TIMBER by ponker
Timber - 2D Tower Defense Platformer
Protect the tree from the hungry insects!
- Construct and upgrade towers to bolster your defenses
- Upgrade your tree to defend against air units
- Survive for as long as you can for a place on the leaderboard (down below)



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Leaderboard - Top 3
(Had no time to add an ingame leaderboard so this will do)
Post a screenshot of your time in the comments to enter!
1st place - sneakie

2nd place - Apos

3rd place - addeponkeN

Game made with C# XNA/MonoGame. Artwork by JohnStapler. Music by syncopika @ opengameart.
| Windows | https://obostudio.itch.io/timber |
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/41/timber |
Ratings
| Overall | 63th | 4.107⭐ | 30🧑⚖️ |
| Fun | 43th | 4.107⭐ | 30🧑⚖️ |
| Innovation | 245th | 3.731⭐ | 28🧑⚖️ |
| Theme | 473th | 3.741⭐ | 29🧑⚖️ |
| Graphics | 152th | 4.232⭐ | 30🧑⚖️ |
| Humor | 229th | 3.563⭐ | 26🧑⚖️ |
| Mood | 148th | 3.864⭐ | 24🧑⚖️ |
| Given | 10🗳️ | 5🗨️ |
Regarding the theme of the jam, I didn't really see two incompatible genres, I guess it's just a good old tower defense game where the camera follows the main character. But it's good!
Two real quick and super minor nitpicks I ran into when I started playing:
One. The non-fullscreen window barely doesn't fit on a 1080p screen and there doesn't seem to be a way to resize it
Two. The first thing you see when you start the game is "F" right in the middle of your screen, so instinctively you build a branch, which is an awful use of your first 25 acorns since it does nothing to protect you.
Now back to the compliments.
This game does a lot of things right. The arc on your firing means there's some skill to the aiming and you don't just click on the enemy. The enemies seem to come in ever faster at just the right rate that you always have to be building new defenses; after the start of the game it's not enough to rely on your peashooter. There are enemies to counter every strategy. The game is dripping with polish and good design and I love it.
That said, I still don't entirely understand the point of branches. Sure, if you're trying to defend against high-flying wasps they're necessary, but they're incredibly expensive to deal with one of the few enemies the peashooter works well against. Maybe you could place a catapult on a branch to increase its range, but I didn't get far enough into the game to test that hypothesis.
I'm likely going to go back to this game later and try to find a better strategy than what I've been trying. You've really done some good work here. Thanks for the entry.
P.S. - My high score after a couple tries is 7 minutes 50 seconds.
However, this is a very together game. It was challenging without being too punishing and kept me on my toes.
Great job!
Couple of suggestions from things I noticed when playing.
* I didn't notice when clicking fullscreen that it was actually going in and out of fullscreen. I'm guess the resolution in windowed is 1920x1080, so the size of my monitor, but having it borderless at that point doesn't allow for resizing it down if I wanted.
* Would have liked to see some number information on the structures before building the, like their overall dps or attack/strength value, as well as how much of an increase it gives when upgrading. If it is there already, I didn't notice the information provided.
* Maybe a small tutorial or more descriptive how to play as well. I wasn't sure exactly what i was supposed to be doing right off the bat other than protecting the tree and what the controls were. You start within the tree with the "F" message for adding branches, so I was assuming that I should do that first instead of later.
Overally I enjoyed this. And MonoGame on top of that <3