Nebula Rush by Erukolindo

[raw]
made by Erukolindo for LD 44 (JAM)

A Space Shooter where you pay for upgrades not with an in-game currency, but with your own lifetime.

nebula.png Bez tytułu.png

Features: 10 enemies with unique weapons Infinite waves to fight through An upgrade system 3 Special attacks - bullet-clearing explosion, temporary shield, and a powerful laser

Controls: Mouse - movement Left mouse button - fire Right mouse button - special attack Middle mouse button - change special attack

Ratings

Given 35🗳️ 9🗨️

Feedback

pokenoufl
29. Apr 2019 · 21:53 UTC
This is such a cool idea. It's the most theme fitting game I've seen so far. I can't say clicking on circles was fun but clearly thats the point. The actual gameplay lacked a bit of punch but the idea was very well executed. Good job!
Exploma
29. Apr 2019 · 22:05 UTC
Best theme fit. Unfortunetly it's boring mechanic, I don't use upgrades, insted I just evade bullets and enjoy core game. Love the music.
aqws3
29. Apr 2019 · 22:09 UTC
Neat Idea, I went in without reading anything and was wondering why I was clicking circles then it hit me. I get that you yourself are spending time for the upgrades but as right now it seems too slow and punishing to the player and not really that fun, maybe changing the speed of how the circles appear or making them do something else than just appear might make it more interesting, also maybe combining some mechanics from clicker games could make it more rewarding and satisfying to upgrade your ship. Gameplay itself was okay, i feel like the ship collision should be a bit smaller, akin other bullet hells.
JOZGames
29. Apr 2019 · 22:31 UTC
​Gostei do gráfico, mas essa mecânica de ficar apertando os círculos para fazer o upgrade, além de desnecessária, quebra o ritmo do jogo
Sergi Montaner
30. Apr 2019 · 07:37 UTC
Hi, the movement was a little sluggish (compared thith the enemy bullets) but the concept of killing enemies making their bombs explode is brilliant. I liked it very much an it is very original.
About the upgrades, It's cool having so many options but I didn't know how much money I had to pay the initial upgrades. I lacked context at this point of the game.
I also liked the idea that upgrading the game was like a minigame but it was not very clear why was I playing that game or what would happen if I lost.

The art and the music are cool too.
Congrats!
Vlad Shish
30. Apr 2019 · 07:54 UTC
Interesting gameplay, but no innovations. Catching of circle is a little boring.
Caspercaper17
30. Apr 2019 · 08:40 UTC
A very well polished entry, my biggest complaint is that yo udidnt hide the mouse cursor during gameplay, and the ship in the main menu.
TheGamer1123211
30. Apr 2019 · 08:50 UTC
Very cool take on the theme! Also I liked the art, and the sound was a nice touch. However I think that the upgrading process is way too tedious, and kind of boring. If the circles appeared faster and moved around I think it would be a pretty solid mechanic.
paul59
30. Apr 2019 · 12:23 UTC
Nice graphics and sound, waaay too hard for me! Yes, needs mouse cursor hidden. Good work!
gamepopper
30. Apr 2019 · 12:23 UTC
A pretty decent mouse-controlled shmup with a good amount of challenge, but I don't understand the need of the "Press 10 circles" bit on each upgrade, makes the whole process tedious. Also liked the graphics and music.
sadzanenyama
30. Apr 2019 · 14:59 UTC
I liked the graphics and music but would've liked a bit speedier transition in the fade to blacks at the end of each scene. Well done for finishing!
Lorwon
30. Apr 2019 · 15:00 UTC
I loved the way you used the theme it's really funny, but the upgrade system is quite frustrating because of that. I love your pixel graphics good job, good game overall.
Fluffy_Kaeloky
30. Apr 2019 · 15:01 UTC
While it fits the theme, the idea of clicking circles is extremely annoying, especially when they are so slow to appear and you can't do anything about it. The ship movements are a bit slow too. I also had audio spacialization issues when using 7.1. Remember to disable spatial blend if using 2D.

Otherwise, the game looks decent and polished. It's just too bad the upgrade mechanic is killing it for me.
Bentebent
30. Apr 2019 · 15:07 UTC
Movement system felt a bit sluggish and the upgrade system (even if theme appropriate) just didn't feel worth it compared to just going straight into the core game, which I really enjoyed.
JofersGames
30. Apr 2019 · 15:15 UTC
Fun gameplay, fits theme well :)
EdevJogos
01. May 2019 · 17:40 UTC
I liked the ideia, how it fits the theme, but i did upgrades only on my first try, it takes too long.