Tree of Spells by Lim3s
The wizard left his castle door open, conveniently right before an ogre invasion!
Use the directional keys (A/D or left/right) to cast spells specific to each ogre to take them out, more elaborate spells will be revealed as time goes on so keep an eye out.
WebGL version is available if you don't have the Unity Web Player, but it minces up music a bit.
Use the directional keys (A/D or left/right) to cast spells specific to each ogre to take them out, more elaborate spells will be revealed as time goes on so keep an eye out.
WebGL version is available if you don't have the Unity Web Player, but it minces up music a bit.
Feedback
themadprogramer
14. Dec 2015 · 15:33 UTC
Great Game, though I can't seem to die :P
mlepage
15. Dec 2015 · 02:17 UTC
Neat but I still wasn't sure how to cast the spells, a lot seemed to fail and I wasn't sure why.
MiggyGMan
16. Dec 2015 · 03:58 UTC
It was an interesting concept, I would have never thought of using two buttons to switch different commands.
teamvr
18. Dec 2015 · 04:10 UTC
I understood the spell casting maybe 4 games in. I really like the music. Use of runes with colors was cool. Double theme if you count the spell combos growing.
TomenLuca
19. Dec 2015 · 13:24 UTC
The game starts nice and easy and gets gradually harder. One of the better uses of the two button theme I've seen so far. At one point in the game though, new spells were coming in too quickly for my taste. Often there would be 2 or 3 new spells at once. Oh and I like the fact you used runes and color coding. Great stuff!
Gyfis
20. Dec 2015 · 10:09 UTC
Well done! I really like the way you used only 2 buttons while casting multiple spells. Really great concept.
Jacic
01. Jan 2016 · 01:53 UTC
A fun game. The sound effects were... interesting. :p