Hand of Death by josefnpat

[raw]
made by josefnpat for LD 44 (JAM)

Hand of Death

A game made for Ludum Dare 44 (Theme: "Your life is currency").

Introduction

Hand of Death is an adventure game about death trying to stock up on souls for an important appointment. He visits a castle to convince the residents to accept that their time has come too.

Controls

  • WASD to move
  • E to interact
  • Mouse to navigate dialog

Credits

  • Jackson Drummond (Music & SFX) - @mdWade_Dev
  • Ashley Hooper (3D & 2D Art) - @bytedesigning
  • Bryan L. (3D Design & Code)
  • Pablo Mayobre (Programming) - @Positive07_
  • Josef Patoprsty (Project Management) - @josefnpat
  • Chris Ronin (Design & Story) - @ChrisRonin
  • Joel Schumacher (Programming) - https://theshoemaker.de
  • Ashley Schuster (Assets & Voiceovers) - @artschu

Ratings

Given 53🗳️ 70🗨️

Feedback

softsound
29. Apr 2019 · 20:08 UTC
Very exciting
Adam Clayden
30. Apr 2019 · 19:54 UTC
Nice game, great visuals
marcmagus
30. Apr 2019 · 20:45 UTC
Linux build crashes with "There is no data folder"
🎤 josefnpat
30. Apr 2019 · 20:49 UTC
@marcmagus Thanks, I uploaded a new linux build now! I went a little crazy on the file renames.
Matthew McClure
30. Apr 2019 · 22:02 UTC
Really cool game! I liked the style of the 2d characters in a 3d world.

I found a bug where you can go out the door to the left of the room with all the credits portraits. You fall out of the map and the game crashes.
firellon
30. Apr 2019 · 22:15 UTC
Completed this little death fetch quest

Was quite sad about the characters, but oteherwise found this game well done

Thank you for that experience!
🎤 josefnpat
30. Apr 2019 · 22:20 UTC
@matthew-mcclure Did you notice the sign that says "Quit Game" above the door? The game doesnt crash, it just quits :) I hope you had fun! Thanks

@firellon Thank you!
Sholyu
30. Apr 2019 · 22:53 UTC
I really like the paper characters, there is a lot of potential, i just dont like quests like : "go get this", "now go get this too" but dont hear me wrong it was pretty nice ^^ ! good job !
Florian Klein
01. May 2019 · 10:26 UTC
I like controllin this 2d sprite in a 3d world, IDK why.. and it runs on linux!
Ryano
01. May 2019 · 11:21 UTC
Nice game. The flat characters is a concept I haven't seen before. Runs smooth. Thanks for making it.
X Budsterized X
01. May 2019 · 18:47 UTC
Great graphics and music! I like how the music changed based on which character I talked to :)

I also love how it turned out to be a little dark, just by telling a simple story.
Good job :)
Simon Rahnasto
01. May 2019 · 21:23 UTC
The style of this game is just so fantastic. I really REALLY enjoyed every single second of it, when it ended I got so sad. I don't even know where to begin. But here are a few things that I found incredible:
- The music combined with the voice acting is just phenomenal. One of the best sounding games I have encountered in my 14 Ludum Dares.
- The combined 2d sprites in 3d space just works. It's not easy to accomplish this but you nailed it.
- Most of the time a LD entry either has no humor or bad humor, this is one of very few exceptions to that rule, I genuinely found a lot of the lines funny.

