Expendabots by dalbinblue

Dungeon crawling is so dangerous, so why do it yourself? Why not send robots that has no fear of being electrocuted, exploded, or deactivated so long as it means progressing? With the expendabots, you can throw robot after robot to solve all your problems no matter the cost.
So this is a puzzle platformer involving robots that can deactivate to form blocks and platforms or explode to clear a path. Sacrifice as many as are needed to progress through each room.
Controls (Keyboard)
Left and Right Arrow Keys - Move Space - Trigger your current robot to explode Left Control - Deactivate your current robot R - Reset level Escape - Quit
Controls (Gamepad)
Left and Right on digital pad - Move X - Trigger your current robot to explode A - Deactivate your current robot Y - Reset level Back button - Quit
You will need DirectX installed to play
Constructive criticism is always appreciated, and as always have fun.
Ratings
| Overall | 10th | 4.206⭐ | 20🧑⚖️ |
| Fun | 23th | 4.059⭐ | 20🧑⚖️ |
| Innovation | 46th | 3.824⭐ | 20🧑⚖️ |
| Theme | 38th | 4.176⭐ | 20🧑⚖️ |
| Graphics | 47th | 4.118⭐ | 20🧑⚖️ |
| Audio | 123th | 3.406⭐ | 19🧑⚖️ |
| Humor | 171th | 3.029⭐ | 20🧑⚖️ |
| Mood | 129th | 3.5⭐ | 20🧑⚖️ |
| Given | 7🗳️ | 7🗨️ |
One minor, minor, **minor** quibble is that it can be hard to read the white tutorial text at the bottom of the screen against the bricks sometime - doesn't detract from the game at all, just thought I'd mention it so you know to look out for it.
How do you even fit so much in 48 hours?!! I don't think I could even get 1 level in 48 hours, and you got so many :smile:
There were a lot of times I just wondered why I needed to set up so many robots by myself, walking to the same place again and again, but still I think this should end up pretty high, if it gets enough ratings.
Also, I should look at your game again to see how you managed to make so many tiles so quickly... I guess you used a lot of the same times but different shades.
Only thing I can suggest to make it even better is a little bigger window - at some levels (that one with two rows of a bombs) you cannot see where the exit is so I don't see what I'm supposed to do. The window is too small so I have to explore map by trial and error to see what's there.
Anyway, really impressing entry.
:thumbsup: I really enjoyed the puzzles, an the unique mechanics they created. The three variants on the three buttons were really cool.
:bug: I was able to push a sliding metal block into the same tile as a robot (while it was alive, deactivates robots blocked the block).
:point_right: The levels were fewer robots were needed were more fun (and probably harder to make), since they involved less repetitive setting up of many robots.
:star: Overall excellent job, I really enjoyed playing this!