Artax by Flaterectomy

Artax is a puzzle platformer in which our heroine has to give help to receive help, and escape a hazardous old facility full of nasty, err... hazards.
Keyboard controls: W, A, D for movement. E for interaction.
Edit: Windows 64 bit version now available! Added pixelart timelapse video to this page.



Pixelart Timelapse
https://www.youtube.com/watch?v=YnmF7qcMJPo
Credits
- @daanvanyperen | coding | twitter, github, website
- @flaterectomy | graphics | twitter, soundcloud, website
- @meatmachine | music & audio, level design | twitter, soundcloud
| HTML5 (web) | http://www.mostlyoriginal.net/play-artax/ |
| Windows | http://www.mostlyoriginal.net/games/artax/artax-windows.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/artax |
Ratings
| Overall | 39th | 4.146⭐ | 91🧑⚖️ |
| Fun | 117th | 3.742⭐ | 91🧑⚖️ |
| Innovation | 126th | 3.632⭐ | 89🧑⚖️ |
| Theme | 57th | 4.136⭐ | 90🧑⚖️ |
| Graphics | 34th | 4.551⭐ | 91🧑⚖️ |
| Audio | 101th | 3.835⭐ | 87🧑⚖️ |
| Humor | 160th | 3.19⭐ | 81🧑⚖️ |
| Mood | 63th | 4.058⭐ | 88🧑⚖️ |
| Given | 38🗳️ | 37🗨️ |
First of well done with this game. It is very well executed.
I am most impressed by the fine detail such as the instructions which forms part of the background.
This art style is also very well done.
Audio and mood is cool.
Oh yeah and the controls feels perfect.
And the art is stunning. Very impressive.
I'm bothered that I can't jump with space though.
Sadly, in my browser game performs with regular stutters, dunno if this is fixable. Still, a splendid entry, guys! Surely going to replay this if there'll be an optimized post-compo.
Tiny pixel art animations are just awsome :heart_eyes:
Overall though, its really impressive.
If anyone enjoyed the soundtrack, I've uploaded it to [my soundcloud](https://soundcloud.com/theectocosm/sets/artax-soundtrack) for you all to listen!
Regardless, I enjoyed what I played and saw so far, good job!
We know many of you didn't get the opportunity to play Artax all the way through, so I've recorded a full playthrough from start to finish (including the final cutscene) for your enjoyment;
[Youtube link here!](https://www.youtube.com/watch?v=lWOmjc0tlMI)
Thanks again for all the wonderful comments :)
Meat
Here are the things that could be improved:
- Acid drops are really unforgiving, just one pixel fading can one shot you.. it adds unwanted difficulty whereas the game is already difficult.
- I had to play the windows version because HTML one had few lags (so unplayable, if you miss one jump, you die)
- A lot of time the robot is stuck on "flying" mode to the edge of a cliff when it obviously doesn't need it, which adds more unwanted difficulty.
Keep up the good work :)
Felt like it wasn't far off from being a polished game from yesteryear -looking forward to playing more :)
Sadly I fumbled a bit got myself stuck and had to start all over again since I can't die here and there is not respawn key (tried everything, found profiler and alternative interact button).

Platforming was spot on. I felt 100% in control of the character at all times. The controls had some issues though. First of all, would have preferred if I wasn't forced to only play with my non-dominant hand. So arrow keys as alternatives and also adding a separate jump button would be a major improvement. It was kinda weird that you couldn't call the bot mid-jump unless you were carrying something. Standing on top of the bot and calling him always made me glitch through him unless I kept jumping.
The level with the long way down and those goop pipes was annoyingly time consuming considering how easy it was to get killed near the end. The goop was pretty hard to see and it lingered on the ground too long. Some goes for the first level with enemies and the final level. They both had this needlessly long bot
walking section. Dunno if I just suck but I died on those so many times that I probably spent majority of my play time on those three walking sections.
The final level started off pretty hard with the bot and all those enemies flying on your face so it was quite easy to miss a jump. But it got a lot easier after managed to get a bit more distance for the enemies. Actually had to wait around for the screen to catch up with me. Those platforms on the water could be made a bit more visible.
Was about to ask what this icon was (everything was so small on the web version since no full screen) but after zooming the image a bit, I guess it's a flower, it looked more like some weirdly colored turnip cutman in actual game size. Still dunno what it's supposed to mean though...

Awesome job overall!
1 thing i noticed, at second screen, i fell on the pit after the waterfall, and couldn't get away from there, the robot was not with me, i pressed E and it doesn't came rescue me :( haha
Anyway, nice entry!
The overall quality of the game is very impressive :thumbsup:
Have you tested mine, it also feature **a giant robot** ?
- https://ldjam.com/events/ludum-dare/39/titan-defend-earth-before-its-too-late
Also, is there any chance to use arrow keys instead of wasd? This game has too many pixel perfect/timing stuff and i'm not good at playing this with left hand.
I hope to come back playing this later.
The idea and technical stuff is nicely implemented.
Is there a mute button? i like the music but the i dont like the chirps (just a personal thing).
Still, one of my favourites this LD.
The last level was a bit difficult, the dog sprites were making it difficult to see when you were on the left side of the screen, and the robot sprite was covering some of the platforms while he was floating.
Luckily chrome did not have this problem and the controls felt much better. Gameplay is fun, love the art, the sound, the concept behind the game etc.
Definitely one of the best games i've played so far this Ludum Dare.
You have done a really nice job here. :0)
Thank you for this really nice game! :0)