Worth Your Weight In Gold by UncleChris
You are Arum, the Goblin and you must find gold. Cause Gold is Good!
A,D or <-,-> and Space to Jump
A 2D platformer which allows you to explore ruins and collect gold. The more gold you have, the heavier you are. With great weight comes greater and greater problems... jump height impacted, even ground can break!
Disclaimers: The game writes to PlayerPrefs, but Option screen was making issues for Sound - so removed it. I might put it back in if I can get that bug fixed.
There are six levels, with level one being sort of a tutorial level.
Uncle Chris
Ratings
| Overall | 480th | 3.105⭐ | 21🧑⚖️ |
| Fun | 425th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 285th | 3.289⭐ | 21🧑⚖️ |
| Theme | 253th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 559th | 2.667⭐ | 20🧑⚖️ |
| Audio | 388th | 2.75⭐ | 20🧑⚖️ |
| Humor | 98th | 3.529⭐ | 19🧑⚖️ |
| Mood | 281th | 3.194⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 5🗨️ |
-I found the graphics much funny because of their naivety, the shrek has got me going
-the voice on the tutorials were really fun, sad that they were not there during th game
-the core gameplay is original, and pretty neat i must say. Sad that the graphics didn't followed and that the principal music gave me a headache, but honestly it is well-thinked. Noice gaem :)
(and the theme's well respected)
That was surprisingly fun. It has both platforming and puzzle aspects. Having to consider what blocks to break in order to jump back out of an area quickly is a fantastic feature. I liked the voice acting as well.
## Suggestions
The jump is a little floaty. If you add animations and get better music, then this game would be close to perfect.
(Btw, is there something wrong with lvl5? When I load it I just see a bunch of boxes)
After checking, seems that Level 5 had a map that still had compression on (when you are dealing with 16 x 64, every pixel matters and compression broke the colors used in the map reader). I fixed and have uploaded the map.
The voice is mine. The boxes are random in value, and I had multiple graphics for chests based on value, but time ran out before i could do it.
The more you get in gold, the faster the blocks would break as you passed over them, and the lower your jump ability. The "puzzles" are figuring out how to get all the gold chests without losing the ability to get to some of the chests in the level.
Also I implemented some of the animation on the player, but sadly it broke my controller and so I had to move it back to just one sprite. More time i could have figured out the issue involved.
Thanks,
Uncle Chris
Well done! :)
Fantastic entry for a compo. Here's hoping that you decide to eventually take this concept a bit further, as I do like the idea of destructible terrain dependent on the player's collection. It's genius.
That's pretty much all for now. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing your future projects. Cheers! :whale:
Almost finished everything with 100% but level 5 is too much.