let you turn over cards (changing their color) or discard cards (taking them off the board). Other cards change the area of effect when offensive cards are played on them.
See if you can beat the AI on the hardest setting :)
- Play now in your browser!
This game was made by:
| HTML5 (web) | http://zealot.amos.me/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/zealot |
Ratings
| Overall | 34th | 4.139⭐ | 110🧑⚖️ |
| Fun | 60th | 4.005⭐ | 110🧑⚖️ |
| Innovation | 68th | 3.963⭐ | 110🧑⚖️ |
| Theme | 230th | 3.874⭐ | 109🧑⚖️ |
| Graphics | 149th | 4.234⭐ | 111🧑⚖️ |
| Audio | 78th | 3.976⭐ | 108🧑⚖️ |
| Mood | 107th | 3.943⭐ | 107🧑⚖️ |
| Given | 36🗳️ | 14🗨️ |
Nice graphics and mood.
Maybe some cards must be limited (it's really easy if you have many steal cards)
(in small screen(like mine) you can't see the play button (I have to go full screen to see it),
and I can't change difficulty (regardless of what I choose, it stay at "pleasant" and console say "Saved settings: Object { musicEnabled: true, level: 4 }")...
I can see myself playing this game, really great job! :clap:
However I would have liked a tutorial, because I had some hard time understanding the rules.
Good job! :)
Great job!
Otherwise great job.
I had fun playing a few games.
Well done, for real.
A better tutorial would be nice to fully understand the game without losing 5 times, which is a bit frustrating.
Besides that, it's nearly perfect !
Some notes on it:
- As others said, you need to zoom out to choose difficulty on smaller screens.
- I like that each player gets different cards, but it's too hard to balance a game like that. The priest is the best card (cause destroying cards or stealing an already-placed priest isn't as effective), so having more priests than the other is already a great leverage, maybe at least both players should have the same amount of priests.
- AI works great and the customization is highly appreaciated.
- Would love to play this on local multiplayer (if this is already available I missed it). AI is great but, once you find a working strategy, it's usually easy to repeat it; something that wouldn't happen as often with another human player.
- Really cool card design that fits the game.
- Overall amazing game, played 4-5 rounds and I'll be coming back to it later.
Loved the artwork!
Nice Job !
Take me few time to undestand some cards ^^.
I like graphics, sound and mechanics.
Very polish entry, great job !
I took some time to understand what I had to do, and I still have a little trouble with the cards but I will persevere!
Nice Work !
However mechanically it definitely takes some time to figure out what card actually does what, admittedly I'm rather poor at card games.. :D (+1 local multiplayer for something like this would be ace)
Will be playing a few more rounds to get some insight into the rules!
Everything is great in this entry, the art, the music and how polished the card mechanics was. I loved playing it! The randomness sometimes got on my nerves, but overall it was amazingly fun to play. Try to tweak it a little bit more, work on presentation and ship to the mobile market. I would love to play this on my phone. It is so good that and sent it to my friends (non devs).
The game really is quite clever, but this game missing local multiplayer seems like an really obvious oversight?
Also 32 second AI turns are a slog!
definitely great look, plays well, card sounds are cool and music fits, too.
Other than that, the visuals were fantastic and the music fit perfectly. Great job!
The game however is really hard to wrap your head around - I play a lot of tabletop games, and I like the mechanics and ideas in here, but it's difficult to understand. The "aoe" cards require "activation", but it's not clear how activation works. Like, only "blow up" works with activation? Or does stealing do that? Killing? I'm not quite sure. I think I got it but it's hard to parse.
Don't really like that the two sides can have different cards, sometimes the setup makes for a bad game, but sometimes with the same cards it gets boring. I'm not sure how to mitigate the luck thing without pre-designed setups.
I feel like the last turn has a massive advantage. Not sure how to mitigate that.
Overall great game! I'd love to see it physically, but I guess it gets too fiddly :)
Thanks all for the feedback so far, it's very much appreciated :)
I'm proud ta have beaten the necromancer on the first try,
but playing against him remind me "the chess player" by Zweig...
look at this last move: 32s to choose, really?

I figured out that one of the best way to win is to steal the priests and try to keep them until the end :)
Nice work !