The Breach by Vlad Chechyotkin

[raw]
made by Vlad Chechyotkin for LD 39 (JAM)

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demo.gif

Power shortage, robots, evil virus in a lab IN SPACE! * > Play in browser < *

CONTROLS:

  • A D / Left Right - movement;
  • Space - jump;
  • LeftMouseButton / LeftCTRL - attack;
  • ESC - hard reset.

Gameplay:

I highly recommend reading all of this. It will significantly help to play the game.

In order to complete a level you must open all the doors on your way to ultimate power engine. To sucseed in this quest you'll have to manage your power level (which gets depleted on every action you take or on receiving damage), fight hostiles (which can be Dark Souls level of challanging, but this is intended) and discharge yourself to power doors.
Every time your robot's power runs out, you get a new one and level does not reset, which means all the progress you've made with you previous robot will aid you in making it to the end.

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Ratings

Overall 141th 3.813⭐ 82🧑‍⚖️
Fun 266th 3.405⭐ 81🧑‍⚖️
Innovation 166th 3.557⭐ 81🧑‍⚖️
Theme 77th 4.088⭐ 82🧑‍⚖️
Graphics 100th 4.325⭐ 82🧑‍⚖️
Mood 316th 3.43⭐ 81🧑‍⚖️
Given 24🗳️ 13🗨️

Feedback

Senfer
28. Jul 2017 · 16:00 UTC
There we go
rela_x
28. Jul 2017 · 16:02 UTC
thicc
N4tticus
31. Jul 2017 · 20:40 UTC
This game is beautiful! Wow the art is amazing. Amazing game. As for feedback, the controls are a bit difficult; I can never find control in time to attack those jumpers, and the game itself is surprisingly hard. I never can seem to make it very far. It doesn't seem to matter if I avoid or fight the enemies, as I always seem to die very early. Anyway, super cool game!
MajamiLTU
31. Jul 2017 · 20:48 UTC
Very pretty game! The art is amazing. Really enjoyed it :)
BoltKey
31. Jul 2017 · 21:26 UTC
A really nice game, good interpretation of the theme and decent execution. It was maybe a bit too difficult at times... aaand I just realized I could have attacked, that was not really clear. But I finished the game anyway. I got the virtual pacifist achievement at least lol.
everythingWasBees
31. Jul 2017 · 22:08 UTC
Incredibly pretty, as mentioned previously. The robot corpses being left behind is also a very nice touch! However, even for a challenging game, it's a bit unforgiving. No matter how I approached it, I rarely ever got very far. The character physics also seemed a bit weightless. Still, good use of the theme, gorgeous, and something I'd like to revisit if you guys come back to it.
Boxfort
31. Jul 2017 · 22:37 UTC
I really love the concept of this game, using each robot to power the next area, and the gradual progression. Really pretty graphics, good job!
Rafael Souza
31. Jul 2017 · 23:10 UTC
The game mechanics is fantastic.

See the old robots too, is awesome :)

Love it, launch this game!
bombjack
31. Jul 2017 · 23:39 UTC
one of my current favorite.
Jeremy Ryan
01. Aug 2017 · 01:57 UTC
Awesome game. The overall idea is awesome and fits the theme really well. I appreciate how your powerless corpses serve as a monument to your failure.

It's interesting because you play the same level over and over but you progress each time. It's neat.

Also how on earth did you manage to make all of those graphics in 48 hours? It looks beautiful.

EDIT: noticed Jam, not Compo. Still impressive!
Solah
01. Aug 2017 · 09:16 UTC
Nice graphics and good gameplay. I love the idea of having each robot doing a part of the job. Well done!
Mvdvelden
01. Aug 2017 · 09:38 UTC
Great use of the theme! I love the art styl, animations, and gameplay mechanic where you keep respawning as a new robot and use your previous attempts to progress.
Great job!
rela_x
01. Aug 2017 · 10:27 UTC
Thanks for all the comments!
ryzy27
01. Aug 2017 · 10:51 UTC
Nice game. The best use of theme I've seen so far. I liked enemies behaviour.

Only minor 'bug' I've encountered was when you jump down from platform robot corpses fall with you. Seems like you left physics on corpses, you could disable it after corpse falls to ground after death.

