Parallax by triello
A plataformer with space/ misterious theme.
Collect powers ups to grow up and survive.
Art by Jun Kajii.
Music by Douglas Brantes.
Programmig by William Schütz.
Made for Ludum Dare 34 with theme Growing.
WASD or arrow to move.
Click ou Z to shoot.
##Stand Alone build better play in 1280 x 600##
Post jam version added to fix some IA and balancing issues. The musics are updated too.
If you like Parallax, follow it on gamejolt to get notified about game updates!
Collect powers ups to grow up and survive.
Art by Jun Kajii.
Music by Douglas Brantes.
Programmig by William Schütz.
Made for Ludum Dare 34 with theme Growing.
WASD or arrow to move.
Click ou Z to shoot.
##Stand Alone build better play in 1280 x 600##
Post jam version added to fix some IA and balancing issues. The musics are updated too.
If you like Parallax, follow it on gamejolt to get notified about game updates!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.94 | 851 |
| Audio(Jam) | 3.56 | 212 |
| Fun(Jam) | 2.64 | 896 |
| Graphics(Jam) | 3.75 | 343 |
| Humor(Jam) | 2.11 | 776 |
| Innovation(Jam) | 2.21 | 993 |
| Mood(Jam) | 3.17 | 553 |
| Theme(Jam) | 2.43 | 1056 |
Solid entry ;)
Sadly I didn't get far in the game. It was kinda hard to trick enemies cause they would react instantly to my positon. Overall an interesting experience and a good amount of content for the time. Keep it up!
If you like our game, please follow it on gamejolt to get notified when the update came over!
Great mood too!
Awesome!
I felt like something was off about the *feel* of the controls, and I found myself being surprised/frusrtated by the movements of the character. I see that other people are complaining about controls as well but not getting specific...
So here goes: I took some notes while I played, about various bugs and design issues with the controls and camera, I hope that you don't take the feedback poorly as it sounds negative... but I only include these because there's a lot of potential here if you can improve the gameplay feel just a bit!! If a game is just bad I do not leave feedback like this okay? Plz don't be offended.
Issue List:
- Can get stuck against wall by pushing into it, this felt especially bad when i missed a jump and was stuck against the wall, not going to fall and die as long as i hold the button, but no way out. Better if character slides down wall imo. In unity change the characters Physics2DMaterial to have friction = 0 and that will do it.
- Camera shift when i change facing left/right felt really severe, especially if i was moving right but wanted to just reposition slightly backwards, so i'd eat a double-shift very quickly, this didn't feel nice. better if camera shift is more gentle and starts after a short delay. You can implement this style of camera movement with a tween that has a nonlinear curve.
- Parallax foreground continues to scroll when i press walk key but am pushing against wall and thus not actually moving, seems like a bug
- Wished for another keyboard key to shoot besides Z, wanted one for my right hand. Used mouse which was okay though.
- Felt weird that I cannot double-jump on the rising portion of my jump but have to wait for the peak.
- Double-jump sometimes happens even if you don't press the button. To reproduce this, try jumping, hold down the jump button until almost the peak but not quite. Now let go. The character will keep going up, and then from the peak will do a double jump even though you didn't say to. You only pressed the button, and weren't still holding it at the peak, yet you still double jumped. This happened to me a LOT by accident.
- Also was surprised to jump again off ground after holding jump key too long in air.
- Also surprised to jump off pickups in the air, but did get used to this.
- Overall moving speed is too slow for my personal taste, I would prefer everything to move faster.
- Enemy AI is implemented to walk toward player on X axis. However this means when jumping over an enemy that it will follow and stay exactly underneath you so you land on its head. If this is intended as part of the challenge then okay, but I found it frustrating since player is not well equipped to deal with landing directly on top of an enemy.
- Slow pace combined with restarting from the beginning meant a lot of repetition
- When you go left the third enemy you encounter is short and totally blocked by the foreground fog. In post compo there are still several enemies hidden by the fog. Maybe intended, but felt unfair.
- Game makes me jump off the top of the screen when I go to the left, that's not great imo.
- Small platforms have hitboxes that extend underneath their graphics, so there is an invisible barrier. This barrier blocked my shots, and also sent me falling to my death from bumping my head unexpectedly.
Anyway, again this game is a nice package and that list of items is meant to be helpful food for thought and not a negative review.
I figured after that list I should get the post-comp version and try it, the addition of the jump sound is nice. It also fixed up the issue with the AI making you land on its head which is huge! Nice update.
The guitar music is pretty awesome and I love the game over screen's discordant version especially, nice work!