Cellephant by hippy-dave

[raw]
made by hippy-dave for LD 39 (COMPO)

UPDATE: results are in, wow I can't believe Cellephant placed 22nd overall for the compo, I'm really happy. I'm continuing to improve the game, am just starting a devlog on tigsource, feel free to follow if you like the game! https://forums.tigsource.com/index.php?topic=62222

https://itch.io/embed-upload/548700?color=333333

PICO-8<em>0.pngPICO-8</em>1.png

Cellephant is a game about a robot elephant, who has to collect batteries (aka cells) in order to power him to reach the exit. Your current battery charge is shown at the bottom, and that's how many steps you need to take to reach the next battery (fail to reach a battery = die, reach a battery too soon also = you die, because your charging circuit can't handle it or something...). It's a path finding puzzle.

I hope embedding will work at some point, if not just click the itch.io link. I recommend hitting the fullscreen button, otherwise it looks kinda titchy.

I've added a second link, to play it on the lexaloffle bbs, because that one supports playing on phones/tablets with onscreen controls. Be careful not to press both buttons at once accidentally as that quits to the title screen.

Move with arrow keys

X (or V) to start game/restart level/continue

Z + X to quit to title screen

Made in Pico-8, which I just bought last week and is a lot of fun (made a nice change from trying to force Unity to do 2D). I managed to keep the scope nice and small, and was actually able to finish basically what I wanted to do within the 48 hours. Never mind niceties like animation, eh? :) This is my second real attempt at Ludum Dare, the last time my game was unfinished due to too much time failing to fix a bug - that almost happened again this time but I eventually scrapped and rewrote an enormous chunk of code which got me back on the road. Good times, now I sleep.

Ratings

Overall 22th 4.083⭐ 26🧑‍⚖️
Fun 25th 3.958⭐ 26🧑‍⚖️
Innovation 167th 3.48⭐ 27🧑‍⚖️
Theme 69th 4⭐ 27🧑‍⚖️
Graphics 258th 3.458⭐ 26🧑‍⚖️
Audio 70th 3.667⭐ 26🧑‍⚖️
Humor 212th 2.722⭐ 20🧑‍⚖️
Mood 172th 3.364⭐ 24🧑‍⚖️
Given 9🗳️ 10🗨️

Feedback

🎤 hippy-dave
31. Jul 2017 · 02:55 UTC
Not sure why the Source link isn't showing...
https://drive.google.com/file/d/0BwBdbZOl9zM2LWlMOExwcUdzVWM/view
amras0000
31. Jul 2017 · 06:55 UTC
I have to stop myself now because I think I've been playing this game for an hour and I'm starting to run out of grid paper on my desk.

Excellent work on the level design. The first 30 levels were a breeze (for the most part there was only one battery you could reach from every other battery) but the difficulty got pleasantly headsrachy from that point on. I made it to level 42 before looking at my clock and calling it quits.

It wasn't immediately obvious that I had to step on every battery, nor was it immediately obvious that I could only collect batteries on my last possible move. But the level design introduced the mechanics well enough that I didn't have trouble learning the game.

My one gripe with this title is that whenever you collect a battery, you lose control of your elephant for a second. After resetting a level enough times I start to build up muscle memory for the path I need to take through it. When I hit a battery and lose control for a second, I instinctively put in the next few inputs, which get ignored, and then the game shoots me off in a random direction, forcing me to start over.

I love the black and white grid; around the late 30s I realized that you could only go on same-colored tiles from even batteries and opposite-colored from odd batteries. Mapping out the potential connections this way, both in my head and on paper, helped me get through some of the tougher challenges.

The music and aesthetic feel very similar to John Cooney's This Is The Only Level. I don't know if you were thinking of that when making the game, but there seems to be a resemblance. And you managed to pull off the same feat of making fairground music bearable to listen to for long periods.

Keep up the good work.
🎤 hippy-dave
31. Jul 2017 · 07:22 UTC
Ah thanks mate, very kind! The levels are actually generated, getting harder as they go along, so you'll get different ones if you play it again.

I think you're right about the control delay when you pick up a battery and your charge increases, it's more noticeable with higher-numbered batteries and it's started to bug me. If I work on the game any more that will be the first thing I fix.

Good tip about the same/different coloured tiles, I hadn't even thought of it! Glad that visual element turned out to be helpful!