Sprites look very nice, I wish there was some music to make the mood stronger. Good job guys!
uzyfeo
01. Aug 2017 · 10:52 UTC
Windows site says it doesn't exists...

Anyway, I played the WebGL version and I must say I like your theme implementation.

Running down on power doesn't mean end but new beginning + you kind of have to die, and you seeing your power-less bodies scattered throughout the level was very nice touch too.

Graphics are nice, gameplay wise wasn't half bad and I surely had fun with this one!

I need yet to finish it though, but I'll definitely return to this one :)
a333
01. Aug 2017 · 14:47 UTC
Great pixel art! I like your approach to the theme. Nice touch with the oil particles, too.

I'd probably balance enemies to be a bit more easier, but add some kind of penalty to death. Even a simple thing like enemy health regeneration would help preventing the grind fest - run, make one punch, die, repeat - but with your current enemy AIs that would be too hard. But that's good - there's always potential for improvement.
Senfer
01. Aug 2017 · 15:06 UTC
Thanks a lot for all the feedback, it is greatly appreciated!
franfox
01. Aug 2017 · 17:10 UTC
Love the pixels and the idea of going left another instances of the robots and the persistance of the map. Good work!
sgt3v
01. Aug 2017 · 17:27 UTC
Very good pixel art and good concept! The difficulty should be dropped a bit in my opinion, it gets a bit boring to go all the same way just to kill another robot.
Rocketship
01. Aug 2017 · 17:39 UTC
Jeez I love the level design, it's so smart. The fact that everything you do drains energy and you have freedom to decide if you fight or try to avoid all conflict. I like the death mechanic, but enemies felt really really difficult, maybe would have toned them down a little bit. Graphics are also really nice and clean.

Was a pleasure to play this!
CyManSAP
01. Aug 2017 · 17:51 UTC
Really nice pixel art. Could have used some sound though, and I'll have to agree that is was too difficult.
i like how everything stayed how it was when you respawn.
PixelProductions
01. Aug 2017 · 17:53 UTC
NIce job ! I liked the idea about restarting the game, when you control another robot. And the way the screens fade to another robot, is awesome. Nice graphics, too. But I think is would be better if you add some sounds effects.
herniewise
01. Aug 2017 · 18:14 UTC
This one rocks art-wise. I suck at playing but I hate non challenging games xD
Ramou
01. Aug 2017 · 18:21 UTC
but... it's hard ! :scream:
Peredom
01. Aug 2017 · 18:28 UTC
The art is amazing and the idea is very original. But it was a bit frustrating and boring to go through all those platforms and waste almost all your energy just to hit an enemy twice and then die and do the same. If the spawner was closest to the action it would be better. Maybe some checkpoints would've been great. Other than that, everything is awesome, especially the music ;). Really, I really liked it a lot once I opened the first gate.
rela_x
01. Aug 2017 · 18:29 UTC
@ramou sorry about that, but if you won't git gud it will just take you a little bit more time to finish the level (ofc balance isn't in it's final form though)
Resat İnci
01. Aug 2017 · 19:11 UTC
Really cool consept.
Resat İnci
01. Aug 2017 · 19:11 UTC
Really cool consept.
donvermo
01. Aug 2017 · 19:46 UTC
Really nice concept for the game and I really like how you applied the theme.
I didn't find the game to be too hard but as you were getting a bit further down in the level
it did become a bit tedious to lose 3/4 of my energy just walking there, it might have been better to just have a very small constant drain
instead for those actions. Extra points for the pixel art btw which is great.

If you have some time please play and rate my game which I made in a little under 24 hours: https://ldjam.com/events/ludum-dare/39/the-sorcerers-apprentice
ohmaigawd
01. Aug 2017 · 21:52 UTC
At first I didnt realize that the game doesnt restart when your robot dies, so I thought this game was impossible to beat. But once I figured it out I really liked it! A really nice implementation of the theme and very nice graphics (seriously, how can you make so much good art in such a short time? :D)
Well done!
andrewbwm
01. Aug 2017 · 21:57 UTC
Wow, colour me impressed! I was actually sad to see it end when it did, that's a great sign. Great work, guys!
Togis
02. Aug 2017 · 05:58 UTC
I uploaded my gameplay of this game on youtube, you can find it here

