Mazes of Random by fragileannihilator
Your goal is to make your way through the labyrinth, which is a set of rooms with randomly generated properties. Every room has two doors and all you have to do is to choose one of them. There are signs near each door, which indicate what would happen if you enter that door. If your health or lamp fuel reaches zero, you lose.
Room types:
1) [hearth] Restores a cretain amount of your HP
2) [skull] Deals you a certain amount of damage
3) [lantern] Restores a certain amount of lamp fuel
4) [teleport] Teleports you to a random lower level room
5) [?] - Any of the above
I wantded to sumbit a Compo entry, but didn't finish on time. If you want, I can provide you with a *.capx project file
Tools:
Engine: Construct 2
Art: Construct 2 built-in editor, Photoshop CS3, Paint.net
Sound: Zoom H2n, Audacity, cgMusic, Cubase Elements 7 + VST plug-ins.
Everything was created by me within 72 hours.
If you are going to write a comment, please state whether it was hard for you to figure out the game mechanics.
Room types:
1) [hearth] Restores a cretain amount of your HP
2) [skull] Deals you a certain amount of damage
3) [lantern] Restores a certain amount of lamp fuel
4) [teleport] Teleports you to a random lower level room
5) [?] - Any of the above
I wantded to sumbit a Compo entry, but didn't finish on time. If you want, I can provide you with a *.capx project file
Tools:
Engine: Construct 2
Art: Construct 2 built-in editor, Photoshop CS3, Paint.net
Sound: Zoom H2n, Audacity, cgMusic, Cubase Elements 7 + VST plug-ins.
Everything was created by me within 72 hours.
If you are going to write a comment, please state whether it was hard for you to figure out the game mechanics.
| Web | http://fragilegames.comuf.com/LD34%20Mazes%20of%20Random%20v1/Mazes%20of%20Random%20v1/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=49685 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.60 | 261 |
| Audio(Jam) | 3.49 | 255 |
| Fun(Jam) | 3.57 | 198 |
| Graphics(Jam) | 3.56 | 462 |
| Humor(Jam) | 3.21 | 239 |
| Innovation(Jam) | 3.55 | 221 |
| Mood(Jam) | 3.53 | 267 |
| Theme(Jam) | 4.16 | 116 |
Secret to reaching the end is to NEVER take teleports, i will gladly take damage over random teleportation that will take me back 2-3 rooms or event to the start.
Good job! =)
The moments when you get a heart or lamp instead of damage three times in a row feels really good.
Thought the game was nice and the art was good. It was an original concept and choice-making was interesting, perhaps it would be more fun with a little less of randomness.
good job!
+ Very interesting concept
+ Cool use of theme
+ Audio and graphics are great
Con:
- I felt it could have either more randomness or more strategy to the choice of doors
Great work!