Sluggy's Fruit Emporium by YM
Sell fruit to a variety of alien customers in VR (htc Vive only)
What's that? You're an alien slug? Yeah well humanity wiped themselves out millennia ago.
Grow your business, don't forget to order in more stock before you run out, your order-tron 7000 only works if you already have an item to scan!
Requires an htc Vive with at least 1.5m square space, preferably about 2.5m square.
Controls:
triggers - pickup/put down.
trigger - press buttons.
////
hints:
-You have to scan a fruit to order it.
-Check that face customers make when you hold up fruit for them.
-Your tentacles will extend to a meter beyond the controller, for extra grabbing range
////
By Timothy Johnson
With:
Characters by Liz Edwards
Additional models by Miguel Melara
What's that? You're an alien slug? Yeah well humanity wiped themselves out millennia ago.
Grow your business, don't forget to order in more stock before you run out, your order-tron 7000 only works if you already have an item to scan!
Requires an htc Vive with at least 1.5m square space, preferably about 2.5m square.
Controls:
triggers - pickup/put down.
trigger - press buttons.
////
hints:
-You have to scan a fruit to order it.
-Check that face customers make when you hold up fruit for them.
-Your tentacles will extend to a meter beyond the controller, for extra grabbing range
////
By Timothy Johnson
With:
Characters by Liz Edwards
Additional models by Miguel Melara
| Windows + htc Vive Only | http://www.subtleallusion.com/files/stuff/LD34_Sluggys_Fruit_Emporium.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=11344 |
I know how difficult room-scale VR stuff can be to work on, and it's so rad how much you got done in only 3 days, so forgive me if you've already thought about this stuff but just didn't have time to implement, but here are a few crits that came to mind:
- It was difficult to know when I was able to interact with something because at first I didn't know if my tentacle had to be near it or my actual hand.
- I would highly recommend highlight states for when interactable items are in range so you know when pressing the trigger is supposed to work.
- It took me a while to figure out that you had to give them the right thing before the money even became interactable. Some way of visually differentiating "static money" vs "money I can pick up" would have helped.
- When I threw objects they always seemed to leave my hand awkwardly and fall short of the velocity I expected.
- Being able to smack the cash register drawer closed with my tentacle made me expect to be able to smack the buttons as well, just a weird inconsistency.
Great job on keeping all the interactivity to in-world items rather than tacking unnatural UI stuff on top of your art. And great job overall! Awesome to see jam results from a vive dev! Sorry if this is super verbose or rambly but I figure not many people will be able to try this without the hardware so I wanted to dump my thoughts to try and give you something useful. Cheers!
Brilliant style