Check, Please! by swav_gav
Description
Check, Please! is a physics-based dating-sim -- our team’s entry for the ‘two incompatible genres’ LD41 theme. As the player, you have to keep your date happy and make it a success by performing niceties for your potential partner!



PC Controls
Mouse - Move Hand
Left click & hold - Grab / Pick Up Item
Right-click & drag - Rotate Hand
We hope you enjoy the game!
Awesome to see CoalFire reviewing our little Jam, so I thought I'd share this video for anyone who comes across this but isn't able to play or download our Jam game, enjoy watching! - Tim Lewis
https://www.youtube.com/watch?v=VuGYN_5mG3I
Credits
Programming - Tim Lewis, Rowan Stringer, and Quentin Warnant.
Art - Hannah Payne
Design - Gavin Stewart
Music by
Artist: Dj Quads
Song: One With Nature
Link: https://soundcloud.com/aka-dj-quads
| Windows | https://swav-gav.itch.io/check-please |
| macOS | https://swav-gav.itch.io/check-please |
| Linux | https://swav-gav.itch.io/check-please |
| Original URL | https://ldjam.com/events/ludum-dare/41/check-please |
Ratings
| Overall | 186th | 3.876⭐ | 135🧑⚖️ |
| Fun | 188th | 3.808⭐ | 135🧑⚖️ |
| Innovation | 410th | 3.568⭐ | 134🧑⚖️ |
| Theme | 482th | 3.731⭐ | 134🧑⚖️ |
| Graphics | 140th | 4.259⭐ | 135🧑⚖️ |
| Humor | 30th | 4.241⭐ | 135🧑⚖️ |
| Mood | 135th | 3.896⭐ | 132🧑⚖️ |
| Given | 48🗳️ | 45🗨️ |
I dont think i won? i guess the check means i lost each time?
Really charming, and things fit together very nicely! Obviously it's all really clumsy but I enjoyed that about a lot. Nice entry!
I also liked how there were multiple possibilities. The first time I played, I just tried to feed her the meatballs with my hands... like a savage. Sorry! The second time, I picked up the fork and fed her that way. Loved that!
Great entry!
https://sebastianscaini.itch.io/forever-spaghetters
Really enjoyed playing it!
I like the music and art. The start is impressive!
Some feedback tips:
- on mac apple mouse cant click left + right at the same time, so an alternative on keyboard may help!
- i found movements a bit slowly at response
- meatballs was very hard to feed on the dish xD
[play our game :)](https://ldjam.com/events/ludum-dare/41/dance-invaders)
Nice mustache Easter egg? hahaha.
Really interesting concept.
Controls were a bit hard to know how to make them work but funny results like surgeon simulator :smile:
***
Here is our game feel free to check it out: https://ldjam.com/events/ludum-dare/41/jumpcard
Other wise, the stupid physics was really well made for a 72h game and it really feel good to play it !
The art is pretty great and the game was fun to try, but I suck at this. :P´
Good job!
It can definitely make a real game with a more scenes, and more events possibilites. I loved the graphic style and the way you show score at the end of the game
I liked the music too, as a beatmaker myself, but i thought the mood was too punchy for your scene. It would need some more delicate jazzy feeling ^^
Anyway, great job guys
Here's our game : https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
The only thing is that I didn't understand if I have lost or completed the game
For a title that selected a nice song for ambience, it was sad to see it have no sound effects whatsoever.
It seems to me that in this game there is no loss condition, which for a physics-based dating-sim is not a requirement as the fun and the challenge of the game relays on the manipulation of the environment.
Please be sure to check my game Dance Dance Road Rage Revolutions https://ldjam.com/events/ludum-dare/41/dance-dance-road-rage-revolutions
However, that said, It is a solid base. It's very nicely presented and has a great mood. Just needs a bit more time and basically a story that develops as we go further in and makes this date as "great" as we can. It kind of reminded me of the game "Dinner Date" from 2011, where your stood-up on a date at your home, getting more depressed as time goes by, would recommend check it out.
Good job!
If you want you can try my game on this link:
[Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
GG.
Here is our game if you want, it's a date sim too but mixed with a fight game^^ For 2 players.
https://ldjam.com/events/ludum-dare/41/date-fighter
The graphics were cute, and the music fit really well
Please, take a look at mine game too: https://ldjam.com/events/ludum-dare/41/confessional
Classic physics based fun, and two very incompatible genres, all in all, good job :)
In seriousness, this was good fun to play! Some glitchy physics stuff but that is to be expected when taking on such complex mechanics! Two valid genres combined, the face feedback was good, would have liked more feedback when I knew I had completed the game - as it was the same as when I lost the game! I'm sure people will remember this game, good job!
I had a lot of fun figuring out the controls of this game. One thing that I found confusing was not being able to move the hand up and down. I did, however, manage to get used to it after a few rounds. It was a great experience and the polish is fantastic! A little bit more feedback on completing the tasks would help.
Congrats again on a fine game! :)
If you have a moment please consider trying out our artillery cooking game. One could even consider it a prequel to the story in your game as you have to make spag!
https://ldjam.com/events/ludum-dare/41/chef-yes-chef
Really nice in game UI (the menu at the start and the check at the end) as well :)
Would be nice if the check gave a little more feedback on if you won or why you lost.
Good job!
Assigning a score -- based on time, the eventual cost of all the things you smashed, or the date's mood -- would be a great way to improve the replayability of what you already have. I played through a few times and I _feel_ like I did better, but I didn't see this reflected anywhere.
It reminded me of Octodad or Surgeon Simulator.
I am not sure why my date started out with a mustache. I found that slightly odd. Even more confusing was the fact that the mustache fell off during the date.
The controls were a bit too loose. I was trying to pour wine but hit the cup which refused to right itself, thus putting me in a broken state. Is there a way to lift the arm up, so it is not running through the plate and table?
It didn't feel like two incompatible genres to me. Everything worked together, and it feels like it fits perfectly into the existing genre of physics games.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Art was great. Liked wine pouring :) Gameplay physics is very well done. Short but thats undrstandable.
Rated pretty much 5 stars for everything. Congraz to the whole team.