Voyage of the Indefatigable by Jaculabilis

[raw]
made by Jaculabilis for LD 39 (COMPO)

Voyage of the Indefatigable is a resource management game taking place on the starship Indefatigable. The eight crew members are on a journey through space, but their ship's core can only produce enough power to run the cryostasis modules. In order to reach their destination, they must make use of their stored reserves of power to run the life support and other ship systems in order to defend against threats like stellar storms and radiation fields.

There's no music, but consider playing this in the background: https://www.youtube.com/watch?v=0mHf0cKPU5g

numbers.png

  1. Progress bar
  2. Crew member name, job, and health status
  3. Crew member position assignment
  4. Freeze/thaw crew member (only in Cryo Control)
  5. Current power reserves
  6. Rate of power loss
  7. Proportion of engine speed to power usage, both current and required average to make it to the end
  8. Usage statistics for all ship positions
  9. Ship's log: progress updates appear green, crisis events appear red, and horse revolutions appear yellow

Ship positions

  • Cryo Control: Any crew member can place themselves in cryostasis, but an active crew member must man Cryo Control to thaw frozen crew members. Crew members in cryostasis take less power to keep alive.
  • Engine Room: Man the Engine Room to increase the Indefatigable's speed. Each additional crew member makes the ship faster and more efficient in its power usage.
  • Life Support: Man Life Support to decrease the power usage per active crew member.
  • Medical Bay: Man the Medical Bay with a healthy crew member to heal an injured crew member in the Medical bay. Injured crew members will worsen and eventually die outside the Medical Bay.
  • Missile Control: Man Missile Control to destroy hostile fighters attacking the ship.
  • Scanner Array: Man the Scanner Array to increase the range at which oncoming crises are detected.
  • Shield Gens: Man the Shield Gens to decrease the damage taken from stellar storms.
  • Warp Control: Man Warp Control to build warp charge. When the warp charge is full, the Indefatigable can jump forward to skip past crises. When nobody is manning warp control, warp charge will decay, so watch out!

Crises

  • Stellar storm: A storm hits the Indefatigable, costing power to maintain the shields. Each crew member manning Shield Gens reduces the power loss.
  • Radiation field: Radiation hits up to three ship positions, injuring any crew members there. Each crew member manning Life Support reduces the number of positions hit.
  • Hostile fighters: Hostile fighters attack the Indefatigable, costing energy to fend off. Any hostiles that aren't destroyed will return and attack again. Each crew member manning Missile Control destroys hostile fighters when they attack.
  • Heat wave: A heat wave disrupts the cryostasis modules, killing any crew members in cryostasis.
  • Spatial flux: Spacetime anomalies require warp charge to weather. The Indefatigable is destroyed unless Warp Control is manned with at least 15% warp charge. All members crewing Warp Control are injured.
  • Black hole: The gravitational pull of the black hole captures and consumes all that come too close. The Indefatigable is destroyed and everybody dies. Better warp past this one...

Screenshots

example-screenshot1.png

example-screenshot2.png

example-screenshot3.png

If you're having trouble and it's not just bad RNG with the crisis events, a strategy guide is here: https://github.com/Jaculabilis/Indefatigable/blob/master/spoiler.txt

Ratings

Overall 171th 3.583⭐ 26🧑‍⚖️
Fun 239th 3.333⭐ 26🧑‍⚖️
Innovation 153th 3.5⭐ 26🧑‍⚖️
Theme 45th 4.125⭐ 26🧑‍⚖️
Graphics 317th 3.292⭐ 26🧑‍⚖️
Humor 81th 3.417⭐ 26🧑‍⚖️
Mood 243th 3.167⭐ 26🧑‍⚖️
Given 14🗳️ 8🗨️

Feedback

lectvs
01. Aug 2017 · 03:52 UTC
Pretty difficult and slightly overwhelming at first, but once you work out a good strategy it becomes much easier. Damn good UI for an HTML game. Colt hoof used more horse puns.

