Project Slorgan: The Escape by CodeKoto

[raw]
made by CodeKoto for LD 44 (JAM)

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Developed by Infinia Entertainment

Stephan (Codekoto) Programmer, Level designer

Emir (Anion-Z) Programmer, Animator, VFX

Timucin (Wolf-Neon) 2D Artist, Sound designer

Developer's highest score: 571

You are Project Slorgan, you've been through gruesome experiments that have changed your once Human body into a sickening slime goop. Pushed passed the boiling point, you have decided 'No more!' and have managed to execute an escape. Making your way up the elevator, you've just got to get through the winding halls of Infinia Labs. Though no escape goes exactly to plan, the alarms have been rung and the facility is set to self destruct. As the fires of destruction chase you, you must do all in your power to escape. Good luck.

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Features

An intense game where the player's attention is contantly redirected, all meanwhile the procedural generation of the level will keep the player coming back to try again.

  • Procedural generation

  • Intense gameplay keeping players on their toes

  • Unique concept

  • Unique movement mechanics

  • And a dedicated team ;D

Controls

Movement: A and D to move left and right.

Jumping: LEFT CLICK and HOLD to activate the aiming of the jump. By MOVING MOUSE AROUND you can aim the jump. Jump power increases the longer you HOLD within a limit. By RELEASING the BUTTON you will jump to the chosen aimed area.

Heart: You PRESS Q this to generate a heartbeat which is used as fuel for the lungs to produce oxygen. Some time at CRITICAL HEART BEAT leads to death.

Lungs: You PRESS E to produce oxygen, oxygen is then used to produce energy automatically.

Oxygen: This is used as fuel to produce energy

Energy: This is used to fuel any actions taken by the player such as jumping and moving CRITICAL ENERGY LEVEL leads to inability to jump and enormous speed decrease.

Biomass: This is the primary health of Slorgan.​ 221fe.png

Developer Comments

It has been one hell of an ride making this game. From waking up as early as 4 am to get a headstart in brainstorming concepts and ideas, to staying up as late as 4 am to try and reach the deadline. Working all together in the same physical space day in day out was one of the most beneficial experiences we've had as game developers. It has shown us what working as a team really means and has greatly improved our chemistry as a whole.

There were many moments in this journey filled with explosions of joy from each of us and desperate lows as problems arose. We really did work until the very last seconds of Ludum Dare and have been passionate throughout the whole thing. It has been something we will always cherish forever and we will definitely be doing the next Ludum Dare in the same way we did this one. As a team, and together. I hope everyone of you had just as much of a beneficial experience as we did and we hope to see you all in the next one. We'll be keeping an eye out for those of you that caught our attention this time.

Also make sure to check out our discord server, to stay up to date with our actual games and to keep in touch with us. We're actively on there and would love to see some of you guys hang out there with us! 221fe.png

Contacts

Join our Infinia Entertainment discord server to talk with us and other members.

Discord Server

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https://discord.gg/Jd3zBzT

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Go to the link provided and download the game to play it!

We are planning to expand on the game in the future, we will add features such as:

* More unique and much better improved procedural generation of the level
* More types of dangers such as aiming turrets,flamethrowers and more!
* More unique ability upgrades that you can pick up in the game that will add to your organs

Tell us in the comments if you would continue playing the game if we continue the development!

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Changelog

Some changes had to be made after publishing which are:

[Version 1.0.0.1]

  • Fixed Unity bug that would not show the game because of post processing

[Version 1.0.0.2]

  • Fixed a bug which caused certain parts of the game to run much faster for people with high fps.
  • Fixed a bug which caused the player's jump would endlessly continue if was spammed.

