Galvanica by icxon

Web : https://graal.itch.io/galvanica
CONTROLS (keyboard only):
Arrows- moveSpace- pick up and throw items
GAME:
-= WELCOME TO USS GALVANICA =-
Piloting cargo battery ships is a fun job. It never gets old. It's never as simple as flying from A to B. For some reason, alien overlords, space pirates, morbid viruses, crazy AIs and space-time anomalies JUST LOVE to happen to a cargo ship captains.
Naturally, only best of the best end up being cargo ship captains. Best, and slightly mad. It's not required, but it really helps.
MANUAL:
- Throw stuff to the furnace to keep the engines burning
- Make it to the end. At all costs
- Chairs are really helpful against aliens (quoted from the space admiral Wilco's cookbook)
- That's all folks!
TOOLS:
Team Volcanic Giraffe, ladies and gentlemen:
- Alexey Grishin - code, music, shaders
- Ruslan Kibets - PR, sounds, copy-paste
- Anatoly Sazanov - idea, art, texts
| HTML5 (web) | https://graal.itch.io/galvanica |
| Original URL | https://ldjam.com/events/ludum-dare/39/galvanica |
Ratings
| Overall | 22th | 4.263⭐ | 116🧑⚖️ |
| Fun | 25th | 4.104⭐ | 117🧑⚖️ |
| Innovation | 61th | 3.921⭐ | 116🧑⚖️ |
| Theme | 19th | 4.342⭐ | 116🧑⚖️ |
| Graphics | 177th | 4.132⭐ | 116🧑⚖️ |
| Audio | 150th | 3.673⭐ | 115🧑⚖️ |
| Humor | 10th | 4.398⭐ | 115🧑⚖️ |
| Mood | 95th | 3.938⭐ | 114🧑⚖️ |
| Given | 53🗳️ | 53🗨️ |

What I liked:
- Great graphics
- Great sounds
- Funny gameplay and dialog
- High production quality
What I disliked:
- A bit too easy
- Soo much text floating everywhere, I didn't had time to read everything
- The clipping of the character make me stuck to often on the corner of walls and item, there can be improvement there.
That was really cool to play, thanks and great job!
The only two minor things I disliked were the controls (you stuck at the walls sometimes and if you hold up and press right he'll keep going up, instead of turning, which I didn't like), and I think I've had a bug when I was bringing the last table to the furnace and decided to throw it to move faster, and once it was flying I've got a "no energy" dialogue. I still had my pants at that point so that's okay, but would I lose if I hadn't, even though there's a table remaining?
@togis Yes, character controls and feels a bit rough, sorry about that. Regarding difficulty - the game's supposed to be fun, easy and stupid, because hard challenge doesn't really work with this genre.
@mortus Haha, thanks! You would not lose, of course, while you still have stuff to burn. Last chances dialog used to appear only if you have nothing to burn, but we've tweaked it to allow the player spare a single item. You know, to save a friend. You wouldn't burn a poor old Jenkins, would you?
Thank you for the game.
Nice game and humor! Pixel art is cool!
If I had a complaint it would be that it's quite easy, I'm actually not sure you can lose. But that may not be the point as it was still quite enjoyable to get to the end of the game anyway. Good job!
Great game.
Everything else was also really well done, audio and art had the type of simplicity and style I love seeing in these game jams and the amount of small little minigames was amazing, even if I did fail most of them...
Some have said it's a bit easy, but I don't rally think challenge is an important part of every game, especially a game that rewards you for multiple play-throughs.
Amazing game! Well done :grinning:
Thank you! =)
Now if you excuse me, I have to go play some more!
That's really fun to see the description of each item and the event!
Also, that's awesome that I can pick up fire and alien haha
Then, when I want to save my potato, I throw it out of space unexpectedly!
Haven't think that you made that function, there's fun everywhere in your game!
- very FTL, only somehow *more* engaging
- very funny
- very polished!
- excellent idea and hard choices, felt very alive
- the pop references :D
- the asteroid navigation minigame was superb! I really felt like navigating the field!
what I didn't like
- !
Seems like you managed to make a very complete engine supporting the event-based gameplay. I especially appreciate the user-friendly details and amount of feedback (without coming across as too verbose). The game does a good job at explaining what your available actions are thru gameplay, and what you could've done differently.
I thought the difficulty was spot on in the sense that the game gives you several chances to recover. It gives this an edge over entries which are tuned to be overly penalizing. In a jam game, it's important that the first mistake you make doesn't prevent you from seeing what the game has to offer.
The random events were very varied and had a humorous character that kept me going. Some even had minigames inside dialogue, details like that are a big deal. And I love how the game acknowledges your decisions after a game over, this game is just full of fun surprises.
One of my personal favorite entries, I simply had fun the whole time!
- The gameplay is really cool, remind me of FTL (My favorite game ever, soooooo)
- The graphics are really good (Really nice pixel art, smooth animations)
- The audio were not the best, the loop was annoying passed a certain point
- The combat mechanics was complicated, difficult to aim i think
- Can you die ?
I didn't understood at first the concept, but once i got it, it was awesome !
@Gurvan yep, colliders could do some work.. but the decisions were made to improve other, more important areas. Indeed you could die, though you'll need to be very unlucky (or throw everything out from the ship)
Первая игра на этом Людуме, которая вызвала у меня столько приятных впечатлений))
Всё на своём месте: юмор, графика, геймплей)
Молодцы, парни!
And it's so great how gameplay choices is close-connected to game narrative! As a result it's very fun to make choices (cause they feel impactful) and explore game possibilities.
Очень круто :)
The minigames are a very nice addition.
With that said, if you'd like to continue working on this awesome game I'd like to see some more mini-game content, like the cargo thing. Brilliant but easy. I got real happy when I saw it and it'd be awesome to have more little challenges like that. I probably don't need to tell you these things though, just the same game but more and interesting features. Loved it!
The music was great, the inpacts were nice, I enjoyed the mini games and the dialoge was both funny and sometimes helpfull!
I can't find any negatives. This is a very well made game, and it feels completed! Well done! :smile:
I was navigating the asteroid field so successfully until...y'know what. Bastards. Made me laugh too hard.
One of the best games I've played this LD.
Nice job guys 👍
I love the amount of content, variety and replayability of this game! It seem to have everything, from the various minigames, tough decisions, humorous story, and the fact that everything can (and probably eventually will) be burned.
Excellent game!
>A long journey home,
>fraught with burnable perils!
>**must...feed...the furnace!**
I also liked how it listed all of your (questionable) accomplishments at the end, a really nice touch!