It all ties together so well, thank you for making such an incredible experience!
NandoN
02. May 2019 · 00:10 UTC
Fitting music
hubol
02. May 2019 · 00:37 UTC
I liked falling off the left side of the screen. The credits on the wall was cute. I didn't really care for the intro text--it feels unnecessary. I didn't want to kill the animals so I stopped playing when it became clear that was all I could do.
EstuvoMuyBien
02. May 2019 · 01:56 UTC
That was a great little game of exchanging stuff! Got a good laugh at the end after I jumped into oblivion XD Reminded me a bit of Paper Mario. I dug the tunes for sure! A+!
Iferit
02. May 2019 · 02:57 UTC
![Squirtle.jpg](///raw/208/c/z/24463.jpg)
HEXIEZ123
02. May 2019 · 04:17 UTC
Very good, I could see you really put effort into designing the game. I thought everything was polished given the time limit. Only improvement I would make is to make the house/castle feel more chaotic/filled
SundanceKid
02. May 2019 · 04:25 UTC
Loved the music, art was very nice too. Nice game! :)
khaotom
02. May 2019 · 04:26 UTC
darkly funny, cool music, nice aesthetic and cute blurby voices. good work to all!
Exevalon
02. May 2019 · 04:28 UTC
Very interesting game and some really great design choices here. The music was pretty good, and it was cool to have some voice effects in too, even if they were simple. The design choices certainly added some life and character into the game. I'm not sure that the theme was portrayed too accurately, but there's a solid story-based game here. 4.0 overall!
Bob174
02. May 2019 · 04:43 UTC
Well done on the graphics and lighting and great job on the audio!
AfroAnt
02. May 2019 · 04:54 UTC
Excellent use of Unity (in game credits, falling out of doors, 2D characters in a 3D world). Loved everything about the characters: their art (who draws a frog like that?? :D), the dialogue, the voice clip at the beginning. Really fun to play. Thanks for making it!
kuro
02. May 2019 · 10:59 UTC
I think this could have worked a little bit better with ortographic camera. Managed to finish this in 8 minutes, I found the characters to be quite cute. Room full of reapers was a bit disturbing though :laughing: Good job
Linnet5
02. May 2019 · 13:24 UTC
Really impressed with the mood and art direction. The characters were fun and the concept was different and kinda melancholic. Really enjoyed this one!
ryusui
03. May 2019 · 01:40 UTC
I really, really liked this game. My only issue is I wish you could've talked to the other reapers in the end, but the visual gag tying the game's title to its motif of characters/items as playing cards was *priceless.*
Dev_For_Pizza
03. May 2019 · 17:27 UTC
We are just clapping in front of our screen. Bravo, as we said in France !
Ransom
04. May 2019 · 01:54 UTC
This is a dark and interesting game. It reminds me a bit of point and click adventures, with how you need to gather items and talk to people to solve puzzles. The environment and assets are pretty diverse for a jam. Good job there.

I do wish that you could navigate the menus solely with the keyboard or a controller (but my jam game also had that issue, so I know how it goes). I also noticed an error that when the reaper jumped, his shadow jumped with him.

I like how "The Hand of Death" made sense at the end. It would have been interesting if you could interact with the card game somehow, if only cinematically, to tie it all together.

Good work here!
🎤 josefnpat
04. May 2019 · 02:22 UTC
@sholyu @ryano @x-budsterized-x @simon-rahnasto @nandon @hubol @estuvomuybien @iferit @hexiez123 @sundancekid @khaotom @exevalon @bob174 @afroant @kuro @linnet5 @ryusui @dev-for-pizza Thank you so much for the kind words! Thanks for playing!

@florian-klein yay linux!

@ransom Thanks so much. If we decide to do a post-jam version, keyboard controls will be high priority, I agree. As for the reaper shadow, technically jumping is not part of the game - we just added it because it was fun. But yes, the shadow is awkwardly attached to the reaper, lol. As for the end, now that I think of it, having to talk to all four reapers and give them a card was a missed opportunity, wasn't it? Thanks so much!
CraftLord
04. May 2019 · 09:42 UTC
Hey, the first game I relly played through to the end! :-)
It'sa well rounded polished little game with great music, art and mood.
sylvie
05. May 2019 · 02:14 UTC
Really nice adventure game! It's easy, but some of the solutions to the puzzles were funny. The art and sound were great and set a nice mood.
Firepit games
06. May 2019 · 01:09 UTC
Nice little game, soundtrack and visuals were great! I really like the style.
GenTel
06. May 2019 · 07:40 UTC
It's really creative and it's really the only time I've seen a 3D engine put to good use in Ludum Dare. The mix of 2D and 3D was something I'd never seen outside of Paper Mario. The story and dialogue were interesting and engaging. Unique characters are a bit of a rarity in these contests. The music was also good. Falling out of the world to exit was a really creative and funny addition as well.

It was a bit easy to get lost as to what to do next at some points and I would've liked some more content and challenges but in general it was all very well done.
DAVidus
06. May 2019 · 12:25 UTC
A very nice game, with amazing art! I had a good time playing it! But it would be so much easier to play and I think it would get a better rating and more people would play it if you could play the game directly in the browser. With Unity you can simply change your game in the build settings to WEP-GL and upload it to e. g. itch. io or simmer. io.