Carefulzilla by glimaleite
Hey guys, this is my first compo. Please gimme feedback :D
You control the legs of a clumsy giant. There is a big threat attacking the city and you are it's last defense. Rush to the end of the level and be careful not to destroy the city you are protecting!
Click and drag on the legs to move them. Hitting buildings, cars and people will cause deaths and financial collateral damage to the city. Sometimes it's necessary, but do you really want that burden on you?
I should probably point out that the music was procedurally generated in Wolfram: http://tones.wolfram.com/
Voting Category Opt-outs Opting out of Audio/Mood (I suck at audio and the game is not about setting a mood)
Links
Play at: https://glimaleite.itch.io/carefulzilla
Source Code: https://bitbucket.org/teamglimaleite/carefulzilla/
| Original URL | https://ldjam.com/events/ludum-dare/38/carefulzilla |
Ratings
| Overall | 29th | 4.066⭐ | 123🧑⚖️ |
| Fun | 17th | 4.107⭐ | 123🧑⚖️ |
| Innovation | 17th | 4.167⭐ | 122🧑⚖️ |
| Theme | 35th | 4.174⭐ | 123🧑⚖️ |
| Graphics | 114th | 3.884⭐ | 123🧑⚖️ |
| Humor | 7th | 4.325⭐ | 122🧑⚖️ |
| Given | 30🗳️ | 55🗨️ |
In my first try I managed to get stuck when I took a BIG step beyond one of those brown hills, that was i little frustrating. (But no real problem since i just had to start the game again.)
Very rewarding to finally use the stomping power for good after being careful all the way there!
*(We'll be back again on Sunday when the judging starts)*
// Rasmus & Isak ([LiquidBrain](https://ldjam.com/users/liquidbrain/))
Got stuck at the end where the legs vanished of the screen but restarted and manged to complete it.
Hope you can check mine out too - https://ldjam.com/events/ludum-dare/38/island-attack
Moving the feet couldn't be any more intuitive and everything reacts as you would expect.
Overall an excellent idea, awesome sense of style and visual harmony, the execution of the game is incredible.
Nicely done!
Enjoyed a lot this game, its a really fun one, good job! ;D
I didn't finish the first time, so the second time I destroy all and I made it lol.
sure i killed 900 people BUT I SAVED MILLIONS RIGHT?! RIGHT?!?!?!
lol, this was great work - loved the motion of the feet and the screen shake destrucion feel. well played sir! congrats!
Small issues with the camera and both feet staying easily clickable on big steps. Would have liked some camera scaling to keep them on screen. And of course ... more screenshake ;P.
Well done!
https://ldjam.com/events/ludum-dare/38/giant-friend

No, but really, instant favorite, my first 5-star rating of LD38. Tremendous job making a game that is both fun to play, funny, challenging and addictive.
There are some graphics glitches if you move carelessly, especially if you try to kick the indestructible buildings (looks like I broke its toes). On the upside, kudos for getting the toe animation just right. The way Carefulzilla is tiptoing around obstacles and very carefully placing his foot is hilarious.

I forgot to mention, the music is really great. It fits the game very well in its goofiness. I have no idea why you excluded it from rating. Procedurally generated sfx via bfxr is also valid for rating, I don't see why the music shouldn't.
Also the humor is spot on. "Carefulzilla, just be really careful this time". Perfect!
I think your working title was Toezilla, I think I spotted the old name somewhere in the summary.
Minor nitpick would be that when you restart, I think it should be possible to skip the intro, or maybe even skip it altogether on retry. That way the player can get back into the game immediately for another round.
@impbox Thanks! I'm actually thinking about it. I already have a working build, just have to do some fixes and make some sort of terrain generation.
@mooncalf Hey, thanks! That's very good to hear. It's great to know that kids are having laughs because of this game :)
Anyway, congratulations on a really fun and original game!

