X-Moon 2: Dark Moon by leafo
Controls
- Move with arrow keys or gamepad
- Shoot with button 1 (z)
- Exit level with button 2 (x)

| HTML5 (web) | https://leafo.itch.io/ludum-dare-39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/x-moon-2-dark-moon |
Ratings
| Overall | 279th | 3.4⭐ | 22🧑⚖️ |
| Fun | 312th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 153th | 3.5⭐ | 22🧑⚖️ |
| Theme | 566th | 2.9⭐ | 22🧑⚖️ |
| Graphics | 98th | 3.9⭐ | 22🧑⚖️ |
| Audio | 262th | 3⭐ | 21🧑⚖️ |
| Humor | 434th | 1.933⭐ | 17🧑⚖️ |
| Mood | 137th | 3.444⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 6🗨️ |
Restarting the whole game on death was a bit harsh though, considering how quickly you can die. Restart the level instead!
I really want to like it but I really can't say that I do - the design choices really conspire to make the really cool mechanics sort of just flop around.
- The game is SUPER JUICY. The shots and effects and the glowy lights stuff are really really fun, looks great.
- Movement is great. Responsive, great speed.
BUT:
- Finding the "black holes" and completing the level felt like a matter of rote memory, die, and come back and remember where you died. In the dark. Repeat three times. The whole "light dims when you get closer" thing was not obvious to me, if I didn't read that comment I wouldn't have known. And at no point in the game did I feel like I was armed with the knowledge that the thing I was going after was what was killing me over and over. It FEELS like I just got shot out of nowhere and died without knowing why. It didn't feel like I was running into a static thing that killed me because it was the same colour as everything else. L feel like the goals should be a different colour. I know you've made it like this intentionally, but it just simply wasn't fun.
- Getting a good angle to get a shot at the squids also felt really painful to do, it wasn't "challenging" because of a skill, it felt challenging because of controls that felt wrong. The game felt like a twinstick shooter, so I felt I should have been able to strafe and shoot (walk up and shoot right, for example), but the lack of that degree of control freedom made me feel crippled, even though I understand that this is not a twinstick shooter.
I really really wanted to like this!
I'm impressed with how the lighting is done in this game. The choice of monochrome was good, as colors wouldn't have added worth here.
I grew frustrated though when I couldn't find my way further in level 1. So that's as far as I got.
Still, you've made an original game. Good job!
Also having no checkpoints is a bit too punishing in my opinion.
https://gyazo.com/57a9c0ad4dba163d487a55a156a55dc2
If I understood, it is more about a world running out of power (because of black holes) than a player, and this is something I really like!
Graphics are really enjoyable and audio too, I liked that enemies only appears on level 2.
Great entry!