Kamikaze by konomizure
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I'm sending this version of the game first because this game was also supposed to be for a competition in my town. Wish me luck.
I didn't go for compo because the music that is on the game is not mine. But most of the game was made in 48 hours, i couldn't make anything today because i had other stuff to do.
| Windows | https://matheuspese.itch.io/kamikaze |
| HTML5 (web) | https://matheuspese.itch.io/kamikaze |
| Original URL | https://ldjam.com/events/ludum-dare/43/kamikaze-1 |
Ratings
| Overall | 689th | 3.225⭐ | 22🧑⚖️ |
| Fun | 416th | 3.375⭐ | 22🧑⚖️ |
| Innovation | 805th | 2.789⭐ | 21🧑⚖️ |
| Theme | 692th | 3.2⭐ | 22🧑⚖️ |
| Audio | 457th | 3.125⭐ | 22🧑⚖️ |
| Humor | 723th | 2.421⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 10🗨️ |
Anyways, thanks for the feedback you all! Sorry for the short game, it was what i could make with the time i had.
:sparkling_heart: :sparkling_heart: :sparkling_heart:
Other: I think you can improve the game feel by simple things. It seems you used Godot (buttons give it away) so I'm gonna give examples on how to do some simple but effective stuff on it. You can then experiment with them.
Damage Animation: Change the modulate property of an object from red to white when it takes damage using an animation player. Call play() when damage is taken.
Death Explosion: Play with a particles2D node until you get a fun particle patter. Then set emitting true on death.
Death Fade away: Similarly use an animation node to change modulate from white to transparent on death. yield($AnimationPlayer, "animation_finished") before you queue_free()
You can use particles and animation players for all oher kinds of stuff. Tween is also a usefull node to check out.
Adorei a pixelart, os efeitos e a ideia do sacrifício, parabéns!