Flying Farmer by relixes
Playabe on MOBILE and WEB here: https://relixes.itch.io/flying-farmer
In the game you play as a farmer who needs to save his animals who got stuck into balloons and went flying. You may not be able to save them all since you have a weight limit on you own balloon, so maybe sacrifices must be made by pushing some of the animals off the platform ;)

Controls: Use keyboard keys to control character.
Now can you beat my record of 125 points? :smirk:

Also follow me on social media :smile:
https://twitter.com/Relixes
https://www.instagram.com/relixes/
Thank you and much love to you guys!
| HTML5 (web) | https://relixes.itch.io/flying-farmer |
| Source code | https://drive.google.com/open?id=1dSA6sdys5XnuesH44dwGc837IfHq_m_J |
| Original URL | https://ldjam.com/events/ludum-dare/43/flying-farmer |
Ratings
| Overall | 92th | 3.758⭐ | 62🧑⚖️ |
| Fun | 66th | 3.775⭐ | 62🧑⚖️ |
| Innovation | 57th | 3.767⭐ | 62🧑⚖️ |
| Theme | 260th | 3.458⭐ | 62🧑⚖️ |
| Graphics | 191th | 3.542⭐ | 62🧑⚖️ |
| Audio | 92th | 3.542⭐ | 62🧑⚖️ |
| Mood | 107th | 3.592⭐ | 62🧑⚖️ |
| Given | 20🗳️ | 29🗨️ |
When you pick up a cat and it is in the near of the platform it is in the platform and sticks there. But when you touch a ring it still disappears and gives you points.
LOOK CLOSE UNDER THE CHARACTER
In the game you play as a farmer who needs to save his animals who got stuck into balloons and went flying. You may not be able to save them all since you have a weight limit on you own balloon, so maybe sacrifices must be made ;)
Took me a minute to understand the bird and how the rings work, fun game!
Neat art, neat concept.
Something that could improve is if the weight was represented with some lights on the platform instead of a number. The lights could go from green to yellow to red to indicate how much weight is on the platform. That way, you can have more space to show the score so the player can see it better at a glance. That's just a nit picky suggestion though, so if that's my only suggestion then I'd say you did pretty well!
@twopm Thanks! I wanted to make a tutorial to the game but a choose not to put text-tutorials to keep the "retro" vibe to the game (learn by playing)
@tomcat94 Thank you for the feedback! I see you really undertood the felling I tryed to put in the game hahahaha
The music was actually made from a procedural-music-generator, I just entered some random values and tweked some parameter and got this nice tune!
I REALLY liked the idea about the "colored" platformer, will mostly certain to put it on the game on the next update. Thank you very much for taking your time for such detailed feedback! (:
@secretmapper, @maycon, @evilsock, @zircon123 and @deathbysnail Thanks for the feedback! <3
I Just heard about this program during the jam too, easy to use and really useful for jams!
The gif of the game did help explain how the game worked but I generally feel the explanation should have been within the game itself, but since this is a browser game it should be fine.
easy to pickup and have fun!
would be awesome if you could throw animals down the platform - so accidentally picking up the third elephant is not certain doom :P
There's too many for me to be able to comment one by one right now, but thank you everyone for your kind words!
Such a cute entry! I mean yeah cats still falls and pigs still flies
* The unique gameplay was fun to play as it challenged the player and the game was not too hard or too easy. The difficulty of the game felt just right.
One Concept I Disliked:
* Due to the unique gameplay, it was especially important for this game to have a good tutorial. Unfortunately, this game's tutorial did not have much information on the game's rules. You should not only describe what the controls do, but you should also describe all the mechanics in the game which the average player would not know when first playing this game.
As for the tutorial, I don't like written tutorials, they really upset me! I prefer those games that teaches you with visual cues and level design. With that in mind I designed the game like the oldschool ones where most people (I believe) can learn the rules very quickly with 1 or 2 plays.