Voyage of the Indefatigable by Jaculabilis
Voyage of the Indefatigable is a resource management game taking place on the starship Indefatigable. The eight crew members are on a journey through space, but their ship's core can only produce enough power to run the cryostasis modules. In order to reach their destination, they must make use of their stored reserves of power to run the life support and other ship systems in order to defend against threats like stellar storms and radiation fields.
There's no music, but consider playing this in the background: https://www.youtube.com/watch?v=0mHf0cKPU5g

- Progress bar
- Crew member name, job, and health status
- Crew member position assignment
- Freeze/thaw crew member (only in Cryo Control)
- Current power reserves
- Rate of power loss
- Proportion of engine speed to power usage, both current and required average to make it to the end
- Usage statistics for all ship positions
- Ship's log: progress updates appear green, crisis events appear red, and horse revolutions appear yellow
Ship positions
- Cryo Control: Any crew member can place themselves in cryostasis, but an active crew member must man Cryo Control to thaw frozen crew members. Crew members in cryostasis take less power to keep alive.
- Engine Room: Man the Engine Room to increase the Indefatigable's speed. Each additional crew member makes the ship faster and more efficient in its power usage.
- Life Support: Man Life Support to decrease the power usage per active crew member.
- Medical Bay: Man the Medical Bay with a healthy crew member to heal an injured crew member in the Medical bay. Injured crew members will worsen and eventually die outside the Medical Bay.
- Missile Control: Man Missile Control to destroy hostile fighters attacking the ship.
- Scanner Array: Man the Scanner Array to increase the range at which oncoming crises are detected.
- Shield Gens: Man the Shield Gens to decrease the damage taken from stellar storms.
- Warp Control: Man Warp Control to build warp charge. When the warp charge is full, the Indefatigable can jump forward to skip past crises. When nobody is manning warp control, warp charge will decay, so watch out!
Crises
- Stellar storm: A storm hits the Indefatigable, costing power to maintain the shields. Each crew member manning Shield Gens reduces the power loss.
- Radiation field: Radiation hits up to three ship positions, injuring any crew members there. Each crew member manning Life Support reduces the number of positions hit.
- Hostile fighters: Hostile fighters attack the Indefatigable, costing energy to fend off. Any hostiles that aren't destroyed will return and attack again. Each crew member manning Missile Control destroys hostile fighters when they attack.
- Heat wave: A heat wave disrupts the cryostasis modules, killing any crew members in cryostasis.
- Spatial flux: Spacetime anomalies require warp charge to weather. The Indefatigable is destroyed unless Warp Control is manned with at least 15% warp charge. All members crewing Warp Control are injured.
- Black hole: The gravitational pull of the black hole captures and consumes all that come too close. The Indefatigable is destroyed and everybody dies. Better warp past this one...
Screenshots



If you're having trouble and it's not just bad RNG with the crisis events, a strategy guide is here: https://github.com/Jaculabilis/Indefatigable/blob/master/spoiler.txt
Ratings
| Overall | 171th | 3.583⭐ | 26🧑⚖️ |
| Fun | 239th | 3.333⭐ | 26🧑⚖️ |
| Innovation | 153th | 3.5⭐ | 26🧑⚖️ |
| Theme | 45th | 4.125⭐ | 26🧑⚖️ |
| Graphics | 317th | 3.292⭐ | 26🧑⚖️ |
| Humor | 81th | 3.417⭐ | 26🧑⚖️ |
| Mood | 243th | 3.167⭐ | 26🧑⚖️ |
| Given | 14🗳️ | 8🗨️ |
How Hard Liege Was Trying/10
All in all I really liked the game!
Second run, the first heat wave just killed half my crew, because they were still in cryo chamber for "saving measures" and eventually I got torn apart by hostile fighters.
Third run, I crashed into a black hole just to "see what happens".
Fourth run, I finally managed to reach the end unscathed with 660830 energy left.
So yeah, I like this. Once one gets the hang of it, it's more or less a solved puzzle. The UI is not "super" polished, but it's still well presented, to be able to see important stuff at a glance. Good job :)
There is a lot of content (all that come for the ship).
Very good job!
During gameplay, I had little time to look at any of the displays, really just Efficiency/Required and Warp %, as the rest seemed somewhat inconsequential, at least, until one of my crew members mysteriously died. Probably using that display for something more visual (big red light next to injured crew members, for instance), and display other things more visibly (like, scanned distance, I didn't even realize that was on the display until I looked at it now! The "log" could have a few ghost lines after "Progress 35%" saying, in dark grey, "Scanned: 36%: clear" or something, for a bit more visual display of what knowledge is known and what hazards are approaching.
Had fun with this one, even if one horse didn't make it to safety...
You game is fun, but still need to have a tutorial. I must admit that i only reached the end after i read your git hit spoiler. Anyway, good job!