How Hard Liege Was Trying/10
Jackass
05. Aug 2017 · 22:57 UTC
Very nice game! I like how unique it is, compared to the other games for the jam. Keep up the good work, and have a great time!
spencerjp
05. Aug 2017 · 23:08 UTC
Surprisingly fun for this kind of strategy game! A pause function like Dwarf Fortress has might be helpful to try to stop and plan things and then start again. I got sucked into a spatial flux by surprise a few times and had to restart. Like @lectvs said, it can be kind of difficult to pick up the strategy and figure out what needs to happen and who needs to be where, but it was still entertaining. The wizard and horses are pretty funny. Nice job!
harark
06. Aug 2017 · 07:04 UTC
Was a bit confusing at first, but then I got the hang of it. Didn't make it, though. ;) Took a while for me to figure out that warping cost power. Messed things up for me.

All in all I really liked the game!
klianc09
06. Aug 2017 · 10:26 UTC
First run I cryofreezed my captain, then I was just drifting through space, unable to unfreeze anyone...
Second run, the first heat wave just killed half my crew, because they were still in cryo chamber for "saving measures" and eventually I got torn apart by hostile fighters.
Third run, I crashed into a black hole just to "see what happens".
Fourth run, I finally managed to reach the end unscathed with 660830 energy left.

So yeah, I like this. Once one gets the hang of it, it's more or less a solved puzzle. The UI is not "super" polished, but it's still well presented, to be able to see important stuff at a glance. Good job :)
Vivoubos
06. Aug 2017 · 13:01 UTC
Haha the horsemen are here! Nice work, It's fun to survive throught the space with a team!
There is a lot of content (all that come for the ship).
Very good job!
Jimbly
06. Aug 2017 · 21:02 UTC
Nice game! I was able to beat it on my third try, had to make a cheat sheet of what to do when encountering what, because I didn't have enough time to react, even with someone on scanners, otherwise. My second run ended when I encountered both a black hole and enemy fighters something like 3% of the way there, my Warp Control was only up to 10% or so -_-. Not sure how the hostile fighters were surviving the black hole...

During gameplay, I had little time to look at any of the displays, really just Efficiency/Required and Warp %, as the rest seemed somewhat inconsequential, at least, until one of my crew members mysteriously died. Probably using that display for something more visual (big red light next to injured crew members, for instance), and display other things more visibly (like, scanned distance, I didn't even realize that was on the display until I looked at it now! The "log" could have a few ghost lines after "Progress 35%" saying, in dark grey, "Scanned: 36%: clear" or something, for a bit more visual display of what knowledge is known and what hazards are approaching.

Had fun with this one, even if one horse didn't make it to safety...
simonhutchinson
20. Aug 2017 · 15:11 UTC
This is really neat. It's a bit inscrutable in some ways. It's not completely clear what you need to do to react to what, but I really like it (played it several times, never quite succeeding).
Aterlamia
20. Aug 2017 · 15:16 UTC
Just what every spaceships needs a staff wizard and some horses. It is a bit hard to get started with the game and i would still like some more in game explanation how to do stuff what effects what and things likethat but a cool idea for a game very original
SimplePotential
20. Aug 2017 · 17:21 UTC
Not bad, a bit complicated.
EdwinGameDev
20. Aug 2017 · 18:22 UTC
![space.PNG](///raw/825/9/z/8f33.png)

You game is fun, but still need to have a tutorial. I must admit that i only reached the end after i read your git hit spoiler. Anyway, good job!
Carsen D.
20. Aug 2017 · 18:22 UTC
Really cool game, kind of like a mix of FTL and Gods Will Be Watching or something. It is a bit difficult figuring out what to do at first, but once you figure it out it's pretty fun! Lots of nice juggling to do. The only problem is that everyone randomly got killed by a black hole? I'm not sure how I could have prevented that. Anyways, very well one!
realryanrogers
20. Aug 2017 · 18:23 UTC
Like most the people said, it's very difficult. Once you get a bit of the hang of it though, it's very good!