Island by rgrem
Unfortunately, I managed to do only half of what I wanted.
Help:
Click on character.
Select Action for next day. Confirm.
Click Next Day
If you do not have a resource for action, then nothing will happen
Eat buttons act immediately.
Ratings
| Overall | 443th | 2.81⭐ | 23🧑⚖️ |
| Fun | 450th | 2.548⭐ | 23🧑⚖️ |
| Innovation | 304th | 3.05⭐ | 22🧑⚖️ |
| Theme | 421th | 2.857⭐ | 23🧑⚖️ |
| Graphics | 332th | 3.048⭐ | 23🧑⚖️ |
| Humor | 380th | 1.967⭐ | 17🧑⚖️ |
| Mood | 401th | 2.632⭐ | 21🧑⚖️ |
| Given | 7🗳️ | 5🗨️ |
First and foremost, scrap the "confirm" button. There is literally no reason to need to confirm the actions when you can easily take them back. And the options that cannot be taken back, eg. eating food, doesn't have confirm button? Doesn't make sense. And it is placed so far away from the actions you mostly pick. When you need to click 3 times to make once action, and all the places to click are so small and awkwardly far away from each otehr, it is just annoying.
The actions have too much text. You should replace them with pictures. Compare "Collect bananas (+1)" and "+:banana:". This way, you can have all the actions be about 4 characters wide. Then, you could have all the options for all the characters on the screen at once. Also, it will be much more readable.
The option box blocks available resources.
The dudes should have HP and satiety visible even when not selected. Even better, have them show which action they are going to perform, even when not selected.
I think everyone should have a default action selected, eg. collect branches.
Next, the options that you cannot choose should be unavailable. It is frustrating having your dudes do nothing for the day.
In theory the concept and gameplay should work well, however there was not enough guidance in the game itself so I fell into a pitfall first few days - I was "checking" the action I wanted but instead of clicking "confirm" I was clicking the next person along and thinking the action was saved. Initially I didnt realise the failure was from not clicking confirm (thought it might be "random chance" of success on actions). but once I realised this i had more luck - though clicking confirm each time seemed a bit laborious? I prefer the instant click like the eating menu had.
Not 100% how the theme was interpreted in the game though? as there wasnt an obvious sacrifice to me? I felt like losing a person wouldnt make it any easier to survive because you need them all doing different actions etc
Some simple animation or just sound effects on actions wouldve made a big difference, however I appreciate that you acknowledge not finishing everything.
Dont be discouraged! It is something we struggled with on our game too. Maybe next jam you could focus down to fewer mechanics and get the overall polish finished first, then try to add extras in?