Jeff From Accounting by Almax

[raw]
made by Almax for LD 41 (JAM)

JeffFromAccounting.png

Jeff From Accounting is an unpunctuated game about typing what you shoot and shooting what you type.

Buckle up, things are about to get wordy!

Play the PostJam web build now!

The game is quite intensive - so please checkout the PC/Mac/Linux builds if you experience performance issues or just want ramp up the quality settings!

Checkout the source on github to see some sleep deprived commit messages.


Blog posts and Retrospectives


Controls

  • Move = WSAD/Arrows keys
  • Sprint = Shift
  • Fire = Left click
  • Reload = R/Return
  • You shoot the letters you type while reloading

Credits

Art person: Greg Lee
Sound guy: Dale Smith
Code monkey: Aaron Baumbach

Made with Unity.

All assets made during the Jam.

Ratings

Overall 17th 4.33⭐ 170🧑‍⚖️
Fun 37th 4.128⭐ 170🧑‍⚖️
Innovation 21th 4.277⭐ 170🧑‍⚖️
Theme 34th 4.414⭐ 170🧑‍⚖️
Graphics 25th 4.577⭐ 170🧑‍⚖️
Audio 46th 4.16⭐ 168🧑‍⚖️
Humor 68th 4.043⭐ 165🧑‍⚖️
Mood 51th 4.155⭐ 167🧑‍⚖️
Given 79🗳️ 64🗨️

Feedback

Riddhee Dutta
24. Apr 2018 · 14:15 UTC
Man, such nice visuals and such a nice concept, love that. Great Job. Feel free to drop a review at our game: https://ldjam.com/events/ludum-dare/41/boomball
gamesient
24. Apr 2018 · 14:17 UTC
I really like the idea of typing in the bullets.
shrinjoy_fox
24. Apr 2018 · 14:21 UTC
this game is sooooooooooooooooooooooo under rated
OhFiddleDiddle
24. Apr 2018 · 14:21 UTC
Stunningly beautiful, I loved the surrealist art style. I found that I often died to an enemy I never saw so maybe some SFX to notify me of nearby enemies would have been nice.
Overall really liked the concept though, well done. :D
smaganik
24. Apr 2018 · 14:51 UTC
Cool idea, impressive art.
Pixelcode
24. Apr 2018 · 14:56 UTC
Great idea, and beautiful graphics. Great job to say the least
guilhermesouza
24. Apr 2018 · 15:10 UTC
The best game of the jam so far! good job!
K1mpp4
24. Apr 2018 · 21:15 UTC
Definitely the top game for me! Artstyle, graphics and shading, basically everything's top notch. I was waiting for something quite more simple, yet i was rewarded with good game mechanics! Proper job!
Killian
24. Apr 2018 · 21:22 UTC
Amazing 🔥💯🔥🚒👨‍🚒👩‍🚒
Kamranicus
24. Apr 2018 · 21:29 UTC
Wow this was awesome! I couldn't figure out how to win, though. I defeated everyone (I think)! Everything was great about this. I did have some performance issues (using web) and the mouse wouldn't allow me to turn all the way around (like the edges of my monitor stopped it). Still, I managed to play just fine. The graphics, theming, sfx, all of it was great. SO GOOD.

I would play a full version of this, hell yeah.
🎤 Almax
24. Apr 2018 · 22:06 UTC
@Kamranicus Thanks for the feedback dude! Looks like the last navmesh bake I did just before submission resulted in a painting spawning up on one of the top right ledges in the hall. Rebaked and moved him to a safer spot :)
CaldwellYSR
25. Apr 2018 · 00:34 UTC
This was awesome! It looks so good I can't believe it. Way to go.
Tay
25. Apr 2018 · 00:44 UTC
Wow, one of the best in my opinion. The visuals are stunning, gives me such a Bioshock vibe :O The typewriter gun is just too cool. Good job all around, awesome execution!
Justin
25. Apr 2018 · 00:58 UTC
The visuals... Just wow! If the two of you created all the assets for this game in 72 hours I am SERIOUSLY impressed! The game looks absolutely stunning! The gameplay is also fun and innovative :) great entry for this theme!
Gonz0
25. Apr 2018 · 01:48 UTC
looks stunning, typing games aren't really my thing but this put a nice spin on things! just dont miss. that damned chair jr sneaked up on me from nowhere Great stuff
arzi
25. Apr 2018 · 13:03 UTC
Great art and music!

