Weapon Draw by Niteb

[raw]
made by Niteb for LD 44 (COMPO)

Weapon Draw is an action game where you draw cards for weapons and encounters. Drawing a weapon card costs a heart, but can grant you a more powerful weapon to fight the enemy waves. Surviving enemies restores your health and gives you the possibility to try to get new weapons. After the third wave, it's possible to get weapons with extra effects!

If you are greedy, you can try to get more weapons, but then you have less life for the fight!

Weapons that are possible to get from the pack are better as the game goes on, but the encounters get harder as well.

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Ratings

Given 37🗳️ 32🗨️

Feedback

derpylz
29. Apr 2019 · 09:10 UTC
This is a very innovative take on the theme. It's also a nice blend of two game genres (reminds me of Hand of Fate). The graphics and sound effects could use some work, but the gameplay is quite good already.
All in all, a nice experience.
jka
29. Apr 2019 · 10:00 UTC
Nice game! (lot of similarities with mine actually :sweat_smile:) The gameplay is solid and the audio and graphics are nice. I felt that buying a weapon was really random though and not always an upgrade from the previous one.
DaniDev
29. Apr 2019 · 11:25 UTC
Fun little game! As someone else mentioned, the graphics and soundFX dont quite get on board with me, but other than that this is really well done! Good job sir
shp
29. Apr 2019 · 12:23 UTC
Has there been some mistake? didn't see an exe in the download
Faulkin
29. Apr 2019 · 13:13 UTC
Fun concept. It would be nice to see it expanded on, maybe another deck for items and the option to spend a heart to skip an encounter card if it looks too difficult.
🎤 Niteb
29. Apr 2019 · 14:21 UTC
@shp I seemed to have mistakenly uploaded the webGL version instead of the windows build, problem sorted
shp
29. Apr 2019 · 14:37 UTC
@niteb Yep, I was able to play it now. I like the concept of paying life for a chance of upgrading your weapons, but hoped there would be a bit more progression to it! with some weapons you're just never going to try upgrading anymore and there's not enough health to justify extreme gambling
Harry Damm
29. Apr 2019 · 15:13 UTC
Great concept! Audio and visuals are quite bland, but the core idea is very likable. Very suitable for the theme, quite literally really!
Shard
29. Apr 2019 · 15:32 UTC
Not sure if encounter cards were supposed to have info on them, mine didn't. Very interesting combination of board game-like card drawing and rogue-like.
JK studio
29. Apr 2019 · 15:35 UTC
hey nice little game fits the theme on top :thumbsup: .. I found a bug :smile: if you press e repeatedly you can span a lot of waves at the same time
Bleyo
29. Apr 2019 · 15:38 UTC
I like the element of surprise you get with that random weapon, but sometimes a bit frustrating when arriving at wave 4 and you get a hammer with 1 damage and 0.2 speed :P a bit more balance would improve the whole experience but overall fits the theme nicely, not complicated and fun
gj
Chameleon
29. Apr 2019 · 15:39 UTC
I would've prefered if you get better odds of dropping a good weapon the more HPs you gamble, but I really like it!
Erudis
29. Apr 2019 · 15:42 UTC
I love the game and nice usage of 3d assets. My only feedback its that it seems there is no reward of keeping drawing cards after you got a nice weapon. With time I'm sure you can add some new mechanics to reward choosing using life for more abilities.
Syrapt0r
29. Apr 2019 · 17:01 UTC
This gets really hectic very fast :smile: Really enjoyed the mechanics, very fun to play, love the sound design.
Mia Devs
29. Apr 2019 · 18:36 UTC
Game Is Very Hard To Play
Seb Jones
29. Apr 2019 · 18:46 UTC
I really enjoyed it. It does seem a little bit unfair that the weapon drawing is completely randomised - once you have a high damage weapon there is no good reason to draw again. Good job though!
Simone
29. Apr 2019 · 19:52 UTC
Nice game and nice 3D models :)
I had sort of the same idea in the beginning (an arena with different round and buying upgrades in between each round), but then I moved to a little different kind of game.
As for the texture, may I suggest you to use plain colors? Sometimes they deliver better, especially with low poly models.
Corny
29. Apr 2019 · 19:56 UTC
Your comment on my game reminded me that I never gave you feedback on yours, would ya look at that!

The concept is pretty nice, the randomised weapons are a very fresh and interesing idea, which could work really well in a full-fledged game if changed just a little bit, although it works just fine in the context of this one!

If you're planning to work on this game and to make a post-compo version, my suggestion would be to make gambling more hearts for weapons more of a risk/reward situation - the more hearts you give the better (on average) weapons you get. Another thing I'd add would be some images of enemies on the card you draw to start a new wave, but that's just a little graphical touch, nothing more.

Overall, I had a lot of fun with this game and I see a lot of potential to expand upon the core concept here!
cogcomp
29. Apr 2019 · 19:56 UTC
Delighted to see that the card handling was easy to understand. I usually get really frustrated with card games :-) Well done!
64mega
29. Apr 2019 · 21:15 UTC
Good game! Discovered an amusing little bug: You can mash E to draw a bunch of cards for one heart. It doesn't have much effect with the weapons (Since the last one drawn is what you end up with), but it can lead to amusing situations like this:
![Weapon_Draw_2019-04-29_23-12-51.jpg](///raw/e75/z/2257f.jpg)
Sanavesa
30. Apr 2019 · 01:23 UTC
Interesting game. Needs more impact feedback from the opponents. Other than that, really decent!
ROBOWARRIOR1982
30. Apr 2019 · 07:02 UTC
Nice work, i love the idea to take card before fight.