The Floor is Lava by BinarySpark
Soar, shoot and dodge - but don't stop moving.
Your goal is to go as deep as you possibly can. The further you fall without standing still, the faster your points rack up. But: the more speed you build, the faster the game moves and the harder the ball becomes to control.
Along the way, you'll have to dodge hazards, and find crazy powerups to help you on your way down.
Post-Jam Updates
- Fixed the boulder powerup not hitting mines correctly
- Fixed a small graphical issue with the mine blinking animation
Let's play!
The old Compo version, made during LD40, is available here:
https://www.syllendel.nl/ld40/
The new and improved Postjam version, with many new features, is available on itch.io:
https://binaryspark.itch.io/the-floor-is-lava
Timelapse
https://www.youtube.com/watch?v=IOF9MOZiDYo
Screenshots



Ratings
| Overall | 82th | 3.848⭐ | 35🧑⚖️ |
| Fun | 32th | 4.03⭐ | 35🧑⚖️ |
| Innovation | 239th | 3.379⭐ | 35🧑⚖️ |
| Theme | 560th | 2.864⭐ | 35🧑⚖️ |
| Graphics | 274th | 3.47⭐ | 35🧑⚖️ |
| Audio | 269th | 3.129⭐ | 33🧑⚖️ |
| Mood | 368th | 3.017⭐ | 32🧑⚖️ |
| Given | 13🗳️ | 21🗨️ |
Not including a jump was a really good choice. I dig. (EDIT: It totally does, @BinarySpark :sweat_smile:. I must just be enjoying the challenge.) Thank you for this!
Keep coding !
Thank y'all for your feedback! <3
The explosions, mechanic, the sound, the FX for when you are shooting, and of course the power ups.
Great!
Jogo simples, mas bem executado. Estranhei um pouco os controles para se jogar no teclado mas nada que atrapalhasse o jogo. E acho que uma trilha sonora mais forte ajudaria muito no feeling. Parabéns pelo trabalho!
I really enjoy the trade off between just plummeting down at break-neck speed, vs being more tactical. The resource management is incorporated very well too.
The only negative I have is that I felt like the level was too wide. If I saw a cool power-up on the other side of the screen, there was really nothing I could do to get to it. This kinda dissuaded me from playing as 'tactically' as I initially thought I was supposed to, it just devolved into me shooting and hoping I didn't happen to run into a mine. I think if the level was only ~7 squares wide, and I could see further down, I would feel much more rewarded for playing tactically. However, this would necessarily make the game less about twitch-based reactions, which may be what you're going for.
Regardless, one of the best I've played so far :)
The only negative i.m.o. would be the lack of music :(
but hey it's not that big of a deal, otherwise it's really solid, and i enjoyed the game.
well done, especially for a compo entry :)
Interestingly I was actually thinking about making the level *wider*, to perhaps give the player more room to manoeuver. You make a good case though, I'll have to think about this some more.
@draperdanman My previous LD entry, Unobtainium, is based on Motherload!
I intend to continue working on this, and yes, there will be music! If you're interested, keep an eye on the itch.io page, any updates will appear there. :smile:
My only one suggestion is that to make the game suit the theme more, I feel like this kind of gets easy if you stay on one side the whole time and not free-falling. Also the boost sometimes are too beneficial (the extra life one) and there should be fewer boosts.
I really like this game. There should be a hall of fame or something like that because I spent so much time to play this game and I would love to see my name in that.