[Version 1.0.0.3]

  • Fixed a bug where you got stuck on a slope
  • Changed controls according to feedbacks, jump is controlled using mouse and vitality management uses buttons.
  • Changed UI colors and organs image is made to make them stand out according to feedbacks

[Version 1.0.0.4]

  • Fixed bug with animations
  • Spikes have been updated to be more easily seen
  • Player does not take damage for some time after hitting a spike
  • Heartbeat is a more serious threat now
  • Additional VFX added to exaggerate response to user's input

Ratings

Given 36🗳️ 29🗨️

Feedback

SnowTV
01. May 2019 · 01:27 UTC
I really wanna play the game when I read the description, sound's like a fun concept. But the itch link doesn't work :(
Wolf_Neon
01. May 2019 · 06:50 UTC
@snowtv It should be public within the minute now, we apologize for the inconvinience.
🎤 CodeKoto
01. May 2019 · 07:08 UTC
We are extremely sorry for making you wait, just hold on a little longer and we will fix everything :sweat_smile:
schrunkin
01. May 2019 · 15:57 UTC
This game is super fun. The controls are not the most intuitive, but this seems like a game mechanic in itself! I liked the overall mood which the music and the post-processing effects really helped. It is super hard when you first start out, and there is never a moment when you don't feel stressed. That is an accomplishment - well done!
Solah
01. May 2019 · 16:15 UTC
The game is really good, it is too complicated for my slow brain x)

Very good job!
Wolf_Neon
01. May 2019 · 16:32 UTC
@schrunkin Thanks for the review, I'm glad that you found it a challange and stressful. Thus was the idea we had when making it. It makes me glad that you enjoyed it and I apologize for the controls being a bit finky, it was one of my biggest concerns with our game though if you think it works then I'm happy. Good luck with your game!
Wolf_Neon
01. May 2019 · 16:32 UTC
@solah Awww thanks a bunch!
digitaldude555
02. May 2019 · 14:30 UTC
Great art and especially sound effects, and its an interesting use of the theme. The controls and gameplay are innovative and the graphics of the ui the sound and the art all combine for a great mood. My only problem is that it's not fun to play, very frustrating, believe me I tried at least 10 times the level only got 64 points. But otherwise very good game.
Minemes
02. May 2019 · 14:33 UTC
wow i love the deathscreen ;D
xkyl
02. May 2019 · 15:27 UTC
The controller I have to said is quite hard at first. All the mechinery is good. Excellent music and graphics.
Anion_Z
02. May 2019 · 15:32 UTC
@digitaldude555 and @xkyl
Thank you for feedback! We are working on controls right now, it will be easier to start off and also we will decrease the general difficulty.
Btw my personal score is only 524, and I played the game like 100+ times xD
🎤 CodeKoto
02. May 2019 · 15:32 UTC
@digitaldude555 Thanks for the feedback we really appreciate it!

Yeah i agree on the difficulty part, more balancing and tweaking is deffinetly needed,
It's hard for us developers of the game to really understand the balance sometimes, because as you know we played all the different versions of the game and it confuses sometimes.

But I hope you can enjoy the game more after we properly balance it later on :smile:
Anion_Z
02. May 2019 · 15:32 UTC
@minemes ty, I tried my best :D
FalseBracket
03. May 2019 · 17:13 UTC
Really interesting and unique mechanics. I really like the art style, but the spikes can be hard to see sometimes against the dark background. The controls took a bit getting used to as well, but overall a really interesting game.
Black Flag
03. May 2019 · 17:19 UTC
Really cool game! I like the added stress of having to breath and do CPR on yourself 😂! The graphics, audio and effects worked really well together. I also really like the added details like the health bar changes color the lower down it gets as it is details like these that add depth to the game! The procedural generation also works really well! Overall, this is an amazing jam entry!
alex_kpojb
03. May 2019 · 18:03 UTC
Hey, why so challenging? :D Anyway its fun to play. Was surprising to hear "warning" messages in multiply languages. I like the music, art, and gameplay, it reminds me cool flash games from 2000's. But its so f** hard, sorry :D
🎤 CodeKoto
03. May 2019 · 18:45 UTC
Thanks to all of you for your feed back!

@falsebracket I am glad you liked the art ;D, our artist worked hard on it, and yeah spikes definetly need some more work, in fact were just changing their look of it!
Controls might change a bit as well to make it more appropriate, thanks for playing though :smile:

@black-flag Thanks we all tried the art and effects to work well together, i am happy to hear that it looks good. Procedural generation took some time and frustration but eventually i managed to pull it off. Some more variation is needed though :V

@alex-kpojb We sort of inclined on a more challenging gameplay :P The warning messages actually were pretty fun to make, good thing some of us speak Russian, so we were able to translate it more appropriately.

