Swarm Hunter by HuvaaKoodia
- - - Objective - - -
Defend the Orange Fruit Flies and the flowers of the Yellow Slime Tree against the attacks of the Red Eye Mosquitoes.
Defeat condition:
One of the main branches of the tree runs completely out of flowers.
Victory condition:
The Fruit Flies manage to collect enough nectar from the flowers. This happens after all of the main branches of the tree have fully grown.
- - - Controls - - -
Basic:
WASD - Planar movement
Space - Move up
Q & E - Roll
Mouse - Look around
LMB - Attack
Advanced:
Left Shift / F - Lunge (speed boost)
Left Alt / C - Air-break (hover boost)
Left Control - Stop thrust (drop down)
Misc:
I & O - Change mouse sensitivity
- - - Movement Tips - - -
* The movement is based on a six degrees of freedom input system (as in Descent and Terminal Velocity). On top of this there are gravity and thrust mechanics (similar to air-combat games and flight simulators). You also play as a beetle, not a space ship or an airplane, which complicates things.
* To move (and stay) in air you need thrust. The beetle can use its wings only when oriented properly, as such thrust is gained when right side up and lost when upside down or sideways. If you lose thrust roll around or look around to level the beetle. The low buzzing sound of the beetle's wings is an indicator of thrust.
* The beetle will hover automatically when it has thrust. Hovering can be boosted by air braking which renders the beetle nearly still.
* Combine attack and speed boost for a sweet, sweet lunge attack.
- - - Developer's comments - - -
The game balance is about right now. Concentrate on defending the flowers and you should do just fine.
The web player performs well enough after the optimizations. It still has some minor audio and animation issues which are not present in the standalone builds. Chrome seems to run a bit better than Firefox and doesn't suffer from the audio problems.
If you have trouble with the controls, like a lot of people seem to have, please comment and be specific about the issue. Thank you.
- - - Version log - - -
COMPO V.1.0
Standalone builds
04.55 14.12.2015
COMPO V.1.0
Web player build
05.45 14.12.2015
COMPO V.1.0.1
Optimization + small input tweaks & fixes
00.25 15.12.2015
COMPO V.1.0.2
Further optimization
21.24 16.12.2015
COMPO V.1.0.3
Mouse sensitivity tweak & input + movement speed increase
13.27 18.12.2015
Defend the Orange Fruit Flies and the flowers of the Yellow Slime Tree against the attacks of the Red Eye Mosquitoes.
Defeat condition:
One of the main branches of the tree runs completely out of flowers.
Victory condition:
The Fruit Flies manage to collect enough nectar from the flowers. This happens after all of the main branches of the tree have fully grown.
- - - Controls - - -
Basic:
WASD - Planar movement
Space - Move up
Q & E - Roll
Mouse - Look around
LMB - Attack
Advanced:
Left Shift / F - Lunge (speed boost)
Left Alt / C - Air-break (hover boost)
Left Control - Stop thrust (drop down)
Misc:
I & O - Change mouse sensitivity
- - - Movement Tips - - -
* The movement is based on a six degrees of freedom input system (as in Descent and Terminal Velocity). On top of this there are gravity and thrust mechanics (similar to air-combat games and flight simulators). You also play as a beetle, not a space ship or an airplane, which complicates things.
* To move (and stay) in air you need thrust. The beetle can use its wings only when oriented properly, as such thrust is gained when right side up and lost when upside down or sideways. If you lose thrust roll around or look around to level the beetle. The low buzzing sound of the beetle's wings is an indicator of thrust.
* The beetle will hover automatically when it has thrust. Hovering can be boosted by air braking which renders the beetle nearly still.
* Combine attack and speed boost for a sweet, sweet lunge attack.
- - - Developer's comments - - -
The game balance is about right now. Concentrate on defending the flowers and you should do just fine.
The web player performs well enough after the optimizations. It still has some minor audio and animation issues which are not present in the standalone builds. Chrome seems to run a bit better than Firefox and doesn't suffer from the audio problems.
If you have trouble with the controls, like a lot of people seem to have, please comment and be specific about the issue. Thank you.
- - - Version log - - -
COMPO V.1.0
Standalone builds
04.55 14.12.2015
COMPO V.1.0
Web player build
05.45 14.12.2015
COMPO V.1.0.1
Optimization + small input tweaks & fixes
00.25 15.12.2015
COMPO V.1.0.2
Further optimization
21.24 16.12.2015
COMPO V.1.0.3
Mouse sensitivity tweak & input + movement speed increase
13.27 18.12.2015
Ratings
| Coolness | 100% | 1 |
| Overall | 2.95 | 728 |
| Audio | 2.70 | 447 |
| Fun | 2.50 | 853 |
| Graphics | 3.35 | 347 |
| Humor | 2.35 | 489 |
| Innovation | 3.14 | 490 |
| Mood | 2.73 | 649 |
| Theme | 2.75 | 913 |
The flying mechanics are pretty cool, kinda clunky, but that's more by nature rather than poor design. I just can't manage to move around fast enough to kill all the other bugs. Awesome job!
It also seemed like the attack takes a bit too long to be very accurate, but again, probably something you'll just have to get used to.
Overall, pretty fun little game! :)
The idea was a cool twist on the "defend the X/Y" genre, and I loved the idea playing as a bug. I would consider simplifying or stabilizing the controls though. I felt like I was battling the flying mechanics more than the bugs sometimes.
The graphics reminded me of Panzer Dragon, which made me automatically give you a four-star rating. If you were to polish it up more after LD34, I would love to see it as a low-resolution Sega Saturn/PS1 game.
Cool idea! I had fun!
Good Job!
from the little blurb i wasn't exactly sure what I was supposed to do? So i just flew around and hit stuff. Flying around was really nice and responsive, though. the field of view coulda been improved if it was a bit bigger.
I thought the controls felt slow and unresponsive, though, so I wasn't able to kill enough of the bad bugs to make a difference.
Project seems broken (odd argument in Player script, and no object on Scene1)
@SvenFranson
I tried opening up the source as a new project and it works for me. I'm using Unity 5.3.0f.4.
But I couldn't finish it. The controls were too awkward for me.
Good work!
It would have been easier to be able to fly only using mouse controls for example (left click to attack, right click to move in desired direction). Catching all the bugs seemed very tedious from the start and not really encouraging!
Thanks for the input. I'll certainly work on clarity and conveying the objective in less a tedious way in the Post-Jam version.
@intXparts
You're one of the few who liked the 6dof controls as much as I do, high five!
@SSJMetroid
Thanks, good recommendations. Mouse sensitivity is something I can most certainly adjust within the COMPO update rules. Progress indication I'll look into in the Post-Jam version. Rolling stays... I love it!
What is the theme about? Growth? Where?
I had no time to implement in-game help unfortunately, the post-jam version will have it of course.
I reformatted the description a bit to make it seem less like a wall of text and easier to read. Still not cool, I know.
The theme is not reflected much in gameplay. The tree grows when the flies have collected enough nectar (don't ask me why) and a bigger tree is harder to defend against the mosquitoes. That's about it.
Maybe it's a bit too complex for a 48-hour jam?