Astral Fantasy by PowerSpark

Space Action + Turn-based RPG
Use orbital physics to defeat space pirates and level up your party.
Yes it's basically a parody of FF in GUI.
CONTROL | ACTION --- | --- LMOUSE / RMOUSE | Drag / Select WSAD | Turn / Thrust SPACEBAR | Attack TAB | Skip Action
NOTES/WARNINGS
Bugs and balance problems are present. EXP is very generous.

Change Log: - [4-24-18 v1.01] - Fixed button bug, camera follow, and damage UI bugs.
(Original version still available on itch.io)
Ratings
| Overall | 71th | 3.902⭐ | 53🧑⚖️ |
| Fun | 162th | 3.618⭐ | 53🧑⚖️ |
| Innovation | 23th | 4.212⭐ | 54🧑⚖️ |
| Theme | 84th | 4.135⭐ | 54🧑⚖️ |
| Graphics | 68th | 4.067⭐ | 54🧑⚖️ |
| Audio | 328th | 2.88⭐ | 52🧑⚖️ |
| Humor | 468th | 2.25⭐ | 38🧑⚖️ |
| Mood | 78th | 3.651⭐ | 45🧑⚖️ |
| Given | 19🗳️ | 2🗨️ |
I killed 3 enemies in short succession and gained 7 levels and the exp bar took a really long time to fill up so maybe you should scale it with level ups. (reminded me of first gen pokemon games where hp bars took forever).
really just kinda angry at how good this is
oh it did take me a few minutes to leave the first planet because I didn't realize you could click/drag to look around the system. so yea
Visuals are perfect, very nice themed with the retro-feeling of classic arcade games.
YOU MUST DO A POST-JAM VERSION! This can really be a killer-game with more levels and some balancements.
I want to see this turn into a full length game and I would absolutely buy it if it did. Maybe if there were quest mechanics with the planets you liberated to give the game more story and structure?
Really cool:
- FF7 UI
- Ship control feel completely natural in battle. It felt like an improvement of the turn-based battle system instead of trying to fit random things together.
Could be better:
- Camera not following the ship automatically was a bit of a surprise to me.
- Maybe ships hit boxes should be enlarged a bit, or the aiming could be changed to be more precise.
- Duration between planets are a lot of turn skipping (chore).
Not sure if bad or good
- Instant double level up was a bit unexpected. Or was it just my luck?
The gameplay is overall interesting, if a bit slow (as the nature of these games are) but I felt sometimes quite lost and not overly motivated to continue on, might need a bit of a motivator to move the player forward.
One really also needs to use the quick buttons, otherwise it takes way to long to play in any meaningful way (lucky you added that). A great combination of games!
The webgl build did not work at all, but the downloadable version worked just fine for me.
I would love if you'd take this game a bit further and build complete story around it and make it a full game. Great take!
Took me a bit to figure out you could move the view area, spent a few turns just circling and shooting around the starting planet trying to figure out what was I supposed to do.
Also took me a bit to realize I didn't need to wait for the level up popup to finish(they take ages at later levels).
Not sure what part of the enemy I'm supposed to aim for or if I'm just randomly missing when it looks like I should have hit.
Got to around level 71-73(I think I got 2 levels during the gameover screen(saying the level in the end screen would be nice)) before dying.
Making it somehow clearer that going home heals and gives new set of enemies could be nice though maybe I missed some text explaining it
This also does a really good job at replicating the UI layout of Final Fantasy and of orbital physics.
The gameplay reminded me of an old shareware game called [Critical Mass](http://www.windowsgames.co.uk/critical.html)
Congrats on the entry! If you have time, please take a look at my game, its a mix of RTS and Bullet Hell: https://ldjam.com/events/ludum-dare/41/last-stand
I don't know if you've played Children of a Dead Earth, but you should check it out. You have to do orbital mechanics as part of the combat, just like in your game.
The only complaint I had with it is that sometimes your laser seems to clip right through enemies. I was pretty sure I had a clear shot, but the laser would go right through them and not register any damage.