{"author_link":"\/users\/programgamer","author_name":"ProgramGamer","author_uid":"1000263","comments":[{"author_name":"Adrien Dittrick","author_uid":"1043514","time":"2018-04-25T11:17:20Z","epoch":1524655040,"modified":1524655040,"text":"What engine did you make this in? :)","likes":0,"format":"md"},{"author_name":"ProgramGamer","author_uid":"1000263","time":"2018-04-27T17:43:46Z","epoch":1524851026,"modified":1524851026,"text":"It's made in GameMaker Studio 2, which, all things considered, might not have been the absolute best choice.","likes":0,"format":"md"}],"format":"md","images":[],"links":[{"url":"https:\/\/www.dropbox.com\/s\/ay1qyk0ss401wpf\/GET_HOME_SAFE.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/qyq3gf3vsmy6nni\/GET_HOME_SAFE.yyz?dl=0","text":"Source code"},{"url":"","text":"Windows"}],"metadata":{"g_key":"53320","g_author":"1000263","g_event":"LD41","g_eventkey":"72","g_subevent":"JAM","g_urlkey":"247054","g_title":"GET HOME SAFE","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"78648","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"78648","n_urlkey":"247054","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/get-home-safe","n_slug":"get-home-safe","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"263","n_created":"1523895781","n_modified":"1524535146","n_version":"266952","n_status":"COMMIT"},"node":{"id":78648,"parent":73256,"superparent":9,"author":263,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-04-24T01:59:06Z","created":"2018-04-16T16:23:01Z","modified":"2018-04-24T01:59:06Z","version":266952,"slug":"get-home-safe","name":"GET HOME SAFE","body":"GET HOME SAFE is a combination of an FMV game and a first-person shooter. Our original plan was to have a cutscene in the beginning and to have the background of the FPS section be live action instead of pre-rendered, but time constraints and internet speeds prevented that from happening. Oh well, at least it's a game :P\n\nProgramming and art by ProgramGamer\nMusic and concept by rj Lake\n\nMouse movement to look around, left mouse button to shoot, escape key to quit.","meta":{"author":[263],"link-01":"https:\/\/www.dropbox.com\/s\/ay1qyk0ss401wpf\/GET_HOME_SAFE.zip?dl=0","link-01-tag":"42337","link-02":"https:\/\/www.dropbox.com\/s\/qyq3gf3vsmy6nni\/GET_HOME_SAFE.yyz?dl=0","link-02-tag":"42332","link-04":"","link-04-tag":"42337","link-05":""},"path":"\/events\/ludum-dare\/41\/get-home-safe","parents":[1,5,9,73256],"love":0,"notes":2,"notes-timestamp":"2018-04-27T17:43:46Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-05":2,"grade-06":2,"grade-07":2,"grade-08":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":2,"smart":-29.289321881345}},"text":"GET HOME SAFE is a combination of an FMV game and a first-person shooter. Our original plan was to have a cutscene in the beginning and to have the background of the FPS section be live action instead of pre-rendered, but time constraints and internet speeds prevented that from happening. Oh well, at least it's a game :P\n\nProgramming and art by ProgramGamer\nMusic and concept by rj Lake\n\nMouse movement to look around, left mouse button to shoot, escape key to quit.","title":"GET HOME SAFE"}