Amazing art but some entities doesn't quite fit in;
The white house, I destryoed like 4-5 of them before I even realized that it wasn't an invisible building, the white just blends in and the eye doesn't see it.
And the buildings; just small windows or something to decorate would be a nicer enviornment, I think.
Other than that; awesome. Love the toes and the physics of the foot and... mostly everything - even the source code looked good! Oh and I got really excited when I realized I had to kick the head at the end and got rewarded with a satisfying face from the evil head.
Gameplay is very simple but fun, since it controls very well. The controlling-limbs-with-your-mouse mechanic has been used in a few games to varying degrees of success, and it's implemented really nicely here.
The somewhat wacky art fits the overall humour, and the presentation in general is cohesive. The music is a bit repetitive, but not annoyingly so, all things considered.
Overall, I think this game is hilarious, and a great entry into the compo.
Once I figured out the brown things were like platforms I did a whole lot better. 95 deaths, 64k in damages... I'm sure I could do even better though!
http://prntscr.com/f4akmq
But they recover quickly so it doesn't really matter.
Good job, really fun game and all I would wish for is if it would be more polished (Ludum Dare and polish doens't really go together too well though lol).
Spot on in concept and execution, just needs some easy bugfixes as already mentioned before :) Great job with your first compo!
it's just that after a first careful play you just want to destroy everything and it plays a lot funnier (even if a little pointless) this way :D
great work btw!
Oh, and your post on the front page said to leave a link to our games, so here's mine: https://ldjam.com/events/ludum-dare/38/50ft-by-50ft-or-how-i-died-in-space
The art worked perfectly for the theme, with goofyness and everything!
Really impressive entry
You should consider expand it into a procedural generated mode.
It probably won't be too difficult for you and the game would benefit tons!
Abracos! :D
I love this kind of silly-yet-challenging mechanics in games, especially when the gameplay is a lot of fun like in this one. The smooth movement of the toe is perfect as well, it gives such a cool "dead foot" sensation lol
The only drawback were small bugs like when both feet are offscreen and you are unable to continue (impossible to grab them with the mouse), maybe a zoom out for this kind of moments (while also clamping the max position of the feet, so we doesn't end up in a advantageous situation) would be an easy solution.
Anyway, this is really good overall, impresssive entry for your first time, great job!
The graphics could be more readable, it would be nice if the city was more uniformly colored or lit so that it would stand out from the background more. You could make all the buildings clearly darker than the sky, for example.
I like that there's an acknowledgement when you actually save everyone and cause no damage at all (not that I have accomplished this); is there a similar acknowledgement when you destroy every destructible thing? I tried, on one play through, and nothing in particular happened, but I may have simply missed something.
Once of my favorite game so far, i cant wait to see it published on mobile platform!
The game is fun, and high repeat playability. Will, some of the graphic isn't clear enough, and more level should be nice though.
Wonderful entry, visuals are very good and even for a generated music loop, it seems to match perfectly the mood of the game.
The toes are creepy and funny, the ragdoll effect add to the goofiness feeling.
Even the name is genious!
Great job!
Great job, especially for only 48 hours!! :smile:
From what I see this would already play very well on mobile.
Slight issues when it comes to tiny glitches (leg severing on intense movement [YES, I leveled the whole city, sue me], or joints going 360), the camera work could need some love, but that can be easily fixed by allowing to zoom out. But all of that can be ironed out with enough playtesting.
But what struck me is the perfect take on the theme, great mechanic and polish. The only thing I really lack here is more levels and contenet, which is not a complaint for a jam game - on the contrary, that's a plus if players want more :)
Humour is spot on.
I really wish I could say something more constructive (I usually leave longer feedbacks), but there's not much to improve on - just give us more and we'll be happy :D
Leaving my rating, cheers and stay awesome!
[EDIT] I did find one bug - you can continue after you lose, end screen changes to win text if you kill the attacker then. Just I thing you could address ;)
The sound for the footsteps and the little screenshake makes Carefulzilla feel heavy - What felt good!
Loved it how you can kick the enemy like a football! great game!
"so you think death is funny" says my friend
"yes"
Well you know, some people have to die for the greater good...
Anyway, my only real issue is that I couldn't tell what I had to be careful with and what I could step on. On my first playthrough, I got to a pedestal, for example, thought I could crush it so I tried avoiding it and crushing the buildings around it instead. On my second playthrough, I decided to be less careful and try crushing that brown pedestal, but it turns out, I could step on it. There were some white buildings I mistook for the background that I kept crushing.
Aside from this, I really enjoyed playing this. I love the humour, and the art, dialogue and concept suit it very well.
Overall the controls feel pretty good and I kind of like that you let the foot go and have it land. I did "throw" a foot too far though so I couldn't click anything on screen and had to wait till the timer ran out.
I don't think you should sell yourself short on the music/sound and mood categories, since all the categories are judged separately, there's not really any harm in seeing how you do there, especially if there is music and mood (at least personally I feel mood is sort of a combination between game feel/art/polish/aesthetics of the game).
I wasn't able to accomplish this, but technically since you can still move both legs in the air someone could take advantage of that and "float" over the buildings to the monster. Some buildings are pretty high though and it becomes a lot more about timing so it still kind of works in that way, haha.
I liked how the buildings were color-coded, I assumed the white buildings (churches?) were worth much more and I figured out you could step on the brown ones since they looked slightly more sturdy. I guess if there's still confusion in that area though you could add more supporting visuals (overtly, like a sign, or perhaps just more structure like steel beams or something.)
Nice job overall!
Would be an absolute hit with a few tweaks and some more physics-based destruction. Great job!
This is brilliant! There is something very satisfying about picking the feet up and then waiting for the right moment to put them back down. I really did feel like the most caring giant ever!
I am not sure why you opted out of "mood" because the combination of graphics, music, and game-play really DO set a mood and I would have scored you very highly on that!
Now I want to play it again and destroy EVERYTHING!

https://www.youtube.com/watch?v=uo0eF_2kFRY