{"author_link":"\/users\/cratonic","author_name":"Cratonic","author_uid":1050017,"comments":[{"author_name":"ProdigalSon","author_uid":"1034666","time":"2017-12-10T04:06:13Z","epoch":1512878773,"modified":1512878773,"text":"Would be able to export the game either as an .exe or HTML\/WebGL? You can use itch.io to host the game which is free. Here's how to deploy to webgl, if you are willing to, https:\/\/docs.unity3d.com\/Manual\/webgl-building.html This would make it so that others can have access to the game more easily","likes":1,"format":"md"}],"format":"md","images":["ld40\/50018-647abba58f30bef4345e7a3077b0957e.png"],"links":[{"url":"https:\/\/github.com\/fttang14\/LDJam_40_Killing_For_Time","text":"Windows"}],"metadata":{"g_key":"53622","g_author":"1050017","g_event":"LD40","g_eventkey":"70","g_subevent":"JAM","g_urlkey":"248992","g_title":"My First Game: \"Killing For Time\"","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"50018","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"50018","n_urlkey":"248992","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/my-first-game-killing-for-time","n_slug":"my-first-game-killing-for-time","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"50017","n_created":"1509951970","n_modified":"1512358008","n_version":"176617","n_status":"COMMIT"},"node":{"id":50018,"parent":49883,"superparent":9,"author":50017,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-12-04T03:26:48Z","created":"2017-11-06T07:06:10Z","modified":"2017-12-04T03:26:48Z","version":176617,"slug":"my-first-game-killing-for-time","name":"My First Game: \"Killing For Time\"","body":"I decided to create a 2D game called \"Killing For Time.\" It's based off of a series I've read recently, and I used that as my premise.\n\nThe game is a 2D shooter, where your points are relative to how long you lived (the score\/level will be on the upper left corner of the screen). There's really no goal, other than to see how long you can last.\n\nHow it works: The game starts off with the Player and an Enemy. Each character will have 30 seconds to live. To gain more life, you have to steal it by shooting other Enemies. As the game progresses, more enemies will appear, and time will start taking its toll on the Player as well.\n\nThe instructions are simple: Use WASD to move, and the left-mouse button to shoot.\n\nTo Download: Just click on the link to my GitHub. Once downloaded, the Executable file should be in the Executables folder. The game should work with any PC...\n\nUnfortunately, I can't work on it any further at the moment, but, with what I was able to accomplish, I'm pretty proud of myself. Maybe I'll consider upgrading this game in the future. I hope you enjoy it, I'd love to hear any critiques you've got, and I'm happy that LDJam 40 is my first game jam ever!\n\nNOTES:\n1) The graphics I used were both self-made, and a few sprites from Unity's Standard 2D Pack, although a lot of it remains unused.\n2) There is no audio, as I didn't pace myself to add any.\n3) The tools I used for this game are:\n- Unity (C#)\n- Piskel (sprites)","meta":{"author":[50017],"grade-06-out":"1","grade-07-out":"1","grade-08-out":"1","grade-05-out":"1","allow-anonymous-comments":"1","cover":"\/\/\/content\/163\/c\/z\/b1e2.png","link-01":"https:\/\/github.com\/fttang14\/LDJam_40_Killing_For_Time","link-01-tag":"42337"},"path":"\/events\/ludum-dare\/40\/my-first-game-killing-for-time","parents":[1,5,9,49883],"love":0,"notes":1,"notes-timestamp":"2017-12-10T04:06:13Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":2,"smart":-36.754446796632}},"text":"I decided to create a 2D game called \"Killing For Time.\" It's based off of a series I've read recently, and I used that as my premise.\n\nThe game is a 2D shooter, where your points are relative to how long you lived (the score\/level will be on the upper left corner of the screen). There's really no goal, other than to see how long you can last.\n\nHow it works: The game starts off with the Player and an Enemy. Each character will have 30 seconds to live. To gain more life, you have to steal it by shooting other Enemies. As the game progresses, more enemies will appear, and time will start taking its toll on the Player as well.\n\nThe instructions are simple: Use WASD to move, and the left-mouse button to shoot.\n\nTo Download: Just click on the link to my GitHub. Once downloaded, the Executable file should be in the Executables folder. The game should work with any PC...\n\nUnfortunately, I can't work on it any further at the moment, but, with what I was able to accomplish, I'm pretty proud of myself. Maybe I'll consider upgrading this game in the future. I hope you enjoy it, I'd love to hear any critiques you've got, and I'm happy that LDJam 40 is my first game jam ever!\n\nNOTES:\n1) The graphics I used were both self-made, and a few sprites from Unity's Standard 2D Pack, although a lot of it remains unused.\n2) There is no audio, as I didn't pace myself to add any.\n3) The tools I used for this game are:\n- Unity (C#)\n- Piskel (sprites)","title":"My First Game: \"Killing For Time\""}