Weapon Draw by Niteb
Weapon Draw is an action game where you draw cards for weapons and encounters. Drawing a weapon card costs a heart, but can grant you a more powerful weapon to fight the enemy waves. Surviving enemies restores your health and gives you the possibility to try to get new weapons. After the third wave, it's possible to get weapons with extra effects!
If you are greedy, you can try to get more weapons, but then you have less life for the fight!
Weapons that are possible to get from the pack are better as the game goes on, but the encounters get harder as well.



| Windows | https://niteb.itch.io/weapondraw |
| Source code | https://github.com/EKQSakke/WeaponDraw-LD44 |
| Original URL | https://ldjam.com/events/ludum-dare/44/weapon-draw |
Ratings
| Given | 37🗳️ | 32🗨️ |
All in all, a nice experience.
gj
I had sort of the same idea in the beginning (an arena with different round and buying upgrades in between each round), but then I moved to a little different kind of game.
As for the texture, may I suggest you to use plain colors? Sometimes they deliver better, especially with low poly models.
The concept is pretty nice, the randomised weapons are a very fresh and interesing idea, which could work really well in a full-fledged game if changed just a little bit, although it works just fine in the context of this one!
If you're planning to work on this game and to make a post-compo version, my suggestion would be to make gambling more hearts for weapons more of a risk/reward situation - the more hearts you give the better (on average) weapons you get. Another thing I'd add would be some images of enemies on the card you draw to start a new wave, but that's just a little graphical touch, nothing more.
Overall, I had a lot of fun with this game and I see a lot of potential to expand upon the core concept here!