Although it was way too difficult for me, I enjoyed the idea.
kilosaurus
25. Apr 2018 · 13:09 UTC
You should indicate more clearly that the release is a webgl one, for more visibility
kilosaurus
25. Apr 2018 · 13:20 UTC
Played the game, this is really good ! A bit difficult with another keyboard layout than qwerty.
NerdyTea
25. Apr 2018 · 13:24 UTC
That was an incredible amount of fun! It took a little bit of getting used to with the reload mechanic, but it was a blast. The only issue I ran into was that sometimes the collisions were a bit off and you can't hit an enemy most of the time if it gets too close. But this game was well executed and incredibly fun to play. I'd pay to see a full version released.
Linky439
25. Apr 2018 · 13:38 UTC
Wonderful! It was a bit hard to type correctly since I'm on an Azerty keyboard (even after switching to Qwerty, I'm not used to have the "M" letter next to the "N"! ^^) but great, great idea and wonderful game overall. Graphics are top notch and the sound is great as well.

Congrats!
PSiv
25. Apr 2018 · 13:46 UTC
Visually amazing and good fun, hugely impressive as it is and even more so considering the time constraints! Hit detection felt a bit off on the paintings and when there was a space in the name, for example shooting out mrschair quickly sometimes only the mrs hit. Also a button to delete all letters at once would be useful in a pinch.
dmanzano101
25. Apr 2018 · 13:51 UTC
Nice Visuals, Nice idea, nice Game. Good work!
Vrarr
25. Apr 2018 · 13:51 UTC
I beat down Sittatron, the chair people should stay down for a while!
I had great fun (once i realize the hitbox was the ennemy's head exclusively). I loved that typing sound. You can be proud of your work.
La mecanique du plastique
25. Apr 2018 · 13:58 UTC
Amazing ! Loved it.

Congrats to the 3d/level artist, and great weapon concept. Some performance issues, but that's obvious in the timeframe.

Probably not by design, but I love how this type of game allow a sort of native "couch coop", one player managing the fps side and another the writing one. You totally could imagine set that as a "2P mode" which only change the difficulty, without touching any controls pattern :)

Bravo !
Honest Dan
25. Apr 2018 · 18:34 UTC
I love how you force the main mechanic to be understood just to get out of the first room. Loved the mechanic, I think most developers like to think they are good typers, and to combine with FPS was just sublime. The names were quite humorous, ofc the fps elements ended up lacking when you had to turn and run and type in the corner then shoot - but ofc thats the very nature of 2 incompatible genres! music and art were "on point" too!
Cassio Eduardo
25. Apr 2018 · 19:06 UTC
Very impressive game and it's harder than it looks, which is a nice surprise. The boss didn't give me any damage and just kept pushing me through the scene/walls.