We all love your feedback and we will make sure to make the game even better :D Also post your highscore, let's see who get's the highest :smirk:
(Also for balancing reasons)
Anion_Z
04. May 2019 · 13:44 UTC
Accidental copy
Anion_Z
04. May 2019 · 14:29 UTC
@snowtv
Just a reminder, the game is out, we need the most feedback we can get right now and yours would be of a great help!
SnowTV
04. May 2019 · 15:05 UTC
@anion-z I saw the last update, and the game's tab is opened in my Chrome, I just need to take some rest between each games :)

Will definitely giving feedback once I've tried it!
Anion_Z
04. May 2019 · 15:34 UTC
Sure thing, thank you!
Copper_Aardvark_Games
04. May 2019 · 17:01 UTC
I was genuinely surprised to see you haven’t gotten enough ratings yet. This game is super fun and well polished. Personally didn’t run into any bugs and it felt like playing a newly popular game on steam, rather than a jam game. Very well done.
Anion_Z
04. May 2019 · 17:10 UTC
@copper-aardvark-games
Thank you for feedback! We were focused on fixing the bugs and couldnt rate much other games,
Personally I think its not ready for Steam yet but your comment and any other feedback is precious to us and increases dedication to continue working!
Anion_Z
04. May 2019 · 17:10 UTC
Edit: This was accidental copy of the comment, but I cant delete it D:
bradur
04. May 2019 · 19:13 UTC
I thought it was super hard to play. The way the character stops when you're aiming the jump makes moving around very slow. The graphics, animations and music & sound effects are all superb!
Wolf_Neon
04. May 2019 · 19:28 UTC
@bradur Thanks for the feedback! I worked hard on making the sound and art good for the game, glad you liked it!
Kimily
04. May 2019 · 22:19 UTC
LOVE the audio and visual feedback for what was happening! That part was extremely polished. The idea is very innovative, gutsy, and interesting. My favorite part in terms of movement, since this is meant to be like a roguelike platformer, was WASD to move, the short periods I was able to move mid-air, and Q and E to breath, although I wish Q and E to breath served more of a unique purpose other than just a thing that you do every few seconds just as a chore to do. I think the jump would be cooler if I could consistently control my character midair during a jump. (: Good job you peeps!
Sherlock527
04. May 2019 · 22:30 UTC
The controls did feel a little awkward but the rest of the game ran smoothly. The art and audio were great. Good job.
Anion_Z
04. May 2019 · 22:34 UTC
@kimily and @sherlock527
Thank you so much for your feedback, it really means a lot to us. Jumping will be remastered soon to give a greater feel and easiness to the process and better control to the player, we will also increase difficulty curve but decrease the general difficulty for a funner gameplay.

Antispamming is in progress to add more meaning to heart and lungs buttons.
SnowTV
05. May 2019 · 05:25 UTC
Ok... got score above 500...

It's definitely require a little multi-tasking skills, kinda remind me of Manual Samual. The platforming is really tight, sometimes it feels like there is no way to get around the traps without getting hurt (or maybe it's just I'm suck).
🎤 CodeKoto
05. May 2019 · 07:33 UTC
@snowtv Nice score! Not may reached that far. Looks like you're enjoying the game :smile_cat:
Mario Marinelli
05. May 2019 · 09:05 UTC
Nice Game great work
🎤 CodeKoto
05. May 2019 · 10:33 UTC
@mario-marinelli Thanks! I am glad you like it :smiley:
oakus
05. May 2019 · 11:04 UTC
The graphics, sounds and effects are superb, but it would be really great if the Q and E was something more that button that you need to occassionally mash to not die (or have an effect on screen? not sure). I didn't get very far, but some upgrades like air jump or temporary shield could be incorporated if you continue work on the game. Otherwise really polished entry with solid basic mechanics and two unneccesary ones :)
🎤 CodeKoto
05. May 2019 · 11:08 UTC
@oakus Thank you for your feedback!

The buttons indeed need some changes, we are working on an antispam so that you can't just always press them. And we are actually thinking of making those bars more meaningful.
I also like your shield suggestion, We didn't think of that, but yeah We might add some upgrades or pick-ups that you can get in the game.

