Spacefight by recyx
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The biggest battle in the history of this galaxy..
... and your ship keeps damaging itself!
You (the best pilot of all time) are fighting against an army of spaceships. Fortunatly your ship has a very powerful weapon. The big problem: Using it damages your ship.
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Controlls
Arrow Keys to move
Space to shoot
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Can you beat our score of 18550?
| HTML5 (web) | https://cambryx.itch.io/space-fight |
| Original URL | https://ldjam.com/events/ludum-dare/43/spacefight |
Ratings
| Overall | 49th | 4.114⭐ | 24🧑⚖️ |
| Fun | 7th | 4.333⭐ | 23🧑⚖️ |
| Innovation | 716th | 2.909⭐ | 24🧑⚖️ |
| Theme | 588th | 3.364⭐ | 24🧑⚖️ |
| Graphics | 22th | 4.568⭐ | 24🧑⚖️ |
| Audio | 56th | 4.023⭐ | 24🧑⚖️ |
| Humor | 577th | 2.722⭐ | 20🧑⚖️ |
| Mood | 317th | 3.568⭐ | 24🧑⚖️ |
| Given | 8🗳️ | 10🗨️ |
At first, I was confused as to why include regenerating health given the theme, but it was absolutely necessary from a gameplay perspective, due to the absurd barrage of bullets that eventually happens. That said, as a result, you lost a bit on the theme. I never found myself in trouble or even really noticed my health going down as my ship fired off. Between the theme and gameplay, though, I'd pick the latter too, so you made the right decision, in my mind.
I'd add a note that players should play this in full-screen. I initially just placed it in the window on the itch page and as a result had a hard time differentiating between the small blue ships and the blue projectiles.
Also:

(Oh and, you have two misspellings on your itch page at the time of writing this. "Fortunatly" -> fortunately and "Controlls" -> controls.)
The controls are clumsy sometimes. The start is boring or rather it takes too long till you fight harder enemies.
Everything else:
The sound is good. The music is amazing. The gameplay is simplistic but still you made a tutorial. And I love the graphics (the great artstyle, parallax background, particle effects). It feels amazing playing this game. The bullets are big, the screen shakes when you hit something and combo counter pulsates.
Great Game <3
@jannick-larsen you are completely right! Unfortunately we didn't have enough time to implement a well balanced upgrade system!
@dwam Thank you for your amazing and details and congratulations on your awesome score! And thanks for correcting our spelling mistakes :)
@01fe7e Thanks for playing our game.
@hawkie I am glad you liked our game. Since this is a Jam game we actually had 72 hours :) Also congratulations on your awesome score!
@norb Thank you for playing our game! Creating music is always a big challenge for us :) We are glad you enjoyed playing the game and the level of difficulty. Thank you for the amazing feedback!
the single HP/Energy bar that regenerates when you break your combo was an interesting idea. I both liked it and didn't like it as I found myself at points not engaging with the core game play (killing the things) to get a HP regeneration movement. It would have been nice if it was clear if you were killing things off screen or not... because the speed of everything... you were often shooting at stuff off screen.
Looks and sounds great, particles are nice!
Things get chaotic when there is lots of ships all firing.
Wish I had mouse aim to better shoot them all :)
@adroitconceptions Thank you for playing our game. We tried to show you that you killed enemies offscreen by playing an explosion sound as well as animating the score and multiplier increase. But you are totally right that it can get really chaotic and you can easily miss those hints. Thank you for your feedback!
@barrier and @bungus-productions Thank you for playing the game and your feedback!
@koltzow Thank you for playing our game. Balancing was indeed a big challenge for us. Though we think we did a fairly good job, I agree that enemies can feel OP from time to time. We are glad that you enjoyed playing our game and are grateful for your feedback!