Congrats to the whole team.
theamazingb
25. Apr 2018 · 19:17 UTC
Great game. You had me at just the name alone!! The graphics are amazing for being done in such a short amount of time and the music is spot on. It would have been nice for the reload to not entirely block my view, and as I generally type slow, a little more warning before monsters start to pop up. I love the concept though!! feel free to check out our first entry https://ldjam.com/events/ludum-dare/41/infinite-typer
those-30-ninjas
25. Apr 2018 · 20:14 UTC
Great art and level design. Cool mechanic.
dwemthy
25. Apr 2018 · 20:22 UTC
Great visuals, good sounds, the environment was really cool too. Had a hard time avoiding enemies and reloading effectively at the same time, would have liked to be able to read names from further away and not have to wait for a letter to visually changeover from white to red before the next shot can register.
frostByte4k
25. Apr 2018 · 20:27 UTC
This was so much fun the boss was fun to take down. good job. I have nothing bad to say about the game it was really good. If you get a chance I'd love it if you'd check out my game here's the link: https://ldjam.com/events/ludum-dare/41/yum-some
AwesomeAlliterationAlliance
25. Apr 2018 · 20:30 UTC
This is one of the most original ideas i've encountered during a Ludum Dare!
Leveldesign, graphics and sound were also really great! Solid entry.
btw. i am typing really fast right now! :D
Simon Rahnasto
25. Apr 2018 · 21:13 UTC
I have no words for how amazing this game is. So I will just type 5/5
CaptainPilot
25. Apr 2018 · 21:25 UTC
Awesome game and concept. My first 5/5 game I've rated
Sam Machell
25. Apr 2018 · 21:33 UTC
really fun idea! some of the art and sounds are beautiful and it feels great! clever way of thinking about the theme as well!
MZA
25. Apr 2018 · 21:42 UTC
I spent so much time on this game. It was soo good. I hope you go beyond ludum dare with this unique concept and make fully fledged 20+ hour game out of this.
Jiri Hysek
25. Apr 2018 · 21:54 UTC
Wow, interesting mechanics, stunning visuals and great music and audio! Amazing entry.
fashionbatman
25. Apr 2018 · 23:08 UTC
Gaaah this was really cool! Best typing game I've played this LD so far. Really every aspect of this game was excellent. Great job!
LemonBalmGames
25. Apr 2018 · 23:16 UTC
That's just a great game. Definitely deserves top marks for the theme, innovation, humor and... most everything else for that matter. Great job guys!
Marcius Oliveira
26. Apr 2018 · 01:29 UTC
The best I saw so far! :D it's really well polished! props guys!
acoto87
26. Apr 2018 · 02:04 UTC
Very good! The art is amazing, and the mechanics of typing the letter to shoot the evil chairs and fans is unique. Great job!
Togis
26. Apr 2018 · 02:38 UTC
I played this game on stream last night, here is the VOD:

https://www.youtube.com/watch?v=dUsyzGggOpo

Thanks for making this game!
CalebLewis
26. Apr 2018 · 04:12 UTC
Absolutely amazing idea and game, executed really well. There does seem to be an issue with a hit sometimes not registering but other than that it's 5/5 all around.
Karai17
26. Apr 2018 · 07:17 UTC
Absolutely stellar game. My only complaint is that the player moves a touch too slow so it's difficult to dodge baddies if you make a typo and need extra distance. Otherwise, absolutely wonderful entry. Great job!
🎤 Almax
26. Apr 2018 · 08:26 UTC
@Karai17 thanks for playing! You can sprint by pressing Shift which should help you get some distance :)
Karai17
26. Apr 2018 · 08:34 UTC
Oh, so I'm just an idiot. :)
Darby Costello
26. Apr 2018 · 15:45 UTC
Great game, the art is top-notch and the gameplay is fluid. Really great entry!
Reizo
26. Apr 2018 · 15:55 UTC
That was brilliant. The idea was innovative and the music + visuals were so damn polished, its amazing! On the gameplay end of things, I couldn't figure out if there was a way to compensate for missed shots, since if you miss a single shot you had to redo the word and it meant that the enemies pretty much always caught up to me. Perhaps some hitstun per shot or slowmo while reloading would help?
LeoRototo
26. Apr 2018 · 17:10 UTC
Absolutely excellent !
The only issue to me was the zqsd to move but qwerty to write, pretty boring.
But this game is so great, music, theme, gameplay... it deserve a top 5 if not Number 1 on this Ludum :D
pickens-inc
26. Apr 2018 · 17:12 UTC
Not much I need to say here that I didn't gush about on stream. Gameplay was superbly fun and compelling, and very innovative. It was *gorgeous*, the assets, the lighting, the textures all came together perfectly with the crazy geometry and the music was really fitting, loved the lift music. 10/10 entry, very good job, wouldn't be surprised to see this be the winner.
jtn191
26. Apr 2018 · 17:20 UTC
great game, greater title. my name is Jeff and most of us Jeffs would approve
Re-Markable
26. Apr 2018 · 17:29 UTC
Absolutely love this. I agree with @Reizo that slow motion while reloading might be a good idea, but nevertheless a great game!
Fernando Labarta
26. Apr 2018 · 18:45 UTC
I love this game, i really enjoy it, one of the best LD41 topic approaches i have seen. Congrats!!
raphimulator
26. Apr 2018 · 19:37 UTC
What a great idea. It's a bit difficult to switch between mouse and keyboard though.
joqlepecheur
26. Apr 2018 · 20:09 UTC
You really took the theme to the next level!

