Space Dual by DifferentName
A little deck building card game. Your deck grows in size, and the power of your abilities grows.
HOW TO PLAY---
Left Click chooses the big card on the left. Right Click chooses the big card on the right.
Left cards give you resources. Right Cards use those resources to attack the enemy. Right cards also give you one turn of immunity against matching color attacks.
Attacks take 3 turns to get to the enemy, so you can compare your options and the enemies options to make sure you have resources when your attacks will be most effective (giving yourself immunity against the enemy, and preventing the enemy from being immune to your own attacks).
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The game is a bit odd, but there's some strategic decision making to be had if you're up for it. If you have questions about the gameplay, let me know. I'm happy to answer any questions.
I forgot to allocate time for sound. I seriously need to remember to do that next time.
*Oops
- I thought I made it so the enemies health went up each time you beat it and got a new enemy, but I missed that, so it's pretty easy. I read that it's ok to fix crash bugs, so I fixed some crashes and updated the file, but I think the health and other little things would have to wait for post jam.
HOW TO PLAY---
Left Click chooses the big card on the left. Right Click chooses the big card on the right.
Left cards give you resources. Right Cards use those resources to attack the enemy. Right cards also give you one turn of immunity against matching color attacks.
Attacks take 3 turns to get to the enemy, so you can compare your options and the enemies options to make sure you have resources when your attacks will be most effective (giving yourself immunity against the enemy, and preventing the enemy from being immune to your own attacks).
----
The game is a bit odd, but there's some strategic decision making to be had if you're up for it. If you have questions about the gameplay, let me know. I'm happy to answer any questions.
I forgot to allocate time for sound. I seriously need to remember to do that next time.
*Oops
- I thought I made it so the enemies health went up each time you beat it and got a new enemy, but I missed that, so it's pretty easy. I read that it's ok to fix crash bugs, so I fixed some crashes and updated the file, but I think the health and other little things would have to wait for post jam.
Ratings
| Coolness | 32% | 1952 |
| Overall | 3.25 | 463 |
| Fun | 2.88 | 674 |
| Graphics | 3.07 | 490 |
| Innovation | 3.13 | 498 |
| Mood | 2.73 | 649 |
| Theme | 3.69 | 514 |
Unfortunately, I think that due to the enemy having 5 hp to your 12 or so, most decisions are meaningless, and you can just attack when you have resources and just take the damage.
Also seem to be a few bugs, like getting stars on the left, and going to minus resources.
Could you post a more detailed tutorial? E.g. what cards do I start with, how (and where) exactly does a card go when it's played and when not and (most importantly) when is the game over?
@chriiis88 Cards you use or buy go to a discard pile (which is invisible), then get reshuffled into a new deck each time you buy a card. Card buys happen every 4+ turns (increasing the number of turns between card buys as you go). After you beat an enemy, your decks stay the same, but the enemy respawns with randomized cards.
@Walaber Thanks. I agree, a little feedback goes a long way. I wish I had more time to focus on that so it's clear what's happening more often.