Mini Royale by Edmanbosch
In this game you've got to fight other (AI) players to be the last one standing. The camera constantly shrinks however, and going outside of it's bounds can mean death, so be sure to watch your step. Use the left mouse button to shoot, the space button to jump, and the WASD keys to move.
| Windows | https://edmanbosch.itch.io/ludum-dare-42-mini-royale |
| HTML5 (web) | https://edmanbosch.itch.io/ludum-dare-42-mini-royale |
| Original URL | https://ldjam.com/events/ludum-dare/42/mini-royale |
Ratings
| Overall | 953th | 3.05⭐ | 22🧑⚖️ |
| Fun | 1074th | 2.7⭐ | 22🧑⚖️ |
| Innovation | 892th | 2.875⭐ | 22🧑⚖️ |
| Theme | 398th | 3.725⭐ | 22🧑⚖️ |
| Graphics | 594th | 3.45⭐ | 22🧑⚖️ |
| Audio | 521th | 3.025⭐ | 22🧑⚖️ |
| Given | 6🗳️ | 7🗨️ |
@pennycook I think that mostly has to do with the fact that they are automatically fire when their gun cooldown finishes, and always aim directly at their target, whereas the (human) player has to manually fire at a specfic rate and aim themselves.
@xero560 definitely would've added some more content if I had more time (or used my own time more wisely), and I multi-player was kinda what I was thinking of when I was making the game despite knowing that I couldn't implement that properly in time. also yes, that's supposed to be a Smash bros. impression.
@phantomopenboxing thanks
Fun little battle royal game. nice graphics and sounds!
Interesting take on the theme, perhaps the zoom is a little quick?
And it's kinda hard to tell the differences between AI and actual player, I suggest changing the shirt color for player (or for AI).
Once I figured it out I still was pretty bad, it would have been nice to have some kind of warmup or practice mode.