At first I was hating you but then I discovered I could run and it became fairly easy ;)
Well done !
MariosManiatis
26. Apr 2018 · 21:08 UTC
10/10 for idea, graphics, sounds/music, basically everything! very well done!!!
ragtagradical
26. Apr 2018 · 22:20 UTC
Yeah this was great. Really nice look to it. Stressful typing action. Made me feel cool for typing fast like I always knew I was.
Sibi
26. Apr 2018 · 22:29 UTC
Okay, holy shit. Just wow.
Such a unique concept with gorgeous art and amazing sound. Everything was just perfect.
The only thing that could be improved is the boss fight at the end which felt a bit anticlimactic. He just died like any other enemy and I had to find and clean up the little guys.
Definitely the best jam game I have seen!
Patrick Sweeney
26. Apr 2018 · 22:39 UTC
That was pretty dooope. Good work. Only thing i think that could have been improved would be perhaps a checkpoint system. I died like half way through and had to start all over again. Not the end of the world but would have been nice to respawn at the elevator or something. Overall super good job. Favorite game from the jam so far ;)
Razorlance
26. Apr 2018 · 22:58 UTC
Great game, excellent concept on the type to shoot mechanic, need to brush up on my typing and strafing skills though!
isopoly
26. Apr 2018 · 23:00 UTC
Fantastic work!! Very Cool concept, i would pay for this!!
smatcher
26. Apr 2018 · 23:06 UTC
Your game made me say "I've got a bullet with your name on it" more than once I have to admit :smile:

Maybe the best submission I've seen so far.
BTW, that lighting is awesome and I really dig the twisted corridor feeling at the beginning ^^
Yetman
26. Apr 2018 · 23:12 UTC
Wow, I love this game although I make typos a lot. I can't describe how much I love the visual design and the lighting. The music was really great too. One thing I would like to note is that you can identify enemies by how different the lighting looks on them. Since it seems that everything else is baked, the enemies stand out. I wonder if you used light probes? if not, I believe it may help minimize the visual differences between baked and dynamic objects. I finished the game and it was really fun. I lost 2 times till I discovered that I can notice the enemies, get near enough to wake them, then run back a certain distance, write their phrase, and finish them off. Excellent job.
benbusby
27. Apr 2018 · 00:56 UTC
I can't really say anything that everyone else hasn't said already, but this was awesome. I've always wanted a game where I can show off my fast typing ability but still have something beyond just typing, and this definitely did it. The sound design in particular was really satisfying, and was what really brought it to the next level for me. The gameplay was fantastic, don't get me wrong, but there was something immensely satisfying about the shooting sound effects. Really great job with this you guys.
Rebecca Kremer
27. Apr 2018 · 01:19 UTC
Utterly fantastic and reminiscent of The Stanley Parable, which is something I wouldn't say about just any game. An utter riot and an honor to play :D The art is incredible and the sound design had a ton of soul on top of being well made. I don't know much about music theory but it always captured the feel of the scene. Especially the elevator scene lol
Would highly reccoment this game to anyone! Full points from me!
Rodrigo Denúbila
27. Apr 2018 · 02:44 UTC
This is amazing! The graphics are stunning and is a really great use of the theme.
I really loved this retro style. The environment is awesome. One of the best game I've played in this LD.

Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
Samusoidal
27. Apr 2018 · 03:31 UTC
I really enjoyed playing this one! It was a little difficult at first to get the words right but I quickly got the hang of it. I wish it was a little bit longer, though. The graphics were excellent and the music fit right in. Theme interpretation was spot on, and the humor was hilarious.
Good job!
Eugene Myach
27. Apr 2018 · 07:31 UTC
very interesting mechanics, I enjoyed playing, but it difficult for me and sometimes i don't understand when enemy can damage me.
chainedlupine
27. Apr 2018 · 09:12 UTC
Wow, this was a really cool idea! And such presentation, art and flair! I very much enjoyed this one.

