Evacuator! by Robber

The world is in Chaos, the people are suffering from a disastrous flood. The government has enacted PROTOCOL #3728/B to evacuate all citizens.
Your mission is to rescue as many citizens as possible using P.E.J.D.S, the patented emergency jetpack distribution system. Your truck is preloaded with 16 jetpacks for the people, restock in time. Deliver them efficiently!
All members of parlement have the upmost confidence that you will bring this mission to a succes.
-- END of Briefing --
- use your mouse and its left-button to steer your truck.
- water only rises when you move.
- flooded terrain slows you down.
- go in too deep water and you might drown.
Code / Graphics by Rob Bothof.
Links
- WebGL: http://www.mr-machine.com/game/evacuator/
- WIN: http://www.mr-machine.com/game/evacuator/evacuator_win.zip
SOURCE CODE: http://www.mr-machine.com/game/evacuator/evacuator_src.zip
TWITTER: https://twitter.com/robbothof
| Original URL | https://ldjam.com/events/ludum-dare/38/evacuator |
Ratings
| Overall | 302th | 3.238⭐ | 23🧑⚖️ |
| Fun | 318th | 3.048⭐ | 23🧑⚖️ |
| Innovation | 199th | 3.333⭐ | 23🧑⚖️ |
| Theme | 242th | 3.476⭐ | 23🧑⚖️ |
| Graphics | 249th | 3.333⭐ | 23🧑⚖️ |
| Audio | 346th | 2.476⭐ | 23🧑⚖️ |
| Humor | 240th | 2.625⭐ | 18🧑⚖️ |
| Mood | 327th | 2.944⭐ | 20🧑⚖️ |
| Given | 6🗳️ | 11🗨️ |
Would you like tocheck my game?
https://ldjam.com/events/ludum-dare/38/$24684
The graphics of this game are really well done, fitting with the game concept. A use of very flat texture on the hex grid help a lot with understanding the map and focusing on the level of each tile.
The only thing I could suggest to improve the game is to allow the player to change his/her mind after choosing a destination tile. If you click on another tile while moving, the truck will change destination. This would help greatly with the feel of the game.
(You can see me playing this game for the first time on the vod https://youtu.be/_Upt3PIzndo?t=1h20m6s )
Regardless, I like how you made the map heights so that the shortest path is not necessarily the optimal path.
The game is really simple, and the fact that you can't save everyone is a little frustrating, tbh. The art style is really cool and does a really good job of communicating the gameplay. The procedural motor sound effect was cool, but after a while it started to hurt my ears a little bit. I kind of wish there was a little bit more game to it in terms of what choices you have during the course of playing.
Playing the game here: https://www.twitch.tv/videos/139473859 (starting at 21:25)
**Some random subjective thoughts and hypotheticals:**
I think there is some information that, if better communicated, would give the player more control. For example, knowing exactly how many steps it would take for a space to become flooded would make it fun to plan the route. Some reward for picking up passengers would be cool, for example maybe a certain passenger can stop time for a bit (unrealistic, sure, but games are meant to be fun, not realistic :stuck_out_tongue:). Maybe some variety of refugees would make the decisionmaking a bit more interesting, like maybe some hexagon contains a refugee that has extra gas, so they'll allow you to go further, but perhaps they're further away than, say, a large group of refugees that is closer to you. Perhaps instead of saving refugees immediately upon contact, you actually have to bring them to pick-up zones to be helicopter-ed out, but the more refugees you carry, the slower you move or something, so the player has to strike a balance.
I guess what I'm trying to say here is that the decisionmaking process could be much deeper and more nuanced, and I personally think that makes for a compelling game.
I could go on, ultimately it's up to you to decide what to do with the game. Again, these are just some lighthearted suggestions that you don't have to follow.
One issue I had was that the game board and the minimap are at slightly different angles, it made navigating by the map somewhat difficult for me. Also: driving "south" is a bit annoying because of the fixed angle. Camera controls with a rotating minimap could help.
The game looks really cool and is pretty fun. In its current state the game should be deterministic, I wonder if you can save all the people? Some randomization or procedural generation would be nice, and maybe some pickups that give you a temporary speed boost or something.