https://www.youtube.com/watch?v=xtQeWZgHlDg

Thanks for being part of the stream :)
LandbergLife
02. Aug 2017 · 12:57 UTC
Great game, loved the graphics and the slow progression, my corpes helps me see how much further i got each time! Great idea and it fit the theme really well. One note though, sometimes I did not know which door i opened when i plugged in the power, maybe adding a short cutscene to show me where the open door was? I also think abit of audio would have gone a long way!
Brandon Diaz
02. Aug 2017 · 15:39 UTC
I'm pretty bad at it, but but I really dig the aesthetic and the corpse mechanic, very cool.
elit3dgaming
03. Aug 2017 · 08:26 UTC
loved every bit of this game. The progression mechanic is really interesting
Hishicorne
03. Aug 2017 · 09:05 UTC
A - w - e - s - o - m - e game ! It's a very good game, fun to beat ! The graphics are fantastics - as good as a finished game. Maybe it would be better - as Togis said - to see wich door is opened when we charge something. Also musics would have been great - but it's not bad not to have musics -.

It's one of the best game i've played for this ludum dare !
zee
03. Aug 2017 · 09:56 UTC
I really like the core concept of the game! Having to conserve energy, and sacrificing yourself to open doors for your future self is a cool mechanic, and I can see it being used for interesting puzzles. Great job on the sprite work, for 72 hours, the animation and detail is quite impressive, and are the reason why I clicked on the game!

As much a I like the mechanic, I feel it wasn't used to its potential. For one, the purple door screams "I'll open later so you can conserve energy to get further." Instead, the door was just there to block a switch. The lack of puzzles seems odd. I was sure the doors would open shortcuts!

That being said, having to clear enemies out to conserve energy for future trips did work very well, giving a sense of progress when you get just a little bit further! For the first half of the game, slowly conserving energy and killing each monster, and getting a feel for the game, was pretty fun!

However, another problem was the level layout. Once you hit the purple switch, you can sort of just run past everything. Causing you to hit the three remaining switches without really worrying about energy or the enemies. The boss was also odd, the first time I played, I had to hope he wasn't at the right platform and run for the switch, since I had so little energy. It wasn't until the second play-through I realized I could hit him from above, which is odd, since the punch misses visually.

Overall, the mechanic was a great idea, and has great promise! I can already imagine puzzles such as destroy your old corpses to close a platform to walk across it, or even killing out early to save some energy for a later robot! I really hope you take the feedback from the jam, and continue to work on it. I can see it becoming something special!
Sporeczek
03. Aug 2017 · 11:47 UTC
the game is not bad. Very nice graphic in my opinion. The lack of sound is a little bit frustrating. But it not so bad :)
Damoy
03. Aug 2017 · 14:17 UTC
Pretty nice and well-looking game ! Congrats for the work :)
Goloso Games
03. Aug 2017 · 18:21 UTC
Art is amazing. Awesome work. Game mechanics are pretty cool, even if sometimes you know you are going to die because you can't hit your enemy more than twice (or maybe I am too bad at this). Anyway, this is for me one of the best game of LD39, congrats !
MianaGames
03. Aug 2017 · 22:16 UTC
Great game, great pixel art. I really like it. Congratulations!
coomzy
03. Aug 2017 · 22:35 UTC
I really like the persistent death of the old robots and how even tho it's a sort of death it still helps you out. I think a little sound would have gone a long way, the graphics were really good but just no sound at all let down the whole 'feel'.
Kapricorn Media
03. Aug 2017 · 23:03 UTC
Great mechanic, solid pixel art. Makes you think of what you´re doing after dying 30 times
MichaelTWG
04. Aug 2017 · 06:40 UTC
Well Done, impressive gameplay for 72 hours game and de dark soul like level design work well except for the first door interrupter that happen to late for the player to fully understand what to do.
After the this the game is really easy.
Great job: thumbsup:
jusw85
06. Aug 2017 · 02:04 UTC
A short and sweet game, not too hard, with a unique corpse mechanic, I liked it! If there's anything I can add, it's that I think the corpses could've been cleared between each run, or otherwise incorporated into a gameplay mechanic. As it stands right now, the corpses don't do much except decorate the background, and I can forsee if the game is expanded, the level might be cluttered with corpses that don't add anything to gameplay and make it hard to see anything.