The mood is perfect, spot-on. Reminds me of Stanley Parable but with 100% more guns and typewriters. And that's awesome.
zotapianola
27. Apr 2018 · 16:46 UTC
Excellent from every perspective. I can't really say anything bad about it. Congratulations, team.
Richard N Silva
27. Apr 2018 · 17:11 UTC
Wow, I really liked the concept! The visuals and presentation are just gorgeous!
You guys nailed it, one of the best games I've played at LD41!

We also did a typing game (mixed with platformer), if you are interested you can check it at:
https://ldjam.com/events/ludum-dare/41/type-n-jump

Congratulations on the project!
atmospherium
27. Apr 2018 · 17:26 UTC
Great work by the entire team. Easily the best typing game I've come across this LD, and one of my favorites overall.
Bradalli
27. Apr 2018 · 18:18 UTC
Very well polished and an interesting mechanic!
pickens-inc
27. Apr 2018 · 18:38 UTC
Also, can I ask if you're going to release the soundtrack? It keeps getting stuck in my head and I hate that, thanks
Hi Im Greg
27. Apr 2018 · 18:56 UTC
@pickens-inc I'll ask our sound guy. I'm sure he'd be happy enough to release it
erebus
27. Apr 2018 · 18:59 UTC
This was a fantastic game. I gave most of my feedback on stream. Thanks so much for stopping by and sharing it!
Benjamin San Souci
27. Apr 2018 · 19:35 UTC
Holy shit that was amazing. The idea is pure genius and the execution is masterful, I am in aw. I would _absolutely_ pay $20 for a game like this if it had a deeper story and character development. I'm amazed at the quality of the assets too. The gun is just so good. And the insanity of the corridors combined with the music... God I can't even
🎤 Almax
27. Apr 2018 · 20:00 UTC
@Benjamin-San-Souci thank you for such a wonderful comment! We're overwhelmed by the response we're getting and are really excited that people are enjoying the game so much :)
agar3s
27. Apr 2018 · 20:58 UTC
good mechanic, a little bit difficult to have time to write the new word.
frankiesmileshow
28. Apr 2018 · 04:35 UTC
Best game I've played in the jam so far! Really solid, this is a winner.
Could really use some kind of healing or checkpoint: although the game isnt too difficult, you are likely to get hurt a few times on the first few enemies before you get a hang of things, which then leaves you to play the rest of the game with reduced health.
But yeah, the overall package is super solid, top marks on all points.
been
28. Apr 2018 · 08:56 UTC
Really enjoyed this, I didn't think someone would be able to find a new way to approach the concept of Typing of the Dead. The only thing I felt it was missing was something at the end to show you've won other than restarting.
Hanra
28. Apr 2018 · 15:01 UTC
This is amazing, fun, hard and amusing. So good.
Ethereal Psyche Games
28. Apr 2018 · 15:29 UTC
I really want to play a full game of this.

Nice idea, great innovation, music fits very well, the game is fun... Everything is perfect!

Really really god job!
Jin9310
28. Apr 2018 · 15:50 UTC
This is so far my personal winner. Really cool concept mixed with some tension while trying to type fast enough to kill all the chairs :) You have moved typing games in really unusual direction. I had a great time, and I would like to thank you for that!
Elfcirynn
28. Apr 2018 · 16:37 UTC
The visuals were on point and super polished, as was the audio. Really liked the concept, congrats on a kick ass entry.
notpresident35
28. Apr 2018 · 18:57 UTC
Dang! Good job! I love the graphics and the audio is superb! I also love the genre-mixing mechanic, very well done! It's actually fun to type like that! I suggest actually taking this forward as an educational game! I'm sure it would do phenomenally!

Great job, and good luck!
Paul Avallone
28. Apr 2018 · 18:58 UTC
The visuals are outstanding. I didn't think it was possible to get that much art done in 3 days. The music and audio were on point. I love the click of the typewriter keys and the upbeat/sometimes creepy music. Only problem with the game was that the motion blur was kind of high. I love how your key presses are the bullets. Unbelievably great game. Well done.
saintheiser
29. Apr 2018 · 16:18 UTC
Oh, man, how this game awesomeness!
Really like the effect how you reload the gun, this antquare setting is very cool. The gameplay is unique and impressive! Unbelievable idea to make healthbars as world and give the player lettergun.

