Consilium - A history of life and choices by Gaming Night

In a world of limited resources, there can be no infinite growth.
Will you promote innovation to the detriment of some or promote equality at the expense of progress? Use the elements to develop your different territories and forge your society in a limited time.
Sacrifices must be made and decisions come back to you...


Controls :
Move your mouse over a tile and left click to feed it with a natural element. Right click or press space to switch elements. (Pro-Tips : Hold your left-click)
Ratings
| Overall | 258th | 3.723⭐ | 168🧑⚖️ |
| Fun | 659th | 3.087⭐ | 168🧑⚖️ |
| Innovation | 191th | 3.62⭐ | 168🧑⚖️ |
| Theme | 612th | 3.327⭐ | 167🧑⚖️ |
| Graphics | 43th | 4.464⭐ | 171🧑⚖️ |
| Mood | 86th | 3.997⭐ | 167🧑⚖️ |
| Given | 42🗳️ | 49🗨️ |
You're quite right, in the time set we have privileged the graphics and management mechanics rather than the gameplay.
In the end it is true that doing 2 or 3 parts hurts the finger;) At the beginning we had thought of a turn-based system but with the addition of a chronometer we think that it will accentuate the notion of stress of not being
able to be present everywhere at once.
Initially we wanted to add interaction between the boxes, if one became too high next to another, it would "rebel" and attack the other. But we did not have time: / Ludum rules!
We could not take the time to explain it in game but there is a limited time, represented at the top right by a clock. You did not lose, you just finished the game :)
We thought at the beginning of a turn-based system where the player could have taken the time of the reflection, but we finally opted for a more dynamic idea and in the end our quiet sound design indeed contrasts with the proposal of gameplay : /
The gameplay was great. The use of the theme was very elegant, I didn't feel like it was in my face that this was about sacrifice, but it that was in fact what was going on. Awesome submission. I only got to 4 harmony bonus twice lol I might play again later after voting. If a WebGL version does come out, I'll show all my friends!
Great game :)
I love the graphism but the gameplay is quite innovating
Unfortunately there is no sound in chrome or safari on MacOS :/
Graphics and sounds create a nice mood that balance with scoring
Very nice job!
Thanks for you feedback !
audio and graphics made up for it. Good entry!
Here are my attempts:
https://youtu.be/Zf_7UUniM4I
One thing I would like would be if long-term harmonized society allowed some benefit, e.g. slower change of the stage of development, so that the end would be less hectic! I had all 9 squares as tress/villages for the second half, but in the end it was changing so fast, the timer run out as I had only 2 forest tiles and nothing else, which was a little disappointing. But I can imagine such balancing would require a lot more time!
I'm giving this all 5*. :)

I did not get how to improve harmony.
Great game
Great work!
Would make a good mobile game. Could have timed runs along with an endless one. Good job.
Pros :
- Awesome art direction, these graphics are neat.
- Loved the sound design and feedback too, makes for a really contemplative experience
- The scoring mechanic is excellent, and thematically adequate
- Really intuitive UI
Cons :
- Past the first tile evolution, relative lack of surprises
All in all, excellent work !
I didn't like a gameplay, I can't figure out what really is needed to be done and objective was very unclear for me. Also the mood was stresful for me, not relaxing.
Great entry anyway!
Very nice game, but the gameplay gets a little bit boring and repetitive after the first few games. I like the score mechanic though, it gives a reason to keep playing (i think the game gets more interesting once you've replayed it) overall a nice experience. (as other mentioned, the graphics and sounds are gorgeous !)
Music is also awesome.
I accidentally have recalled your game from the previous LDJAM.
This one definitely has more gameplay :smile:
But for a gamejam production, well done!
BTW. I got 5.3K.
In term of design I find it's annoying that the limit is the time and not the resource itself.
Because no matter the way you dispatch the resources (Water / Wind / Sun ) the player have no limit.
Even if he managed well the distribution between the tiles, it's only the time that stop the growth.
Otherwise the graphics are clearly readable and understandable. The UI is really nice and clever.
It's a pretty game ;) Well done !
I got 4102 on development and x4 social harmony and 16408 society value! :D
Good job guys, I'd love to see you win!
Really nifty game - really enjoyed the style, but as others have said, the pacing suffered a bit by being either too fast - degradation was nearly impossible to manage, or too sparse, by not offering enough to do at times - but for a LD this was incredible.
Good job!
Love the art style.
Simple but elegant.
Music really ties it together.
Great job!
Got a bit confused at first but eventually figured it out. I thought for a long time that I had to keep shining on the space stations lest they deteriorate too, so I probably wasted a bit of time on that that, heh. Maybe there should pop up a checkmark icon or something on top of them to make it super clear that they need to more attention.
Minimalistic but nice audio. Chirping birds was a really nice touch and an interesting way to represent sunlight as opposed to the usual shimmery sound effects that get associated with light in games!
Really good job!