No I hadn't seen This Is The Only Level before, I just fired it up now and got stuck sooner than I'd like... Gotta love elephant games tho! I'm glad you found the music bearable, I had very little time to spend on it but it seems to have come out ok. Thanks again for the kind words!
🎤 hippy-dave
31. Jul 2017 · 07:32 UTC
I just added a second link so you can play it on your phone/tablet!
Link again: https://www.lexaloffle.com/bbs/?tid=29736
Freedom Is Slavery
31. Jul 2017 · 12:25 UTC
Though I am not much into puzzle games, but this is cool. Well thought out levels
Ace17
31. Jul 2017 · 17:13 UTC
Loved the idea of a robot-elephant collecting batteries :-)
The difficulty increases too slowly, though, it's becoming boring before it's becoming difficult.
🎤 hippy-dave
31. Jul 2017 · 17:23 UTC
Thanks guys! Yeah balancing a difficulty curve isn't something I'd had previous experience with, but once you get into it you can burn through the earlier levels reasonably quickly. Thanks for the feedback!
cyfixus
01. Aug 2017 · 01:13 UTC
This game makes me feel smart. Did you write each of those levels, or are they generated in some way? I love the challenge and your music loop is pretty catchy, especially after a good amount of time collecting batteries and not overloading!
🎤 hippy-dave
01. Aug 2017 · 01:22 UTC
Thanks! The feeling is real, if you like this game then you are smart ;) Yep the levels are generated, with an algorithm to make them harder in various ways as you progress. I've got as far as level 40-something so far, but am gonna see how far I can get if I can remember to leave it open long enough. Would love to hear if anyone gets further! Thanks again for the kind words.
SethR
01. Aug 2017 · 01:23 UTC
Really nice. I didn't immediately go "well, these levels are random" so good work on the generator. :)
zchen
01. Aug 2017 · 02:09 UTC
Impressive work on the generator. I initially felt like the progression was too slow but now that I know it was generated I'm quite impressed and feel like there's some potential with some balancing. The levels did get a bit tedious and stopped being engaging around the level 30+ mark for me. I quickly got bored of working out the perfect path every time. A new game play element to change up the experience would help but I'd imagine it would make the generator a lot more complicated. Good work!
🎤 hippy-dave
01. Aug 2017 · 02:47 UTC
Thanks again for the kind words, and constructive feedback. I'm keen to make a more complete version of this at some point so all your thoughts are welcome.

Ok I've reached the target I set myself of getting to level 50 before I sleep, anyone else get any further yet? :)
caranha
01. Aug 2017 · 02:57 UTC
*ding ding!*

Fantastic game. The music already caught me, and the challenge was pretty fun too. I got stuck at level 25 before calling it quits. I think the first 10 levels might have been a bit too easy, but other than that I really liked this game :-)
Mikronaut
01. Aug 2017 · 04:00 UTC
I love the unified theme to this, and it was pretty addictive. Nice job!
Mikronaut
01. Aug 2017 · 04:00 UTC
I love the unified theme to this, and it was pretty addictive. Nice job!
Mikronaut
01. Aug 2017 · 04:00 UTC
I love the unified theme to this, and it was pretty addictive. Nice job!
Mikronaut
01. Aug 2017 · 04:00 UTC
I love the unified theme to this, and it was pretty addictive. Nice job!
Mikronaut
01. Aug 2017 · 04:00 UTC
I love the unified theme to this, and it was pretty addictive. Nice job!
Mikronaut
01. Aug 2017 · 04:00 UTC
I love the unified theme to this, and it was pretty addictive. Nice job!
🎤 hippy-dave
01. Aug 2017 · 05:46 UTC
You REALLY love the unified theme to this! ;)
Thanks guys!
LiquidBrain
01. Aug 2017 · 11:04 UTC
**Incredible!** I haven't spent this much time on any other LD game so far!
Too bad I accidently clicked z+x on level 33.
How many levels are there?

I love puzzle-games, I love pixel-art and I love 8-bit music and sound so this is definitely a game for me!

If I have to complain about something it would be quitting the game with *z + x*.

**Overall** this is one of my favorite games so far, it’s so addicting!
The win sound effect really got to me, I want to hear it over and over again hehe
Thank you so much for this experience and good luck in the future!
Have an awesome day, and I hope to see you in the next jam!