I enjoyed, thanks!
JustMars
29. Apr 2018 · 16:50 UTC
The idea, graphics, audio and gameplay were all amazing! And the game runs surprisingly well on browser too! The only thing I didn't like was the intensive motion blur, but thats just my personal opinion. One of the best entries so far, keep it up!
radow
29. Apr 2018 · 20:18 UTC
Wow. literally the first game I gave full points in every category. While I loved every bit of the game what most impressed me was the distopian level design combined with the fitting music. Overall the level of polish and smoothness of play is amazing for a jam. I don't usually like typing games, but if you would add more content to this I would absolutely play it.
miroky
30. Apr 2018 · 01:15 UTC
I enjoyed this game at the poing, that now i can say that this is the most under-rated game that I've seen in this Jam. 10/10 guys, keep up with this master piece!
AlejandrodeCea
30. Apr 2018 · 02:47 UTC
I had so much fun playing this, mixing a shooter with a typing game was a great idea! And really well executed too. To be a little bit nitpicky, I think the enemies could make noises so you realize they're sneaking behind you. But really good work, this is a winner for me :wink:
kleinzach
30. Apr 2018 · 03:19 UTC
That was such a cool concept, and the execution was amazing. The typewriter gun was so cool. I also really liked the look of the level, with all of the office equipment everywhere. Great job, great boss fight, high marks all around from me!
Geckoo1337
30. Apr 2018 · 04:53 UTC
Interesting gameplay and really well done. I have an azerty keyboard which I switch in order to use WASD keys. Then not really easy to write a word. However I had fun playing. The gun is amazing ++
nerdysl0th
30. Apr 2018 · 07:44 UTC
Great job, peeps
the_noffs
30. Apr 2018 · 20:54 UTC
Nice idea; well executed. The game ran almost unplayably slow on my laptop (I think the motion blur was a big contributor), so I found the timing aspects a little difficult. Very polished artwork and great sound.
Hi Im Greg
30. Apr 2018 · 22:41 UTC
@the_noffs did you play in the web browser? the download has better perf. Although its not the most optimised game
phearbot
30. Apr 2018 · 23:51 UTC
Loved it. Saw the game on Kroltan's stream. Hilarious idea, well executed. Two thoughts though. First, I felt like the hitbox on my character was slightly large. As with all fps players, I was taken aback in the unlikely event that I got hit. Second, I would love if momentum in a jump would carry you. I was trying to run/jump backward and start typing while moving backward.

I didn't mind the motion blur, and it ran really well even via WebGL for me. :)
Angela He
01. May 2018 · 20:27 UTC
Probably the most fun entry I've played yet :D Typing and shooting games are two of my favorite genres. Combined? HmmmMM sign me UP. This was super funny and the music does a lot for it. Also, the directions/mechanics were pretty intuitive despite neither genres being compatible which made it even better! This is a brilliant thing and I fully support Mr and Mrs Chair's lovely marriage!
cristiano.m.garcia
02. May 2018 · 16:22 UTC
Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
GeraldFIngBurke
03. May 2018 · 01:01 UTC
Just another person jumping on to tell you how great your game was!
szabe
03. May 2018 · 08:31 UTC
The visuals here are really-really impressive! The gunplay is fun for the most part, it's all about amazing spectacle and hectic typing. The approach to the theme is something I have seen other LD games do too, but it's undoubtedly best executed here. The feedback loop and overall presentation is quite spectacular! I did encounter some hitbox issues though. I feel like this game would be even more fun with a few more mechanics, because it did get a bit stale by the end.
randomhuman
03. May 2018 · 13:29 UTC
Really excellent mashup of genres, and I love the environment art. The enemies are a bit floaty and silent, and there could be some effects for when they die, but the gameplay mechanics are solid, fun, and original.
SecretPocketCat
03. May 2018 · 22:53 UTC
I was looking forward to this one and I wasn't dissappointed. This's spectacular in pretty much every category.

Nitpicks:
* the vocab could be bigger
Papaver
04. May 2018 · 16:17 UTC
I got really nervous walking around, which objects will suddenly come to life? :wink: I am not used to playing 3D FPS games, so I was pretty bad at it. :stuck_out_tongue_winking_eye: But awesome job, the graphics and music are really cool! :smile:
Tymus
06. May 2018 · 20:43 UTC
The game's pretty cool but as an AZERTY keyboard user, having to remember where the A, Z and M key were cost me a few health points :3
🎤 Almax
06. May 2018 · 21:27 UTC
Thanks for playing @Tymus!

