Stiel Kampf by WASDMagician

[raw]
made by WASDMagician for LD34 (JAM)
Theme Choice: Growing

Instructions: collect water and compost to grow your vine, water is scattered on the platforms, to get compost you must knock your enemies to the ground and the collect their remains.

Controls:

W - Jump

A - Left

D - Right

Space - Punch

Team:

Jordan Thorpe

Anthony Ruddick

Joseph Adams

Notes:
If the embeded version doesn't seem to show everything try making it full screen or going to the itch.io page.

Ratings

Coolness 54% 3
Overall(Jam) 2.89 874
Fun(Jam) 2.74 829
Graphics(Jam) 2.04 1003
Humor(Jam) 2.38 662
Innovation(Jam) 2.48 902
Theme(Jam) 3.33 781

Feedback

Elit3dGaming
15. Dec 2015 · 10:37 UTC
Love the slapping sounds, it was also a challenge to build the beanstalk to get to the exit. Fun game
bodsey
15. Dec 2015 · 11:13 UTC
I didn't understood how to get compost at first. It's a simple and nice game
eemmbbeerr
15. Dec 2015 · 14:42 UTC
High score of 155. Is that good?

At first it was a bit unclear on how exactly the punching mechanism works. I would have liked some more fist-extending or such, not just pressing space when the two characters overlap. I felt that it was a bit too random if I or them got punched first.
Catblocker
15. Dec 2015 · 18:22 UTC
Nice game, with unique gameplay. Atleast now I know what i should do if i want some compost ( ͡° ͜ʖ ͡°)
gallerdude
15. Dec 2015 · 18:23 UTC
Punching people was funny. Gameplay was solid.
liquidmedia
15. Dec 2015 · 18:24 UTC
Nice simple and fun.
Auroz
15. Dec 2015 · 18:27 UTC
Fun little game, quickly got boring though.
sorle
15. Dec 2015 · 18:27 UTC
yeeahh cupcake!
EthanWebster
15. Dec 2015 · 18:56 UTC
Fun and simple game, well done :D
mikedurn
15. Dec 2015 · 21:14 UTC
Nice job! Had to get used the delay on the punch.
rzuf
16. Dec 2015 · 13:55 UTC
Got the cupcake! But I fill a little bad that this one (as big at it is) cupcake cost dozens of lives. :P
TomenLuca
16. Dec 2015 · 22:52 UTC
Fun little game. Mechanics get repetitive rather soon unfortunately.
crucknuk
17. Dec 2015 · 00:48 UTC
Nice entry. I wish there is a loosing condition to make the game more challenging. Anyway, good job ;)
DecayConstant
17. Dec 2015 · 00:48 UTC
Nice use of the Growing theme. The punch delay and physics when hitting/being hit were a little wonky in my opinion... but it was still playable and beatable which is pretty much all I ask for in LD games! Good work.