Thank you again for playing, it means so much to us :D
Attala
05. May 2019 · 11:20 UTC
This is a top notch game. Very nice graphics, sfx, particle effects etc. Very professional looking. I found the gameplay somewhat difficult, but it was innovative. Well done!
Guillaume Gomez
05. May 2019 · 11:31 UTC
Nice entry. I love the visual (especially the fx)
DrSkort
05. May 2019 · 11:47 UTC
Really nice game ^^ I really liked the soundtrack :) It really fits the game. The visuals were also pretty nice ^^ The difficulty is pretty hard and my best score was only 132 D: but still it was fun to play ^^ The concept is really good and I liked the oxygen + heartbeat mechanic. The controls were pretty smooth and I was able to jump almost where I wanted to (there were a lot of time walls D:). This way I totally knew it was my fault when something didn't work :D The sound effects also were really good :) The game is really awesome :D
Wolf_Neon
05. May 2019 · 12:07 UTC
@drskort Thanks for the feedback! We all the sound effects with our voices haha! Glad you enjoyed it, there is a bit of a learning curve with the game but I'm sure if you kept at it you would have achieved a higher score. Thanks again!

@guillaume-gomez Thanks! Our VFX guy did a great job and I'm glad you liked my art!

@attala Thank you! Glad it seemed polished, took a lot of hard work from all of us! The difficulty is the best part of course (and somewhat the worst xD)
red
05. May 2019 · 16:34 UTC
I can tell a lot of work went into this game, great job.
Wolf_Neon
05. May 2019 · 16:48 UTC
@red A lot of work sure did go into it! Thanks!
Carbs
05. May 2019 · 16:52 UTC
This is a tough game! The visual effects are really neat. I do feel like I couldn't get very far though with the controls. Also soooooo many things want to kill you haha

My best score was 280 XD

Here is my gameplay video from the other day: [Project Slorgan: The Escape by Infinia Entertainment](https://www.twitch.tv/videos/420803795)
Wolf_Neon
05. May 2019 · 17:08 UTC
@carbs Thanks for playing our game on stream! We joyfully watched it taking notes throughout the whole thing. You da man!
Vinay Rao
05. May 2019 · 23:03 UTC
Took me a bit to get into the swing of it, but I got used to the control scheme in this one. It's quite fun once you start to get the hang of it. I'm not sure if it was intentional, but I rather like that you can issue another jump while in midair after colliding with a surface.

The graphics in this game are pretty awesome. It really sets a good mood with the lighting. The character blob looks properly bouncy and slimy, right down to the impact particles. The wall of doom and game mover screen are both really well done as well. The spikes can be hard to see under some conditions. Perhaps they need to be brightened.

The music floats well with the pace of the game. It doesn't get annoying after many rounds of play, and adds a little tension. The sound effects are quite good as well. I especially like that you put in audio and visual queues for when the heartbeat and oxygen gauge get low.

I can't really think of a whole lot of things to criticize about this game. Maybe a few of the high and middle road passages are a bit too tight a squeeze for good character movement, but in general avoiding places like that when racing forward is probably healthy for the game flow.

It's a tough game, but the good kind of tough. This game makes you want to try for a better result right after you die. After many slime monster men died in order for me to get the hang of it, I scored a 541.

Good job on this one folks!
Anion_Z
06. May 2019 · 00:09 UTC
@vinay-rao thank you for feedback! Yes that midair jump was intentional, after ludum dare we will add levels and it will act as wall jumping.
We tried hard to make all these things to work together well and give visual and sound response to user. As you said we agree that the passage is restricting the players movement and it was completely proven once we built a simple open level for ourselfs but with current proc generation its hard to implement, most likely we will change to level-based system like in Geometry dash in future and this will be infinite mode.
The game was meant to be tough, maybe not as much as now but dying many times is expected :D

541 is a pretty high score well done on that, even for us its no easy task, shows that you tried a lot.

Sorry if the controls took some time to use to, we are working on that.

Thanks once again!

Edit: Im grateful you put time into your comment and provided quality feedback for us
Vinay Rao
06. May 2019 · 05:59 UTC
@anion-z

The controls weren't really awkward in any way. Just the more you play it the more second nature it becomes to manage the resources. That's what I meant by getting into the swing of it.

Wall jumping sounds great. I can imagine some verticality to the level design in a game like this.