Need more coffee by StateOff
Go home and try to beat all 4 coffee shops on the way. The more coffee you drink, the ...
Let me know in the comments if you have beaten the game, it is old-school hard without coffee ;-D
Screenshots


Install
Download, unzip and run.
There is a dedicated win 32-bit now
Controls
Keyboard:
- [S] - Drink & Enter
- [A] - Jump
- [Left/Right] - Move
Gamepad (XBox):
- [B] - Drink & Enter
- [A] - Jump
- [Left/Right] - Move
Ratings
| Overall | 131th | 3.911⭐ | 30🧑⚖️ |
| Fun | 197th | 3.732⭐ | 30🧑⚖️ |
| Innovation | 294th | 3.5⭐ | 30🧑⚖️ |
| Theme | 340th | 3.714⭐ | 30🧑⚖️ |
| Graphics | 141th | 4.259⭐ | 31🧑⚖️ |
| Audio | 274th | 3.537⭐ | 29🧑⚖️ |
| Humor | 251th | 3.538⭐ | 28🧑⚖️ |
| Mood | 367th | 3.538⭐ | 28🧑⚖️ |
| Given | 11🗳️ | 6🗨️ |
Edit:
Game works great now, really liked it! Only thing is I felt the theme was a little backwards. Instead of being harder the more you have, it becomes easier. Still really like it though, good job!
@keke sorry I missed time to add a tutorial/screen with controls.
Just updated the page to give you some hints.
Thank you @spaceturtle and @flerokoo
The folks at my favourite cafe were excited, too!
The coffee mechanic is definitely cool. In a sense, the "more" of this game is waiting, since often waiting too long for the perfect moment means you're out of coffee :(
I really like this game. I couldn't finish it, going from 3 to 4 just infuriated me, but the game is awesome regardless.
"A" (on the keyboard) was an odd choice for jump, I kept hitting the wrong button.
Also, does the wavey effect continue to build after death? It seemed like continued attempts resulted in more waveyness. Speaking of the waveyness, was that done with a CanvasModulate node?
The graphic is good.
I didn't make it to coffee shop #3 in a few attempts. The music loop is annoyingly short. Movement felt very abrupt and not really satisfying.
Great game! <3
Absurd bugs aside, I really like this game, you seem to have a knack for perfectly evoking gameboy-like visuals and sound, and the unified theme is really nice. The music is catchy as hell and I have a bit of an ear worm with it right now, I can't stop humming it to myself. That's gotta be a good sign right?
In terms of concept the game is solid and sadly very relatable. Also pretty difficult, but the satisfying mechanic keeps it from getting overly frustrating. Implementation of the theme is subtle but it's there, so that's nice to see as well. Overall a very nicely tied together game, very satisfyingly retro. Nice job!
I am very sorry for the display problem. It might have to do with graphics car drivers though, at least all the machines I tried looked ok. I have a strong feeling has to do with the shader.
Anyhow thanks for going through the pain just to play it.
@epb9000 The wave effect is a screen shader in a CanvasLayer. I use the layer for the gui as well but the last effect is the distortion.
The shader goes through 3 phases and interpolates through them. Check out this blog post:
https://ldjam.com/events/ludum-dare/40/need-more-coffee/$63468
The GameBoy games would be proud of yours :3