I'm afraid I don't have an AZERTY keyboard to test with, but on the windows build you should be able to rebind the movement keys on the launcher's "Input" tab.

We're working on a post jam version, which could support some remappings for AZERTY.

Do you have any good examples of games that have good AZERTY support for reference? - I'm curious how this option is presented, or if it's usually picked up automatically.
candlesan
06. May 2018 · 21:43 UTC
That was pretty fun!
The music is good and not on too short of a loop. The gun sounds were really solid. Great gun reloading and gun shooting sounds. Lots of nice art.
Frame rate was pretty low for me on Web GL build, which is too bad.
I don't think the combination of typing to reload and shooting really did it for me in terms of fun factor, but I'm glad you guys tried it out.
Shess
06. May 2018 · 23:29 UTC
Cool and innovative! How did you guys even manage to make this in the given time? Gorgeous. The genres really work well together, I got to have a lot of fun even with my somewhat slow typing speed :D
Tymus
07. May 2018 · 07:03 UTC
I don't have a good example for azerty support, but what I usually do for fps control on Unity is making double Input references for Horizontal and Vertical (adding the z to the vertical and the q to the horizontal) so players don't have to switch their keyboard language :)
Solrun
11. May 2018 · 21:01 UTC
Cool game.
The art is incredible. I like the style of having larger than life office furniture. Gave it a cool absurdist vibe. Having glowing red eyes on enemies made it super obvious which things are bad. The text above their heads was very clear. The impact red splashes was nice. The enemy health bar/name with the delayed red text was really cool. It helped to show you when you missed a letter. You would feel like you're pumping out letters, but if their name didn't keep turning red, you knew you had missed a letter.

The sound effects were great. The typewriter had awesome typing sounds, a satisfying lock and load and firing sounds. I would have liked the enemies to have some sort of sound. It was super creepy advancing into an area, not knowing if you were going to get flanked by a killer desk fan.

The main loop of pressing r, typing, then hitting enter and unloading on the enemies was very satisfying and fluid. I was only getting like 5 fps for some reason and it was still playable. After restarting my computer and trying again, everything worked fine.

It would have been handy to be able to heal somehow. I tried typing out health, and it would have been cool if that worked. I failed one time on the very last enemy because I had gotten down to 1 H left. The hitboxes for the enemies hitting you was a little bit large so it was kind of frustrating when you were trying to take a corner to skirt by them and they still got you.

All in all, cool game. I found myself actually wanting to look around a bit (once I checked my surroundings as to not get flanked) which is more than I can say about most jam games. I even restarted my computer to try to get more than 5 fps because it was a game I wanted to try out. That may sound minor, but I mean it as a compliment.
🎤 Almax
11. May 2018 · 22:41 UTC
@Shess thanks! If you're interested in how we made it please check out the [source on github](
https://github.com/Almax27/LD41-Jeff-From-Accounting)

We have also written some retrospectives
- [An art retrospective](https://ldjam.com/events/ludum-dare/41/jeff-from-accounting/jeff-from-accounting-a-retrospective-art)
- [A code/design retrospective](https://ldjam.com/events/ludum-dare/41/jeff-from-accounting/$94636)

@Solrun such a detailed review! Thanks for being awesome! We're currently working on a post jam version which should address some of the combat issues. I'll also look into adding some attack delay/telegraphing to help alleviate the hit box issue you mentioned.
Ethan Kennerly
13. May 2018 · 16:52 UTC
Perfect 5-stars! When I edged my way around the corner, typed a name and then shot the chair with the letters, I felt clever. If you continue to develop this, when I shot between the text and top of Autumn and missed the letters, I felt unclear what I needed to aim at.
Gennon
13. May 2018 · 16:54 UTC
Nice one! I had a fun time playing this. But the gameplay got a bit repetitive after a while. Loved the idea! Good job!
rosypenguin
13. May 2018 · 22:02 UTC
My favorite from this jam! Saw several Twitch streams of this game and finally got around to playing. The concept is so unique and fun; I can see this extended to a full-length game!