// Isak (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
Edmanbosch
01. Aug 2017 · 15:45 UTC
I really love this game, it's very simple, yet very fun. Level design was really clever and had to make you think about your route. Overall, a great game.
Just a little note, you should probably get rid of the "humor" and "mood" voting categories, and you should also remove that second link to the web version.
nintendoeats
01. Aug 2017 · 16:11 UTC
I think everything I have to say has been covered above. I could probably have done without levels 5 through 26 as none of them posed any kind of challenge, but after that the puzzles became surprisingly challenging considering the simple mechanic. I liked the music at first, but it did eventually get to me.
FelixMcFelix
02. Aug 2017 · 00:21 UTC
Interesting, well-executed puzzle concept! And on the PICO-8 to boot. :smile:

I'm impressed that the levels are all procedurally generated, especially since there's a definite progression in difficulty. Some of the later levels can be quite tricky!
The music gave me Zoo Keeper vibes (pretty relevant considering the title character), I loved it.

Very good entry, keep it up!
Aaron McLeod
02. Aug 2017 · 01:08 UTC
Pretty solid game. Only played up to 20 levels, you sure put a lot in there :)
hav24
02. Aug 2017 · 08:33 UTC
Ahah this is amazing! How the heck you were able to create an elephant in only like 8*8 pixels?
I loved the retro style of your game, maybe there are too many "filler" easy levels at the start, but from level 20 the things starts to be harder!
Keep up the good work! :)
LeonLaci
02. Aug 2017 · 14:08 UTC
It's a nice little game! I like the art style. :smile: Good job!
🎤 hippy-dave
02. Aug 2017 · 15:15 UTC
Thank you all for the useful feedback and kind words :)
ElGregos
02. Aug 2017 · 21:02 UTC
Cute little game, but the reason of the overload when reaching the exit or a battery seems mysterious to me, although there's obviously some logic behind. I also like that the game looks finished, with title screen and music. Nice job for a first! Ain't Pico great? ;)
🎤 hippy-dave
02. Aug 2017 · 21:37 UTC
Thank you! "Overload" happens if you reach a battery or the exit too soon, you have to take the right number of steps as determined by the previous battery to get to the next battery/exit.
Yes Pico-8 is brilliant, I'm gonna be using it a lot more!
KiiroHanabi
03. Aug 2017 · 12:31 UTC
Great game! Nice music and graphics and totally in the theme. The level generation makes some levels easier than the ones before but still challenging at some point! Didn't know what Pico is but you made me wanna check it out!
udo
03. Aug 2017 · 13:10 UTC
This is absolutely brilliant! It reminds me a bit of Fidel Dungeon Rescue (I'd recommend everyone check that out) in that you cannot cross your own path. Little else to say that hasn't already been said, very good job indeed. I'll be back to play this some more over the next days! :)
🎤 hippy-dave
03. Aug 2017 · 16:53 UTC
Thanks guys! I'll try to check out Fidel Dungeon Rescue, sounds cool :)
Rombus
04. Aug 2017 · 02:31 UTC
Love this puzzle game! congrats on the entry!
🎤 hippy-dave
04. Aug 2017 · 07:18 UTC
Thank you :)
haette
06. Aug 2017 · 00:21 UTC
I wouldn't have suspected the levels were generated if I hadn't read it here, I guess that means you did a good job on that. Made it to the mid-30s before calling it quits, but it hooked me really well the whole time. Nice game!
🎤 hippy-dave
06. Aug 2017 · 03:45 UTC
Thanks, appreciated!
Eremiell
08. Aug 2017 · 13:10 UTC
Really enjoyed this game, even though the audio nearly tore my ears. Also kudos for PICO-8!

I really like puzzle game, so I naturally played similar ones before, but the levels are getting steadily harder and the game is very enjoyable. Way to go!
🎤 hippy-dave
12. Aug 2017 · 05:30 UTC
Thank you! :)
justinooncx
21. Aug 2017 · 18:09 UTC
Had a lot of fun with this title~ It's a pretty clever mechanic, where you must walk the exact amount of batteries you have and pick up all the batteries... I noticed after a while that your maps must've been randomly generated, due to how much wasted space there was on all sides. Still, it gets the job done, and I found myself playing for quite some time. Good job!
🎤 hippy-dave
21. Aug 2017 · 20:45 UTC
Thanks!
buttonmasherbros
01. Sep 2017 · 18:54 UTC
You have been featured in LUDUM DARE TO BELIEVE! Check it out - https://www.youtube.com/watch?v=6uXcH_MnocE