Grow Your Hoard! by jdoughty
Grow Your Hoard! Make it big! At least 100 gold would be big enough! How? I'm glad you asked! We'll do what Goblins do best! RAID! In fact, the hard part is done for you! Your goblins have snuck into the town and are filling their bags with your gold as we speak! But they have to make it back to camp, and the castle guards aren't exactly thrilled!
Move Left and Right using the A and D keys(... or the Left and Right Arrows... Or your mouse clicks...WHAT EVER YOU CHOOSE!) to go left and right, shielding the others from projectiles! Press it twice to do what I call a Shield Bash Dash! You'll need that if reinforcements arrive to stop you!
Recruit more powerful units between raids, and amass, no GROW, a hoard that makes you fit to be a king! Come on, you knew being impervious to harm would come in handy some day didn't you?
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Tips:
Greedy Goblins are worth 3 points
Ogres function as meat shields for your other units
Large shield has a bigger hit box and kills the soldier faster
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If you get to the end screen, check the credits and let us know how many goblins were harmed growing your hoard!
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Music: Carnival Rides by Écrivain http://opengameart.org/users/%C3%A9crivain
Font: Our Arcade Games http://www.dafont.com/our-arcade-games.font
Tools: HaxeFlixel, FlashDevelop, GIMP, and http://www.bfxr.net/
Source: https://github.com/jrdoughty/GrowYourHoard
Move Left and Right using the A and D keys(... or the Left and Right Arrows... Or your mouse clicks...WHAT EVER YOU CHOOSE!) to go left and right, shielding the others from projectiles! Press it twice to do what I call a Shield Bash Dash! You'll need that if reinforcements arrive to stop you!
Recruit more powerful units between raids, and amass, no GROW, a hoard that makes you fit to be a king! Come on, you knew being impervious to harm would come in handy some day didn't you?
-----------------------
Tips:
Greedy Goblins are worth 3 points
Ogres function as meat shields for your other units
Large shield has a bigger hit box and kills the soldier faster
-----------------------
If you get to the end screen, check the credits and let us know how many goblins were harmed growing your hoard!
-----------------------
Music: Carnival Rides by Écrivain http://opengameart.org/users/%C3%A9crivain
Font: Our Arcade Games http://www.dafont.com/our-arcade-games.font
Tools: HaxeFlixel, FlashDevelop, GIMP, and http://www.bfxr.net/
Source: https://github.com/jrdoughty/GrowYourHoard
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.54 | 306 |
| Fun(Jam) | 3.57 | 198 |
| Graphics(Jam) | 3.29 | 600 |
| Humor(Jam) | 3.21 | 239 |
| Innovation(Jam) | 3.44 | 290 |
| Mood(Jam) | 3.43 | 341 |
| Theme(Jam) | 3.71 | 480 |
I didn't really know what the purpose of the Ogres and Greedy Goblins were, and the Ogres never survived as there was no way to defend them.
I'd maybe make it a bit more slow-paced, and make the guy control a bit more tightly, but that's a matter of preference I guess :)
Good entry, good luck.
I'm not really sure if buying extra guys really helps. The greedy goblins don't seem to do anything, although the ogres are good at catching arrows.
4/5
I don't understand how to protect ogres.
Also I didn't know that the attack move existed until I tried ogres and by accident pressed a key twice :-)
I often feel quite ineffective though. The arrows are so bloody fast that covering enough ground to block one is mostly impossible most of the time. It sucks watching a fast arrow track across the whole screen to hit the guys you've protected the whole time. And then seeing that happening over and over. Maybe that should be a bit more balanced, I made VERY LITTLE progress.
On progress, it would be nice if there were more upgrade-y things than just goblins. Ogres are interesting but ultimately they're super random dice throws, you can't do anything to protect them in a game with protecting stuff as the central mechanic.
The character movement could be a bit more natural, and the dash I think could have been more useful. Right now when the soldier comes I go into button bash mode to try and kill it in time. Indicating a hit there would be great, and life bar for them, too.
Overall an interesting concept that needs a bit more tightening up to keep attention :)
Still, pretty interesting game.
Loved it! Graphics and music were fitting, had a blast beating it. :)