Hear My Power Growing by Adreqi
Musical space shooter !
Gather power-ups to make your ship sound better.
You only have to move (LEFT + RIGHT arrows), the ship shoots in rythm.
Little warning : This game lacks some balance, so it's hard in the beginning and way too easy in the end.
Gather power-ups to make your ship sound better.
You only have to move (LEFT + RIGHT arrows), the ship shoots in rythm.
Little warning : This game lacks some balance, so it's hard in the beginning and way too easy in the end.
Ratings
| Coolness | 49% | 1391 |
| Overall | 3.28 | 446 |
| Audio | 3.96 | 33 |
| Fun | 3.00 | 586 |
| Graphics | 2.71 | 683 |
| Humor | 1.56 | 696 |
| Innovation | 3.25 | 413 |
| Mood | 2.90 | 524 |
| Theme | 3.84 | 391 |
What I like:
- music, synchro
- design (could be improved but falling speakers and lasers are great!)
What I think is missing to have a better gameplay quickly:
- better ship movement (with slighter moves and a bit of inertia)
- as you said, the balance of the game: perhaps less enemies and less bonus at a time, different enemies speeds
- and cherry on the cake a better GUI to clarify the ship status :)
Theme : 4/5
Overall note: 3/5 (to let room for improvements ;)
Visual style is nice. Enemy and player sprites need improvement; projectiles, speakers and backgound are great.
A better gameplay would be nice, because now I can just stay and dothing after getting the first level.
Also, I really liked the sound design, the fact that music gets more complex when you collect bonuses.
By the way, in comments to my game you said that you stuck on a level. Recently I made a walkthrough, because want people to see my entire game, not only a first levels. Check it out if you want.
But love the sync of music !! Fits perfectly!!
The enemies could use a little variation and I really would've wanted to go out on town with the maximum powerups on a bunch of enemies, so consider adding that :D
Couldn't get the game to start from the opening menu if it was running in a browser window (mac safari). But as soon as I fullscreened, the game finally accepted my spacebar. Consider using a clickable start button in the future, just in case :D